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Community. Just press play. Welcome to the Elder Scrolls Lorecast, the podcast where we explore the amazing universe of the Elder Scrolls. Adventures!
Welcome back to the Elder Scrolls Lorecast. This is Tom, that's Lotus, and you guys know who we are. We're here to talk about the lore of the Elder Scrolls, and this week, Lotus, we're talking about some very mysterious people. Yeah, this is weird because it's like a transition off of locations, but also sort of still involving a specific location that leads into a specific guild group.
Right, well, so all of the lore kind of intersects other lore, right? So it's hard to like take something apart and categorize it as one thing without kind of leading it to other topics. So we've gone through all the major locations. We're going through these other, like, more specific and interesting locations, like Blackreach, which we recently went over, and I was like, well, what about Artaim?
Island of Artaim, Psijic Order, I'm sure there's some really interesting lore there, but I was like, wait, we haven't done the Psijic Order, so you can't do the island that they make disappear without explaining about them first. So we're going back to different factions, I guess, and I'm sure there are some factions that we really haven't covered, but let's talk about the Psijic Order because these guys are super cool. They show up a few different times in the games, and they seem to have magic and abilities and a mystery surrounding them that isn't ever fully explained. There's a lot that's just kind of hinted to.
Also, all right, so one thing I figure it's worth bringing up is they're an incredibly old order in the series. However, they're relatively new in the series from a game perspective, if that makes any sense. Right. So they really, we never actually encountered the Psijic Order.
We like, got a little taste of it in, in Skyrim, and then it really, they did a great job of kind of like fleshing it out and making it much, much more in the Elder Scrolls Online. Prior to that, it kind of was just like non-existent, even though they were always there. Yeah, mentioned in the lore, so like the Monomyth is one of those classic old books, and it mentions the Psijics, and it's one of the only locations I can find that even refers to them in this weird name. So most places write Psijic, right?
P-S-I-J-I-K-I-C. And some, some locations will, you know, have this stuff go. Sometimes they write the name slightly different in certain places, whether that's an intentional or an accident, who knows. But sometimes they'll write it with two I's after the J.
And in this Monomyth, which is one of the oldest books in the series, it goes way back, the Psijic Order is mentioned, but it is spelled the order of P-S-J-J-J-J. This is like a Kirkbridean kind of thing, right? I think that's my favorite. It's just so ridiculous.
Like the order of Psijic-J-J-J-J-J-J. Like, what is that? And then I was curious. I was like, the word Psijic sounds like it's Greek for something, or Latin maybe.
And so I did a little bit of digging on that as well. And I was like, okay, what is Psijic? What is the word origin of Psijic? What is the definition?
The only things that come up are Elder Scrolls links. That's it. It is not one of those words where they took it from some other actual meaning and language and worked it into their world. Like the living realm of Apocrypha, right?
Apocrypha is a real word. It means a thing. It's used in biblical studies. That is a word.
And I was like, well, Psijic might be like that. No, it's not. It is a word that they made up that feels like a very real world thing, but I can't figure out what it is. So props to them for that.
But let's hear. Let's get into it a little bit. We've got the UESP Wiki article, which is a, they do a great job. This article on the Psijic Order is particularly well written and draws a lot of connections across the board to their involvement with different interesting people and locations and things like that.
So here, let's dig right into it. The Psijic Order is the oldest monastic group in Tamriel devoted to the study and practice of mysticism, which they call the Old Ways or Elder Way. They make their home on the Isle of Arteam in the Somerset Archipelago. They have often been criticized for hoarding their knowledge, in turn, mocking other scholars for not seeing their way.
So immediately right out of the gate, mysterious group, oldest monastic order. Now, when we're talking oldest monastic order, we are going back to the time of the settling of the Somerset Isles. Right. We're talking real old.
Real, real old. Yeah. So like the, this is, this is before the division of the Difficults of Elves. If you follow that theory that they divided and spread out across the continent, this is very, very early.
The Altmer, the Aldmer, the Aldmer, like that whole transition there. And then there was this order. And some of what is going on in Almer's society at the time is there's a restructuring, a social and religious restructuring, where they have defined which gods they will worship. Who are the Aedra and who are the spirits that they worship and who are the Daedra, the ones that they don't worship, or who are the ones that they think they descended from and who are the ones who are not included in that.
