Hey, vaudevillers and wastelanders, make sure you hang out after the end of the show because Keypanda, one of our other patrons who couldn't make it today, sent in a recording about their preferences for which of all they would be in charge of. So stay tuned after the end of the show for that. I hope you guys enjoyed this episode. This show is brought to you by our Dinner's [email protected] Falloutlorecast Robots Radio presents Fallout Lorecast.
Welcome to the Fallout Lorecast, a place for the Fallout community to come together to explore the boundaries of our knowledge about the world of the Fallout. Friends, it is Saturday night. It is a different night again. We will get this whole schedule set up at some point, but it's Saturday night at the end of the month, which means it's time to join our patrons for a chat.
And I'm host tomorrowbots. This is the Follow Lore cast. My co host, Lainey is wrapping up her work day today and will hopefully be joining us at some point as we go. And so I'm here with some of our patrons, some of our tier four or higher patrons.
And let's just go down the list and welcome, everybody, Lord Stephan Darfin or otherwise. You may know him as Pie man, our. Our large robot friend. How's it going?
Yes. Yes. It's been a while since I've made those names. Yes.
Yes. He is still our tier six patron and very, very much appreciated. Welcome to the show. How's your truck driving going?
How's life on the road? Good, good. I got a new truck. Yeah, I saw.
I saw you. You like this trucker. You're like, old truck, new truck. Yeah, yeah, that's nice.
Always go that way. Pretty sweet, dude. And then we also have Nighttime Smith joining us. Nighttime, what's going on, buddy?
So that's going pretty good. I'm glad to do the show. Yeah. And I see you're in your vault TEC security garb.
Yes, I'm ready to protect the vault. So it's gonna be. It's pretty hairy, probably. There's been some rumors about certain experiments that have been going on.
So, you know, I'm just getting ready for it. Yeah. Well, you know, depending on what you guys decide about our topic tonight, we might need some of your security. And then we also have top shelf.
Shelf Selly. And I was like, I'm not gonna pronounce this. I did. I did mispronounce it top shelf.
Welcome to the show. How's it going? Oh, it's going good. It's going good.
I know that one always gets in trouble. I'll try to see if I can maybe workshop that name. You know, it's partly just, you know, doing a live show and just reading things on the fly. It's hardly thinking about, like, 10 things I'm juggling as I'm introducing at the same time.
But then it's also part, you know, I just ate a medium Oreo Blizzard, which is not the best thing to eat before you're about to talk into a microphone on recording for an Milk products. Make your mouth, like, you know, clean your mouth. It's just not good. It's just not good for audio.
But, well, I'll get through it. So, guys, we are together today to talk about vaults. The conversation came up in the discord this month about the different vaults. And of course, that's part of the series for the show.
I've covered almost all of them. There's a few that I skip, but almost all the vaults. And the conversation moves in the direction of, what if you were to run a vault? What if you were the Overseer?
Which one would you be in charge of? And I think this is an interesting question, and some of us have debated this a little bit. We got into too much. Because you don't want to do the show before we do the show, right?
You don't want to spoil the conversation before it happens. But there's a question of, like, well, can I choose a vault that I would go against the rules on? And the concept here is it has to be a vault where, if you were the Overseer, you would be signing up with some understanding about what was going on and a willingness to be the person in charge. Now, as more gets revealed once the situation unfolds, you might not go with the full plan.
So, for example, let's use Vault 111. Right? Now, the people going into Vault 111 wouldn't know necessarily, or they didn't know, as we know from Vault 4, that they were going to be cryogenically frozen. They did not know that that's what they were signing up for.
They just knew that they would have a vault to go hide from the bombs in. The Overseer knew that cryogenics was going to be involved. Right? Now, maybe the Overseer wasn't able to foresee the things that were going to happen once that occurred and how things kind of came to be.
So maybe they wouldn't necessarily stick with the plan the whole way through, but at least you would have had to be the kind of person who was okay with cryogenics and testing these on, Maybe they're not even being aware of it because you wouldn't be Overseer moving in that description. Right. Does that make sense? Getting some nuts here not work really well on audio?
Unless your head's jangly. If you've got, like, a really jangly head, then that'll work really, really well. So who would like to go first? I know you guys have been thinking about this a little bit.
Any volunteers? Anyone? Anyone? Anyone?
