EPISODE · Apr 1, 2026 · 1H 17M
#15 | Concept Art in Video Games with Shaun Mooney
from The So Many Games Podcast · host So Many Games
Concept art has been used in video game development for years and years, and yet we don't really know much about the role it plays in game development.It may seem like a question that answers itself, but I asked veteran game developer and concept artist Shaun Mooney to dive more into its role.While Shaun was here, I took the opportunity to discuss some of his past projects, including his time at TT Games and his work on the LEGO video games, before we transitioned to his current project, Trash City Turbo, the debut game from his new indie game studio, Machinefun.Shaun Mooney LinksFollow Shaun on BlueSkyCheck out the Machinefun websiteWishlist Trash City Turbo on SteamChapters[00:00] Intro[02:51] Shaun Mooney Interview[35:11] Music Break – Helicopter From the Mortal Kombat X Soundtrack[35:45] Shaun Mooney Interview[1:14:38] Final Thoughts & Outro[1:15:59] Messages from Creator FriendsSo Many Games LinksFollow us on BlueSkyCheck out our websiteVisit our Discord serverJoin our PatreonTake a look at our LinktreeIntro/outro music by Jerden CookeMusic Clip CreditsThe following tracks were used in this episode.Mechanically Inclined – taken from the GIGASWORD soundtrack composed by Jack BreenHelicopter from the Mortal Kombat X soundtrack, composed by DynamedionPassion for Exploring - taken from the VVVVVV soundtrack composed by Magnus Pásson
NOW PLAYING
#15 | Concept Art in Video Games with Shaun Mooney
No transcript for this episode yet
Similar Episodes
Mar 26, 2026 ·1m
Mar 19, 2026 ·34m
Feb 18, 2026 ·11m
Feb 11, 2026 ·45m