But there is a group very early on, this is the pre-first era, where they were like, no, we're not going to change from the old ways. We're going to worship the things that we, the gods and beings, ways of mysticism, types of magic maybe even, that got cut out when the Altmer society decided that there was just this one little circle of things that was okay and everything else was out. So this is like the initial group, Lotus of like rebels, but in a like, we're, they're more conservative than the regular Altmer. I know, they're like, they're rebels who wear monocles to the meetings.
It's very awkward because they're like, they're the outliers, but they're, you know, we always joke with the Altmer and stuff like that, or Snooty and stuff like, it's like, this is like a level of Snooty in that regard that's like super above the normal, which is really odd because usually when you think of like a rebel group, it's more of like, oh, this is too constricting. We want to like open things up and with theirs, it's like, no, this needs to be more organized. More limited. More limited.
Yeah. More limited. Very, you know, the biggest thing like a lot alluded to earlier is the amount that they like, they hoard knowledge. Like it's kind of, you know, like there's a lot of interesting parallels in that regard where it's just like, it seems like they're just like, nah, this is ours.
Like, I don't think you're worthy to actually know this. It's just like, it's very condescending in a lot of ways. Yeah. But so what I'm gathering from the history of how this all kind of played out is that there were the people who were in control, the elves that were in control of Altmer society, and they decided to create basically this boundary that they were going to decide which, which beliefs were okay and which beliefs were not okay.
And usually when that is done in historical context, it's done for power. You're consolidating power. You're putting the people who follow you on the inside and putting everyone else on the outside. And the psychic order seems to have realized that that was a political and a social decision, not an actual decision based on reality or the nature of the world out there, because they seem to have already tapped into a lot of what that actually means through their study and their knowledge and their connection to magical forces that we don't even understand.
And so it's like they're going, yeah, no, you guys are doing this all for the wrong reasons. We're going to stick to the things we know because we know that they're true. You can't just politicize the world into a different direction and just throw out all these other truths. Right.
So that's not very popular when you're trying to fit into society. That's true. Yeah, it was mentioned actually earlier in chat that like it's kind of like they really are sort of like the joking to our real world of like the Illuminati. It's like, oh, how much do they control?
And it seems like this type of order, except it's a concrete thing, like so many things are in this world. And it seems like that's sort of what they want to be, even if that's not always what's able to happen. But it's just like this overarching power that they decide what's okay and not okay and what should be distributed, not distributed, et cetera, et cetera, which is just it's a very creepy idea to have just looming over all camera. We haven't even gotten into the creepy factor of like, well, I assume we'll move into that in a minute, but like the creepy factor of like even where they live.
We mentioned that it's like part of the Somerset Isles, but like even that isn't just normal because, you know, not everybody should even be able to see where they live. It's like, right, right. So it is very mysterious. It's very guarded.
Now, is that because they're trying to be elitist and different or is it because they're guarding some very important power secrets that they just the average person really should not be sure? And to a degree, they might mean well in many regards. It's like, well, yeah, we're doing this for the general safety, like because there are some situations when you encounter them. The idea is not to just be like, oh, we just don't want people to have this.
In many cases, it's like, okay, this is like really concerning. If this gets out, we need to like really like try to keep this under control. So said thing doesn't go haywire, cause these problems. Right, right.
They provide way too much for a group that could be trying to do it for nefarious purposes and stuff like that. So it's, even though we've kind of alluded to the fact that they're very, you know, hottie-tottie, I don't know, like this guy describing all these weird ways of describing them, there might be also, it's not just to be a set of douchebags. Like they might be trying to do well, even if their approach is a little insufferable in some way. Sure, well, I mean, think about anything.
Like if you do something for a career for a long period of time, and in this case, we're talking about elves. They live a much longer life than you or I do. If you're doing something for a long period of time and you are an expert at that thing, then you're going to find anybody else's opinions about the thing you do. Kind of quaint and simple.
And you can be nice about it and be like, well, there's a little bit too more to it. Here, let me share a little bit of my knowledge with you. Or you can kind of be a jerk about it. But that still doesn't, neither of those methods, let's say you choose the jerk method, that doesn't mean your information is wrong.