Top shelf. Do you want to go first? I know you have some thoughts on this. Yeah, I'll go first.
So I've kind of been torn about this because, like, you were mentioning, like, what experiment? Am I okay Kind of ruining people's lives with. Yeah, okay. Yes.
But maybe not. Because, for example, like, the 1:11 example, they may not have known that they're going to be cryogenically frozen, but you might believe that that was the best option for them. Right. You might go, oh, sure, why don't we describe anything to free them?
Let's put them to the future hundred years where maybe things have kind of the Earth has healed a little bit, and then they'll be able to go back into the world and things will be better. Like, you can have that view. Right. Whether they like it or not, it's probably best for them.
So let's just do it. Yeah, for sure. So with that in mind, I'm actually going to do Vault 11, which on the surface is very dark because of the way it's played out. Okay.
So basically, the experiment doesn't remember. Go ahead and explain the experiment. So the experiment for Vault 11 basically is you are testing people's willingness to sacrifice themselves. And the way that is done is basically the Vault has a computer that says you have to every year sacrifice one Vault resident.
So it's all about determining who that one person is going to be. Right. And this is the one that you would choose? Yes, because I think you could spin it to where sacrifice isn't necessarily the literal definition, where you don't wind up killing somebody because that causes problems.
Hence how we see it in the Fallout games, where they basically sabotage each other to try to kill other people because they don't want to die. Which fair. If you're going to die, I don't really want to die. So you do it.
Sure. Yeah. But I figure you could turn it into. You're sacrificing your time and you become the overseer by basically going, okay, I'm going to take the mental Responsibility for making sure everything is running smooth.
I basically like a frontline leader kind of thing, where it's not like, oh, I'm up here and I'm in the cushy stuff. No, you actually have to do every single job and help the people below you. So you're sacrificing your kind of autonomy. Your sacrifice is service.
You are. You are serving. You are a servant to that community. And that's Your sacrifice, is your servitude to them.
And you are shouldering the burden of responsibility. Yes. Okay. And a year of that would be exhausting.
I can imagine every single day having to do somebody else's job. Say somebody gets sick. You are now working in the reactor. Hey, there's a water leak.
You are now a plumber. Right. Just how days off. Right.
You call it. Call it all hours. You just respond for everything. Okay, so wait.
Okay, so it's better than dying. But if you were the leader of this vault, then you would, I assume, would be the first person to have to serve this role for a year. Yes. So you would be willing to put yourself in that situation, to be a servant to the people, a slave, in a way, to everyone else in the vault for a year to make sure that things go to plan and until that mantle is not passed to somebody else?
Yes. And it seems weird, but I would be okay with that. But I think everybody's worked a job where you had a manager that would not help out. Oh, sure.
Yeah. And that's the most annoying thing. It's like, cool, we're shorthanded, but you're not gonna help out because you think they're a manager so you don't have to do it. Right.
If you have somebody who's willing to jump in, who's in charge and will do the job with you, you're going to follow that person further than somebody who just, you know, whips and just says, sure. Yeah, for sure. Like, someone who leads by example is way more respected than somebody who sits back and just gives orders. Because, yes, it's so much more respectable.
Hi, man. You raise your hand. Do you want something? Yeah, go ahead.
So going along with that manager. Manager sort of thing, I have more because I used to. Before going to truck driving, I worked a retail job. Two retail jobs.
Right. First, the first manager that ever worked for, he did Jack. He didn't do Jack Dilly squat. Right.
This. And I lost all respect for him. Everything. Everything.
It sort of goes along with what Topshop said and what you said. This has some real World application to it. The. And with my second retail job, this.
My manager would jump in when it. When I. Me personally, or some. One of my other co workers couldn't get the job done because they were doing something like productive or anything.
So they would jump in and help out. And I had more respect for that manager than I did my first one. Yeah, that makes sense. I think a lot of us have followed and listened to him.
Yeah, I think a lot of us have been in that situation where somebody who. A leader who can show that they can do what. What they say and are willing to take on the burden shows a level of responsibility. It shows a care for the organization, for the needs of others.
A good leader is always willing to give more than they ask in return. And I think that's truly a way to, you know, I don't know, build respect among the other people around you. So if your plan goes well, then you would enter this vault. You would take on this mantle of overseer, who is now a servant of the people.
