1982 - Frontline episode artwork

EPISODE · Jun 4, 2025 · 1H 21M

1982 - Frontline

from The History of Video Games

Ever since Robotron: 2084, companies around the world have been trying to create the best 2-directional shooter in the arcades, and now it's Taito's turn to give it shot! Frontline takes the fast paced shooting genre and moves it to a more realistic place, but will that be good enough?! We also talk Bubbles, Evolution (the game), and Saurusland in today's episode!Website -https://historyofvideogamespodcast.comYoutube - https://www.youtube.com/@historyofvideogamespodcast1994Twitter - https://twitter.com/HistoryofVideo1Email - [email protected] - Ben & WesMusic - Arranged and recorded by Ben

Ever since Robotron: 2084, companies around the world have been trying to create the best 2-directional shooter in the arcades, and now it's Taito's turn to give it shot! Frontline takes the fast paced shooting genre and moves it to a more realistic place, but will that be good enough?! We also talk Bubbles, Evolution (the game), and Saurusland in today's episode!Website -https://historyofvideogamespodcast.comYoutube - https://www.youtube.com/@historyofvideogamespodcast1994Twitter - https://twitter.com/HistoryofVideo1Email - [email protected] - Ben & WesMusic - Arranged and recorded by Ben

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1982 - Frontline

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This episode is 1 hour and 21 minutes long.

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This episode was published on June 4, 2025.

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Ever since Robotron: 2084, companies around the world have been trying to create the best 2-directional shooter in the arcades, and now it's Taito's turn to give it shot! Frontline takes the fast paced shooting genre and moves it to a more...

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