It just means that you could have been nicer about the way you handle it. Yeah, you might have just handled it like a douche. Right, right. And sure, you know, I can see that, like, from a certain perspective.
If you have a more clear glimpse of reality and the true dangers and perils and how to deal with those things, then you're probably going to have a certain opinion about people who don't or think they do and are spreading false information. Sure, which that has a lot of parallels to real life, oftentimes. Sure, sure. So let's talk about some of their secret in this.
So the order, the way to choose their members is, quote, by a complex ritualized method not understood by the common people, which totally makes sense because they haven't understanding of things that nobody else does, so how is everyone else going to understand what they're going to do to choose those members? And the membership over time has been very limited, and there are ages over the world where the membership was actually very small, like a dozen and a half people or two dozen people. Right. And then the numbers swelled again into the fourth age, which is actually right before the Oblivion Crisis, and then into the fourth age, which is interesting because their magic not only has something to do with this mysticism, but there's a certain sense of they have some control over time.
They have a little bit of foreknowledge of things that will happen before they actually do. They have power over the nature of reality, and we've seen that in magic in the Elder Scrolls. A lot of people try to have power over the nature of reality. We've even talked about the towers being a source of power that controls the reality around those towers.
Yeah, exactly. But to have that among individuals in a specific order of people, and like you were saying, with the ability to even make their island disappear. Yeah. There are periods of time, and it happens at least two different times in history, in the early ages and then in the fourth age, where the island just disappears, and usually the justification is, they have some sense that something's going down and they're protecting themselves.
They need to be like, get off the grid. Yeah, it's like, okay, we gotta get out of here because if, you know, our stuff is compromised, for example, it's like, well, that's gonna be a way bigger issue than us being able to observe or interfere when the situation suits us, as opposed to, you know, say they're just chilling out in some shit aisles on our day, and then it's just like, oh, you know, for the sake of a series villain, the slow decide, hey, it's slow time, and they attack the island. It's slow time, everybody. It's slow time.
But like, if they remove themselves from that whole situation, that is no longer an option, at least in theory. I mean, there's magic flying all over the place throughout the series, so, you know, I'm sure there's always around it, but at least to most, it wouldn't be as easily accessible. Right. Now, the way they appear changes over time as well.
I find this interesting. In the earliest recordings of them, they were often known as gray cloaks, so they would wear gray as their main color. But the colors seem to change with time, and don't seem to be identified by, like, the Psijic Order having a certain color scheme, and so everybody who's a part of it has to wear a uniform or anything like that. By the second era, in ESO, we see more, like, blue and gold, and then by the fourth era, in Skyrim, we see, like, the few characters we meet are wearing, like, a pale yellow, and more of these, like, tans and leather.
Right. It definitely shifts a bit, and it's interesting, because, like, one of the things, probably because I've played so much ESO recently, the blue and gray, it's actually part of, there's a Tales of Tribute deck in the game. The Psijic deck is a blue and gray. They tend to have a lot of blue and gray, but like you said, there's other color schemes, so it's not, like, a uniform or anything like that.
Well, and it may have been a uniform color scheme for that very specific period of time, and then over time, it just kind of changed, or there were different, I mean, we're talking about an organization that has lasted over four ages of the world. Yes. So, like, you can imagine plans for what they're wearing and how they organize are probably different in different parts of it. Right, and one of the things that I actually think is very cool for them is their house banner, which you can just see, it's, like, at the top of the UESP itself.
If you decide to look it up at any point, people, it's just, like, it's a pretty cool symbol or whatever, but it's, like, this gray banner, and it's got, again, like, a light blue emblem on the front of it, which is, like, the color scheme throughout ESO, for the most part. And it gives this, I don't know, to me, it definitely gives off, like, a weird mystical vibe. Kind of like the background for your set right now, if you're watching. It very specifically shows all the blue, because it feels kind of silly, at least.
Yeah, a little ethereal, like, yeah. Yeah. So, we also know that they pop up during times of turmoil. They seem to be trying to do good when they can, but they also stay out of politics a lot.