You'll do your best for that year. Hopefully everybody is nice and they see the, you know, the job that you're doing and the sacrifice that you're making. And by the end of the year, you've gained respect among them. The mantle has now moved to somebody else, and now your life gets a lot better for the rest of your time in vault.
Unless you, of course, get voted overseer again. Yes. And something to address, because I just thought about it. So the way that in the game they address the end of your term is you go into basically a kill room full of robots and turrets and all that sort of stuff.
First thing I would do is I would be like, hey, security team, we're gonna go shut all that stuff down. And so at the end of that, you'd still go in that room and it basically play the same slide where it's like, hey, you sacrificed your time. Congratulations. Thank you for being such an exemplary person.
And then after that, you're kind of an advisor to everybody, and you're respected and you know a lot of things, and you can kind of choose your post. So let's say you found your proficient at working in hydroponics. Okay, now you can go help grow food. You can become a doctor if you found, oh, I'm good at medicine, something like that.
It's a way for you to get good graces with every single person in the vault and make yourself kind of uncomfortable. You learn different traits, and you're now an invaluable member of the vault, not just somebody who's gonna sit there and do nothing. I can see that this would be a very noble thing. I can also see some holes or potential flaws in that.
The overseer comes after you, decides, hell, no, I'm not gonna do that. We're instate the kill thing, and then they murder you. But of course, that could cause rifts among the rest of the vault, you know, because you'll have a lot of respect among some of them, and some of them maybe not. So this could totally go down in ways that are dark, you know?
But at the same time, it may work out really great for you, because now you have this situation. The other. The other potential hole I see here is, what if. What if they decide to not.
I mean, there's no rule in the original system, it's decided that a previous overseer dies. So there's no rule that no overseer cancer twice. Because it doesn't need to be. So what if they're like, you were so good at that, and they just voted you back into the role?
I mean, I kind of look at it where you're the overseer. If you're number one, you can set the rules right? So it's like, I don't get anymore. I'm done.
You can only serve one here. It's like one and done. It's like the United States president. Okay.
You could turn two terms. That's kind of where I was thinking. And on the first one, yeah, they could try to do that. But the whole point of that vault is it's democratically elected.
You can absolutely remove somebody if they start doing stuff you don't like. I believe they actually did that with the last overseer. They removed her because she was attempting to get rid of the fact that it's voted and it was going to become random, and they went to remove her. And that's what caused the vaults to fail.
Right. So interesting. That's an interesting dynamic on the whole thing. You guys have any other thoughts on this?
Would you be willing to take on this kind of role? Or what do you think? Next time? That's kind of interesting, the whole dynamic of it.
I mean, it's easy to trick people into this fear state where they fall. These are like, well, if we just let one person die, we can all be saved. So, I mean, growing up in that type of situation where, you know, this happens over and over and over again, and then, you know, 200 years or maybe 100 years later, they decide to stop it. It took somebody.
It would have taken something with a lot of moral fortitude to be able to say, I'm not gonna cross this line. And it doesn't matter that all the vault residents are gonna die because of my decision. So it makes sense that the way it happened in the game, that it took, you know, a civil war as a V, for lack of better terms, to get to the point where there was only five people left. And then they realized, oh, we didn't have to kill anybody.
And then if you listen to the audio logs, you hear a gunshot, four people die, and then person drops a gun and walks out and. End of the story. Yeah. Who are they and where did they go?
And are they still around? Yeah. Yeah. It's a really cool vault.
It's a. It's one of those Las Vegas vaults, and a lot of us have some really good stories to them, so. Or New Vegas, I guess, in Las Vegas originally, but then New Vegas. All right, any last thoughts?
Top shelf on this one, I think. I think you found kind of a potential loophole here, but I don't think it's free of danger. No. And I think.
I mean, you're dealing with human beings. That's kind of inherent in everything. I mean, you have control. All it takes is one person being like, ah, now it's no longer control.
Right. So I think the cool thing would be, because I don't quite know, and I was discussing this before the show, I don't quite know how the I'm not gonna kill somebody aspect works with a vault door. So I'm not sure if it's an automatic open, because if it is, that kind of creates a whole other problem where it's like, oh, you've been underground for a year, and now the vault door is open, letting in all the radiation. Sure.
But if it's. It just creates the ability to open the door. Now, you set it up for other Overseers to go. It's been enough time.