They're still very mysterious, and they have this way of just kind of, like, showing up where they need to be in order to try to adjust the world in a certain direction, and then they kind of disappear again. Right. Yeah, and I mean, without, I mean, the game came out in 2011 at this point, but without overtly trying to spoil the mages or the College of Winterhold questline, their input in that questline is pretty important, and it's for the sake of trying to help, not, like, a, hey, we're here to just prove how great we are. Like, there's a lot, you know, the idea there is that they are trying to lend a hand when it is needed, and it's their choice to come through their portal in that situation, and, like, provide what's needed, and then kind of, like, yoot, peace out, okay?
You don't deal with them again after that. It's a very limited interaction in Skyrim with them. Yeah, in Skyrim, they're not pulling for the Nords or the Empire. They're not pulling for the Falmer.
They are very distinctly separate from all of that. Highly neutral. Highly neutral. Probably because they have an understanding about the way things play out in ways that we don't.
And they're playing chess while everyone else is playing checkers. Right. And oftentimes, as much as it tends not to be the way that battles are fought, but it's rare that either side of a conflict is entirely correct. So usually it's some type of medium that would be the best solution.
So when you have two factions, like during the war in Skyrim, both sides are not looking like they don't want to compromise. That's not the objective of the Stormcloops or the Imperials. Whereas in terms of like the Psijics, maybe we should make some concessions here and like maybe we like balance things out for the best. You know, a little both might be the answer.
Obviously, that's, you know, a lot harder to... Well, that seems to be that most of the time, and I'm making broad assumptions here, but let me just say, most of the time, cooperation leads to being able to take on the real problems in ways that conflict doesn't allow. Correct. Another way to look at this is the powers in our world, be the colonial or political, often like to divide the people who are underneath those powers because if they're fighting each other, they can't band together to actually deal with the real problems.
Right, exactly. And it's like, is that always the case? No, as we constantly bring up with this show specifically about this series, things are in a lot of shades of gray. It's very rarely black and white.
It'll happen every now and then, but it's pretty rare. Yeah, yeah. So, all right. So here's what we're going to do.
We're going to go thank our patrons, and we will be back in just a minute, but we're going to go through kind of a quick timeline and some of the individuals and groups that were affected by or influenced by or whatever. And I think you might be a little bit surprised, so don't go anywhere. We'll be right back. BetMGM is an official sports betting partner of the National Hockey League and has everything for the action on the ice.
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This is where we get to thank our new patrons, and it's been two weeks because I was on vacation last week, but then I came back for the Starfield Direct and quickly did a Starfield Lorecast episode, which I dropped on the feed. So I hope you all enjoyed that. It's been a while since the previous one. Yeah, well, we've kind of been on and off, and then there wasn't much news.
And so now we're back. In fact, we earlier today just recorded a new episode. So we've got two episodes, one that came out already, another one going out only on the Starfield Lorecast feed. So if you are interested in Starfield, and I would highly recommend that if you are a fan of Bethesda games at all, go look at the Starfield Direct, go to my Robots Radio YouTube channel, look at our reactions to it, or listen to that episode.
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You are listening to the Elder Scrolls Lorecast, dear child of cities. That is why the Night Mother loves you. All right, let's go through the timeline. I'm going to read out certain sections from the UESP, and then, like we normally do, we read it out, and that's a jumping-off point, and then we add some other information, some other perspectives on it.
So, the early years, the order was founded during the early settlements of the Somerset Isle by the Aldmer to divine Padme's divine being of her appear, to divine Padme's eternal and ever-changing mystery. So their whole goal initially was, what is Padme? How do we know more about Padme? Treating him as just as ineffable an entity as Anu, naming themselves after Siji, which was a derivation of his original name, PSJJJJ.
Deep lore cut there, Anu's original name was PSJJJJ. I don't think I've ever written that anywhere else. Yeah, that is weird. Yeah, so they're named after Anu.
No, maybe, no, that's Padme's original name, is PSJ. That's what it's referring to. So they're named after the Padmeic Order, is really what that means. During this time, there was a movement to change the religion of Aldmer's society instead of pure ecumenical, that's the way you say that word, ancestor worship.
The Aldmer of Somerset began worshiping only the ancestors, claims by the elites of the Aldmer society, like we were discussing before, from which the traditional Aldmer pantheon of Aedra emerged. A group of dissident Aldmer elders rejected this change and left Somerset to settle on the nearby Isle of Artaeum. And this is interesting. The order was first mentioned in writing in the year 1E20, the 20th year of the First Era, by the Breton sage Vornet, who traveled to Artaeum to meet with the Psijic Ritemaster Iacheses, I think is how you pronounce that?
I was at Iacheses. Iacheses? Iacheses, but again, my pronunciation, highly suspect. You're reading out the Patreon subscribers compared to me reading them out on Tales?
I'm going to go with your pronunciation sometimes, because I don't know. Yeah, I don't think I'm well known to my pronunciation skills of names. In these early days, the Psijics were described as counselors to royalty and teachers of the Elder Way, a philosophy of meditation and study related to the magic of mysticism. And this is the beginning of a conversation about how their magic is probably a step away from the normal magic that we're seeing.
There's something else going on here. They're tapping into some other source beyond just like regular magic that comes from the light of the sun and the moon and the star, any of that weirdness, because there's all sorts of weirdness around that. They also got the entrance of the Dreaming Cave, a portal to Oblivion. Sotha Sil, who was an honorary member of the Psijics, and not all the Psijics were Altmer.
Sotha Sil obviously wasn't, but they did bring in members from across all the different races, and Sotha Sil himself, an honorary member, used this portal to speak to the It's intentionally related, yeah. It's going to have some connection for sure. Yeah. So, this is interesting, because this actually goes into the whole disappearing of the island, but also some individuals whose names should be familiar to you.
Years later, the now famous Vanus Galerian came to Artim with an Altmer soothsayer. Here, Vanus met Manny Marco, a fellow student at the time. We get a lot of the story about how this all is connected in ESO, so if you're interested in playing through some of the storylines, this stuff is very detailed in that. The two grew to become great friends.
They became masters of the mystic arts, but after long years, Galerian discovered that Manny Marco was using mysticism to manipulate souls and the dead. Disgusted by this act, which was considered profane, Vanus confronted his longtime friend below the Sephiroth, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora, Sephora is like a maybe supply place, yeah, the beautiful tower. Galerian begs Manny Marco to repent, but his police fell on deaf ears. Manny Marco and the Sigix who agreed with his practices left Artim never to return.
Galerian himself went on to found the Mages Guild, that's where you recognize the name from, an organization which spread the knowledge and practiced the magic much further than the Sigix order had. And you can see these two different ideologies, right? Manny Marco is all about getting power for himself, and how did he become so powerful? He was tapping into the mysticism of the Sigix initially, expanding the power healthy way, and then created the Mages Guild.
So you have a division, both of those, kind of coming off the Sigix order, but neither of those things meant that the Sigix order was gone, it was still doing its thing, just with neither of those two individuals from that point on. What do you think about that, ladies? That's a lot. It's a lot, it's really cool.
It's like the foundations of Manny Marco's power, and the Mages Guild, and all of that stuff. They're so intertwined with so much, which is funny because it's so, like we said, it's so behind the scenes, but it's so attached to so many things that you deal with all the time. Yeah. Like, I mean, how often is Manny Marco a villain in the series?
Like every other game. Right, right. This is what I mean. It's like, it's just, there's little connections to this group pretty much everywhere, and it seems like in the recent couple games, they haven't overtly kind of made it a thing.
Yeah, yeah. So then there's a whole section that goes into all of the events of you. So you can play through all that stuff, Somerset, High Elf, expansion, all of that stuff. We're not going to spoil a lot of that.
That would be its own episode to dig into that some more. So we're going to leave that for now. But there's this section that says, Changes in politics. The order's influence waxed and waned over the next several centuries.
According to legend, in the Third Era, 110, the Sigix order magically created a freak storm that led to the defeat of Organum by Emperor Antiochus and the King of Somerset. This is highly unusual, as the Sigix have rarely participated directly in wars or other political conflicts, and it's been suggested that Queen Patima, or Patima, whatever you pronounce that, Patima, manipulated the order into taking action for her own purposes. Emperor Uriel V was much influenced by the Council in the earlier days, in his early days, most glorious parts, for the more glorious parts of his reign, before his disastrous attack on Akavir. We talked about Uriel V and the attack on Akavir and getting stuck maybe over there, and maybe it's still alive.