We can go out and explore. And that could be, you know, like 76. You could start civilization over again sooner than 101 was trying to do. Or some of those vaults that stay closed for hundreds of years.
Right, right. What's interesting is, and I've addressed this on earlier episodes of the podcast, that radiation doesn't take that long to reach background levels in an environment. Even in the situation, something like that would happen in fallout, like, an area that got a bunch of use on. It still doesn't take hundreds of years for that to go away.
The natural processes of the earth, rainfall, the Movement of air, even the ways that the ground erodes and wind and those kinds of things will disperse that over maybe dozens of years at the most. So this idea that the world will still be irradiated is kind of part of the fiction. So in a real world situation like this, I'm sure that they would have the ability to do the math and say if this is the scale of the conflict, then we would need to stay underground for this many years to feel safe returning to the surface. But we don't have that in the fall games.
It's like mystery. And then the world is just terrible. You know, I guess the other potential situation here is that there were enough bombs dropped across the entire planet that threw the world into a nuclear winter. And there's enough radiation across the planet that there's nowhere else for the radiation to go.
So the atmosphere is just inherently radioactive at that point. But then again, I don't know that that makes sense scientifically. Well, they said that the fault universe, it did the exact opposite, went to some type of nuclear summer. But like, I read about it because I'm kind of interested in like the whole 1950s era stuff.
What could attribute to a lot of the amount of reactive material that's in the fault universe. Everything in this universe is nuclear powered. Cars had fusion drives, you had, you had everything. And even one of the biggest things about it is that the amount of incompetence when it related to the disposal of radioactive nuclear waste, that our plants weren't functioning anymore.
Well, I mean, not occupied, so they weren't being taken care of in the leak. Radiation, you had radiation barrels all over the place. All this stuff will contain like everything. You know, it's not like any of this stuff was properly locked down in these deep mines like they're supposed to.
And then on top of that, the bombs that were used by the Chinese in the United States were yields that were around, I want to say, 50 to 250 kiloton, which is very low, is that they're not, they're not hydrogen bombs. So you're not using atomic trigger to detonate fusion reaction. You're actually just using like large chunks of uranium or plutonium. And when you do that, if you have, you know, that critical mass, you know, nine pounds.
Well, you saw what happened. You know, that stuff, it goes everywhere because you're only converting 2% of that mass into energy. So that rest of that mass is spread all across the area. And then it also with the nuclear particles, contaminants, other types of things you know, a lot of people don't know.
If you take a radioactive isopod, uranium or plutonium, it'll actually. The particles that come off it will irradiate other heavy impellants and then make it those radioactive. So it'll actually make a light. Radioactive interesting.
Yeah, it's such a long half life that they would sit around forever. And, you know, when you get a nuclear weapon, the. The uranium or plutonium makes split constituents. So.
And those are those that don't last that long, I think stronium 90. And then I can't remember one that acts like iodine. That's why they tell you take iodine tables after nuclear fallout. Gotcha.
Gotcha. Yeah, that's interesting. That's interesting. Yeah.
So, yeah, I guess. I guess that is a little bit more complex. I think in some of it all, we wouldn't really know for sure. But it's dangerous, you know, it's clearly a dangerous thing.
Nighttime. Do you have a vault that you would. You want to run? Yes, Vault 34.
Sorry, I'm not really sure. Just leave me. Yeah. So wait, so let's go ahead and explain Vault 34 to people, because I don't always remember by the number which one they are.
Yeah. So Vault 34 was one of the vaults that's just outside Lost New Vegas. It's associated with a couple of quests, but it was one of the vaults that were overpopulated on purpose, and they sacrificed a lot of the living space for luxury items like swimming pools and stuff like that. They also, the issue was that they had high crime because you just had too many people back into a Tula area and there wasn't enough resources, and they had overstocked the armory on purpose.
Yeah. This is the vault of the Boomers. Yes. Addressing over the last month with some of the New Vegas episodes we've been doing.
Okay, so why specifically this one would you want to be in charge of? I think it's an interesting experiment. It's not necessarily nefarious. I think it's more of a social commentary on certain aspects of American culture, especially city dwellers and whatnot.
What is interesting is that it was a very effective vault for quite a long time. I think they said by 2281 it was still active and functioning. You had the Boomer descendants. They left somewhere, I think, 100 or maybe 150 years after the vault first sealed up, and then they founded their own.
Their own community that was, you know, very strange. A very strange community. So the. Do you feel like this would Be an easy job, probably not the easiest job, but it seems to be the most interesting.
And you're just basically running a town that's just centered on harms weapons. So I'm gunsmen, so this would be kind of interesting for me. Yeah, it matches the top. You're like the topics you're interested in.
So that totally makes sense to me for sure. But at the same time everybody has the potential to be armed. And you also have this group that left and became the Boomer. So there are inherently some people in here who are more violently minded and unhappy.
It seems like what the issue was is that the overseer would not allow access to even like simple weapons for self defense. Obviously, you know, enclosed areas and stuff. And if you play through all three and you've seen what's happened to the other vaults and especially when you go to, you leave one on one and you come back 101 and it's a nightmare. Yeah, you're always worried about that.
You get too many people that have too much, too much individual power over other people. It gets kind of scary. Systems with a unbalanced power are often the catalyst to strife, to human suffering. That's almost every case.
Like if you look at every major revolution in the world where the population has pushed back against the leadership, the lifestyle distance, like the amounts that the average person has compared to the people at the top of the chain is generally very, very far apart. And this is one of the topics I find really interesting. So I guess I've read a little bit about this. One of the worst examples of this was during the French Revolution where the distance between the aristocracy, the ruling class and the average French citizen were so far apart that it led to revolution.
That's part of why the masses decided to fight back. What's also interesting about this is that in the United States today we're even more stratified than that moment in history. Which is scary because we no longer live in a society where a single hard working blue collar worker, average American, somebody who can work in a factory or farm, a field, or do these necessary required jobs for society to move forward. The kinds of jobs drive a truck, the kinds of jobs that you just need people to do.
That person cannot make enough money to pay for a house, for a family to live in, for food and insurance and power and live, you know, health needs that can no longer happen. You know, the 1950s and 1960s. We live in a society where you can have a single breadwinner, provide for entire family of four or Five and still have money to go on vacation and help their kids with college, you know, like those kinds of things. And they would have been working these like, blue collar job at the time.
We don't live in that society anymore. And on top of that, the top money earners in our country make way more than the top 1% ever, ever made compared to the rest of society. And that stratification is more than it is or was during the French Revolution. But we live a time where things are different.
The Internet is a thing, information is a thing. There's a lot of, you know, control of information, misinformation, all of that stuff. So it's. It's a really tricky topic, you know.
So in your situation, let's go back to your vault, you have. You have a situation where things were stratified. So therefore created a problem. Is the solution then to give everybody access to weapons?
It seemed like that was the whole reason. There was the riot. There was the riot. They just wanted guns.
And it got to the point where they just didn't want to be a part of the vault anymore. So I guess you're saying I was the vault overseer during this time. What would my decision, my decision. If you want to leave, you should be able to leave.
I mean, if it was 100 or so years, I mean, I guess the reasoning wasn't really talked about as why didn't want them to leave. Maybe because the problem is if you have a vault that's completely, you know, the natural thing was like, okay, well, a lot of these vaults really just succumb to the fact that they tried to stay locked up for as long as they did when they should have gone out and started trying to build something like Vault 8, which was the Vault City in Fallout 2. Right. Expanding outside the vault, using the vault as part of like the seed for a community that grows then out from the vault.
Yeah, it's just. That makes sense. I get the fear of like the unknown, the things that are out there in the wasteland, radiation, the monsters. Like, I get that.
Like, I totally get that. But I think you're right. Dictating for other adults what they can and can't do. When it came to something like on that scale, it's one thing to say, like, these are the laws.
You can't steal from each other. You can't murder each other. Everybody has to put in their, you know, their nine to five. Everybody has to provide for the community.
We all are in this together. Like, that all totally makes sense because it benefits Everyone. But to tell somebody and you're not allowed to leave, shouldn't that be on the individual? And shouldn't you, as the overseer, be creating an environment in the vault that is or responsible for creating an environment in the vault that is the kind of place that if they leave and they go, man, I had it really good in there that they would come back.
Like they would choose to be part of it, that they don't have to be forced to be part of it. That makes sense to me. You had four different diverse black terror transactions that left the vault and went their own way. Now, three out of four decided to become different as a raider clans.