We don't know. Like, that whole thing, also tied to the Sigix and their abilities to influence or his abilities to find influence from them. But it's this weird thing where, like, one, they were being more political during this era, it seems, or were manipulated by these powerful people, and two, they seem to have the power to control things like storms at a distance. So, again, the whole manipulating of nature thing, though?
Yeah. That's, I don't know, that seems like a pretty handy power to have, especially because you see it oftentimes with the Maumur, they tend to have, like, that type of sea magic or stuff like that. Yeah, yeah. And so it wouldn't surprise me that...
That's a form of mysticism, maybe. Right. Maybe what they're digging into is the same mystical foundations that the Sigix understand. And, you know, what with this group kind of being outside the normal quarrels and stuff like that, would it seem incredibly out of the ordinary if there was a Maumur in their ranks?
No, not really. Or if they hadn't studied them and learned from them. Yeah, exactly. So it's like, yeah, it's not out of the realm of possibility.
Or that the Maumur broke away from that Altmer lineage early enough and took some of that knowledge with them. That could be part of it. Yeah, that could be a thing, too. Darth in chat says, do you think Dagoth Ur would have been a part of the order if he woke up a little earlier?
I get the sense that he was much more of a, like, if only to just get the information and then leave them. Yeah, he seems like I'm in Marco's situation. Yeah, not much of a team player, I don't think. But maybe?
I mean, they were still around then. Who's to say that he didn't actually gain some knowledge from them in some indirect way? You know, soul knowledge, somehow. So after Uriel V, the last four emperors don't have a whole lot to do with the Psittics.
They kind of separated and disconnected, right? Then the activities of the order during the Fourth Era are still a mystery. This is the part where it gets into Skyrim, and we're going, like, what's actually going on here? So that leads us to the second disappearance of Artame.
The first disappearance of Artame happens way early in histories, and then the second one happens in the Fourth Era. The Psittic Order and Artame vanished again around the turn of the second century of the Fourth Era. The exact reason for the island's disappearance is still unknown, but it coincided with the Void Knights and the start of a new wave of expansion for the Altmeri Dominion, which we know they're not in lock and step with the Altmeri Dominion at all, right? What is known is that at least some members of the order are still observing events in Tamriel.
When the Eye of Magnus, these are the events in Skyrim, was discovered by members of the College of Winterhold in the Fourth Era 201, a few Psittics associated a college or assisted a college member in wrestling control of the artifact from a Thalmor agent, going so far as to arrive in person to retrieve the Eye. And if you play through Skyrim, you play through these events. So that particular point is pretty interesting. This whole, why are they so interested in the Eye of Magnus?
What are they doing? And like you mentioned before, they're very neutral, but they show up in this very conflicting time period with all this other crazy stuff going on. But they seem very focused on this one thing. Yeah, no, it's weird because it just makes me think of Futrama with like the neutral planet there.
But it's like they're like aggressively neutral most of the time. Like they will go out of their way to stay out of situations. And it is really weird when they actually pick a side, like with the Orgnum battle that you had mentioned. And that was like one of the very few where it's like, oh my God, they actually like decided something needed to be dealt with overtly.
So it's just like, it's interesting when something becomes such a concern that they actually step in as opposed to just observe casually from a distance. Right, right. And I didn't note the time of the first disappearance. This is around the Second Era 230s at some point is when the island first disappears.
And then by the events of ESO, which is like 582, they're still dealing with that whole thing. So it kind of plays into that. So in the middle of the beginning of the Second Era and the beginning of the Fourth Era, island disappears. Something's going on.
They're like, nope, we're out. Poof, gone. Right. Weird, right?
Like what else is going on with them? I have a feeling there's a lot of stuff they know that we don't know. And maybe the people behind the scenes, the writers at Bethesda, have a sense of it, but haven't really fleshed it all out. Highly likely.
Yeah. Would be my guess. We're just giving these little windows into like, they've probably written like, you know, a multi-page thing about like, oh, here's what the City Quarter was doing behind the scenes is why they wanted the Ive Magnus. And we just don't tell any of the players this stuff yet.
Right. So maybe we'll get more info in the next Elder Scrolls. Could be. Yeah.