The vipers, interestingly, you know, would worship snakes and vipers as a part of an ancient pagan religion. But then you had 80 sands that was. Became the. Became the seed of the overall nation state.
Yeah, yeah. And it makes sense. Like some people just want the. Just want to do a thing for themselves.
You know, they just want it found. They want their own land, they want to make their own rules, and that's totally fine. And if people leave and they don't come back, then, you know, as some people say, God bless them, let them go do the thing. Hopefully they're successful.
Right? Maybe they build a community. Maybe they build a train post. Maybe they build something that helps, you know, yeah, reinstate Jaylani and chat as America.
But honestly, like, genuinely, like, maybe they create something that helps bring back the country because they're good, hard work. They just want to, you know, plant their stake in the ground and make something. And that's great. But there's a lot of people who would like head into that world and go, oh, God, this place is terrifying.
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But so, yeah, that's pretty much distilled down with the Republic of Dave. You know, if you, you keep him as the president, you know, he rules over this like just a little square of junkyard. And if you oust him, he's like, well, screw you. I'm going to make another town, and I'm going to make my way in the waste again.
And then it's like, okay, yeah, okay, bye. Interesting. So how do you. I guess that.
To strap this out? Let's say you end up in a situation where the vault is unhappy for reasons beyond your control, and you now arm with the entire vault. How do you manage that? What's.
What are they mad about, though? I don't know. Maybe they're mad. Maybe you just have some troublemakers in the group who think they're not being treated fairly even though they are.
Right. Who are vying for power. They're trying to. They're trying to create dissent because they want to oust you and they want to be the ones in charge.
Something such as. Simple as that. Okay. I guess the only thing you can do is leave up to democratic process.
I mean, if it's to the point where something's got to be done, and if it's not done, then things are going to end really poorly. I mean, you have the option. You can always step down. You can say, okay, well, we're going to have a new election.
I'm going to step down, and I'm not going to be part of the choice. Okay, that's fair. I mean, it could be dangerous for you, but that's fair. What if.
What if you instated dueling? So everybody has. Everybody has a sidearm, and, you know, you're like, all right, you got a problem with me, let's chat. We'll deal with this outside.
We're going to step outside at noon, takes 10 paces and draw, and whoever's left standing gets to be the leader. I think. I think the problem with that is that I think everybody would be very, quite well competent with firearms. And I think mostly we would both die with several bullet holes.
Yeah, I think you're probably right. We do a shooting competition. We do a complicated course, and then see who scores the best out of five runs. And whoever does, they're.
They're the best at the best, and hopefully they can make confident decisions. Right. Like, it's back to the whole, like, we'll just make the better warrior the leader. Because being a warrior is completely the same thing as making good decisions for a large group of people still and pulling the trigger.
It makes you the best warrior, right? Makes the best warrior. There you go. Oh, man.
Yeah. I would do shooting competitions. We're not shooting single shots, arms anymore or swords. Oh, yeah.
I mean, it's not very Counterproductive, to be honest. It is. I just wanted to throw it out because. Just because that question doesn't mean I'm suggesting it's the right answer.
It's just kind of fun to think about, like, you know, taking that theme and working it out into that direction. Yeah, that's. Oh, man. Interesting stuff.
Any thoughts on this? Do you guys have any thoughts on this? Would you be up for running a vault full of firearms? Hi, man.
I'll just move over to my truck. Yeah, yeah. Just bring my big old truck through that vault door. There's a garage somewhere a little bit.
Right. It will make it fit. I might have to get rid of a couple things in here, but you can make it fit. Well, anyway, I.
I would. I wouldn't mind if that. If that voice. Voice.
That vault was my shoe. I was assigned that vault. I wouldn't mind it. It wouldn't be my first choice because of all the weapons.
It's not like I'm incompetent with firearms. I'm firearms and just don't mesh. Yeah, you're sending them. Okay.
They really just don't mesh. And if they get upset about it, I'll give them a firearm. Doesn't have, like, a good ammo for it. That part too.
All right. That doesn't mean they have to know about that. I didn't give them ammo. I may just give them a magazine with the shot in it.
I think you can probably. I think they'll probably check. I think that's one of the things that you kind of know. Pretty soon they go to the firing range and go, why are these blanks?
You know, or whatever, top shelf. What do you think? Would you revolt full of firearms in a situation like that? How do you feel?
I mean. Yeah, I wouldn't be totally against it. I think nighttime mentioned this. You can also make it where it's like, now you have a trained army, like, if you just basically go, okay, this group on Mondays, you're going to practice from one to two with handguns.
This group you're going to practice with rifles. This group you're going to practice with because they have everything. Like, that's the other thing about 34s, it wasn't just like pistols and shotguns. It was like Gatling lasers, miniguns.
They had access to basically everything. The other problem, which I don't. So when the boomers left, what happened with Vault 34 is the door never closed properly and they all became irradiated cables. Right?
Yeah, there's that. There's that part of it? It. The door did not open or it was.
Yeah, it didn't open again. It couldn't open again. But it also didn't seal properly. So it kind of became like a new version of.
I think it's 12, which is the Necropolis or whatever in Fallout 1 Port 2. So that's the other problem is you would have to make it so the second you open that door. If the radiator was damaged and that's what flooded. Yeah, it was.
It wasn't the door. I could have sworn it. The door wouldn't open again. No, it said that the vault nail large left and then the main exit was sealed in the guards post and prevent anyone from leaving.
And then what happened was everybody else were in the armory and in that result the reactor became change. I guess somebody had an air around with the missile launcher. Probably. Yeah.
I don't remember where I got that, but yeah, I could have sworn like it also wouldn't open once they had the problem with the radiator. It would not open again. It's easy to remember these familiar in certain ways different than others. This is why I look back and I feel like.
Is that when I remember to be that number or not? Because there's like, there's a bunch. So in short answer, yes, I would run it, but I would also make it words like regimented where after. After a while.
Okay, you want to go ahead and leave? Sure, that's fine. Just you're kind of affiliated with us. You're going to help us get connection to the outside world.
You can create a settlement that's we supply you with food, ammo, whatever you need. But you're kind of our ambassadors and you give us a hand instead of no, you're not leaving, even though we have an overpopulation issue. So you would define a role for people to choose that would allow them to also leave without fully breaking connections. Yeah.
And also again, being trained, going out where you're proficient with every sort of firearm, with your armor and all that sort of stuff. So that way you're as equipped for the wasteland as you can be going out and going with that. You created an idea that has taken, you know, taken root in my brain. And I think I might have another solution for this problem because there was overcrowding was the problem.
Right. But you also have lots of military equipment and things like that. So you have a very, like you're saying, very trained group, not just in firearms and things like that, but also military coordination and squad Maneuvers and these kinds of things and you know, personal fitness and all the things you need for a really highly trained army. This sounds like Sparta.
And what the Spartans did in order to control overpopulation is that they took their children and left them out in the wilderness to see if they would survive among the wolves. And only the ones that survived got to be to grow up and become Spartans. So what. What if you as the overseer basically enacted new Sparta and in order to maintain a certain size population, you do something like you kick children out of the vault.
And if they can make their way back, then they get to be part of the. Part of the group. I don't know that this is a good idea, but it might be an effective idea. See you in Sparta.
I was like, oh, National Guard, you now have a placement for the National Guard because you have a well trained militia or both. Yeah, nobody would ever assault the vault. Even though you're kicking kids down until they find out where they came from. You have like the most well equipped, well trained army in the wasteland at that point.
You know, like, who in their right mind would knock on the door twice, like with plans to take your stuff from you, like never, absolutely never time anymore. You would not go to twice. I'm kidding. I'm kidding.
Yes, I would. You would? I would. Just to say hi.
Hi. Hi, Amos. Really expensive out here. Can I get some ammo?
Yeah, I'm looking for a Gatling laser. You guys got any? Yeah, go ahead. Hey, I know you said no the first time, but what about now?
Hey, I'm taking over your vaults. Cool. No, I don't believe you meant no the first time, so I'm asking again. Oh, man.
All right. Well, that's a cool vault. Hang in. I think you're up here.
What vault would you be in charge of? So to me, as a truck driver, I didn't really have a lot of time to research, so. So I went with the one that I. That I fell in love with.
And I explored it a crap ton in the game in Fallout 4, because I made my own little hideout there. It was funny. I'm talking about vault, Wanalette. Is it Wanna let.
Yeah, the one that you go in at the beginning of the game. Go in and maybe never come out. Going by sheer luck, you ever come out. That's true.
Because everybody else got murdered and you didn't or you didn't survive the cryo stasis or whatever. So you in the. Pretty sure. You mentioned that you have an interest in cryogenics yeah.
Yeah. I've always been fascinated by how it. How some. Some people, they do it so they can preserve their being to like you put in a robot or something.
Like rich people that want to preserve themselves. You know, like, if they have. I. I get sometimes, you know, like, oh, find a cure for cancer.
Let's unfreeze this dude. Hopefully he comes back. I don't know. Yeah.
Or they want to put him in an Android or something. There are companies today that you can have your body, or at least your pet, frozen on death with the hopes that it can remain frozen until a time in the future where you could be, I don't know, resurrected, brought back to life somehow and things can cure you. So that is interesting. Like, would you.
Okay, so if you're running the vault, would you be okay with the people entering the vault not necessarily knowing that that's what was going to happen to them? Yes. Yes. At first, yes.
Yeah, I would. I would run the experiment as planned. And then. Then after so odd years, you know, after not hearing like, I think in the overseer manual or something in the thing, when you're trying to get out.
Trying to get out, it's. And the overseer's office, the computer, I. I spent almost hours looking through it with all the logs and everything. Holy cow.
But you notice that they never get. They never get it all clear. Yeah. When they oversteer in the game.
Right. Go ahead in the game. They just went schedule as normal. You know, don't tell anybody anything like that.
Well, after. After a couple. Me personally, I. I'm a sort of a good.
I'd like to say I have a good moral compass. I'm. Well, morally sound, I think so. Okay.
Oh, I would. After not hearing for hundreds of like years, like, like plan, plan. I started freezing people. Well, tell them what's up.
Unless. Unless you're a ghoul fighter or something. I don't think they would have been there. Unless.
Yeah, unless something drastic happened, like the door blew up or something. Right. Well, the situation with vlog 11111 is that there was a revolt. The security personnel revolted against the leadership about a year after the vault closed.
So you would. You, as a leader would have to deal with that revolt. What would you do to. And I guess the best way to deal with something like that is to make sure they don't revolt in the first place.
So what would you. What would you do to make sure that the security people and the people who are running this experiment that are okay with it because it seems like they either weren't okay with it or wanted to get out or wanted to make their own rules or something like that. I think at first, if I remember correctly, they were sort of okay with it. But then as time went on, it sort of deteriorated really fast when they realized what they were doing, what they could only supposed to keep them, keep the vault residents alive.
They weren't supposed to do anything else to them. Right. And the vault security was supposed to make sure no one got out. Right.
Well, and they were running out of supplies too, was one of the issues. So in your situation, you probably would have needed to at least open the potential for some of you to be interacting with the outside world in order to resupply the vaults so that there wasn't a revolt. My guess is if you Overseer were able to put together, like, squads of people who could leave the vaults, find supplies, bring them back, resupply the vaults, that the rest of them would probably be okay, living there as a safe place with the ability and the coordination and the support of the rest of the vault in order to maintain that the people who were not frozen weren't there any. There were a lot of them, a lot of you.
But no, I think it was supposed to be like a minimum staff, really. Yeah, it was a very small staff. So I guess if you were. If you were to coordinate like that, then you probably could have stuck around for quite a while.
Now, how many years would you have gone without getting all clear before you decided to like, unfreeze everybody and stop the experiment? Maybe four or five. Four, five years. So not very long, like not 25 years, like 76 or 100.
Yeah, yeah. Because it's. You can only cryogenically freeze. I mean, you can do it.
You can have them frozen for years and years and hundreds of years, but in this instance, you need the manpower since your staff is as it is. That's true. That's true. That would help to have these people around actually help you out.
And I bet a lot of them would be. Would rather be awake than not, because they didn't choose it. But now you're also dealing with people who were cryogenically frozen against their will, who are now waking up and probably not happy about it. Yeah, they're not happy about that.
You have to deal with that as well. So it seems kind of complex situation to navigate. Yeah, there's a lot of complex situations that I would probably that I, as the Overseer, would have to deal with, really. But at that point, I'd probably have to cross that bridge when I got to that point.
Got to that point, you know, I probably have to take it one step at a time. Really. Yeah, I can see that a variety different ways. And you have to kind of see what would happen once one step at a time.