I mean, just, you know, whenever that may be. Whenever that may be. Whenever that may be. So we talked about their powers and a little bit of how they use what's normal, seems like normal magic, but then they tie in this mysticism stuff.
And there's something here, I thought this part was particularly interesting. The City Quarter has at least 863 archives and libraries, not including the Writemaster's personal collection, with most of these being in quasi-planes and hermetic mind spheres. Do you have a hermetic mind sphere? How do I get one of those?
I kind of want one, whatever the hell it is. Mm-hmm. I hope so. Oh, that's what the stash boxes are.
They're hermetic mind seals. And then Dizargo or whatever his name is like, it's like, yeah, it's good to see you again, my friend. Here, let me open this hermetic mind seal and give you four or maybe five cards. That's how he talks, right?
I don't know. I've never gone to Crete. You've never gone to Crete? I've never bought one now.
No, no, but do you like a drop? Yeah, so those drop ones, I actually kind of just remember those exist when people point out on screen. But you've opened one of those before, right? Yeah, but you can skip him.
So I don't understand if I've ever heard him talk. Well, now that you, now you just, now I need to. No, you don't go listen to it. Just trust me that that's exactly what I was saying.
Oh, I'll just play that. Okay, perfect. Yeah, Dizargo. This is your crate.
Also, I'm pretty sure Dizargo is just from Skyrim. Isn't it? Dizargo is from Skyrim. I couldn't think of the name of the crate guy.
It's something similar to that. Oh my God, chat. I don't remember. I don't remember names very well.
I'm so bad at names. Anyway, this part goes on. It says, within these archives, texts related to Azra and Nightwielder have been tampered with by shadow magic, making most references to the shadow mage unreliable. So there's a whole lot of wacky weirdness going on.
This part's really interesting. The Psijics have shown a special love of animals. They have created a breed of intelligent pig known as the Psijic Domino Pig. I believe I have one of these as a pet in ESO.
Do you have one of these, Lotus? Yes. They can also create Psijic Beasts, creatures conjured in the shape of their conjurer's desired creature form. They're distinguishable from common fauna by having arcane body prints that the orders monks use themselves.
These are some of the things you get out of crates if you ever open a crate, which Lotus doesn't do, I guess. Well, let's get the free ones. I don't think these guys are the free ones. These are not the pay ones.
Now, I know that you get a little pet in the mouth from the free ones, and I've never gotten either of those. I've gotten both. I believe I've gotten both. Yeah, it's from Drops.
No, I have not. I feel like you need to put more in those basic crates, because otherwise it's just like, eh, my healing potions. Yeah, I was going to say they're just crown gems, pretty much. You just destroy whatever you're given and just move on.
That's basically it. Ah, Paracuti. What? Oh, Pacruti?
Oh, it's Paracruti. It's Paracruti. Welcome. Welcome, friends.
Pacruti says you. Wonderful things. That's right. Pacruti.
Island is, it's where they live, and they've got this wonderful little complex that you go down, you use the portals. So my assumption, you know, as I'm saying this now, I don't know how accurate this is. You go to the island, right? It's got like an ESO.
It's got like those beams above it, like a barrier you can see in the sky, right? And then, have you ever looked up in our fam? I mean, it just looks like a really, I guess maybe I don't know. Look at the skybox.
Look at the skybox. I know the skybox is like, because you can see magic. Keeper morning. But you can see magic in the skybox.
You can see like these barriers that are separating the island from outside the island. Okay. It seems like an underground place. You walk onto a portal, and then you disappear, and you show up.
It's almost like water. It's like a water circle on the ground. Yeah, it's like liquid. And you go in it, and then you pop up in their base.
My assumption was that that was taking you down into the ground, because it's like you go into the liquid. But that may not actually be accurate. That portal, if it's a portal, could probably take you wherever that base happens to be. So it doesn't necessarily mean that that base is on the island.
It just means the entrance to the base is on the island. Yeah, that's true. It could just be a puffy cloud floating above or whatever. Right, or a little machination of a, you know, construction kind of like the clockwork city.
Or it could be on one of the moons, for all we know. Or to anybody who's ever seen the console commands for where Mike the Liar goes in Skyrim, he's got that little box called elsewhere. Maybe that's where the Scigic Order is. That little box called elsewhere.
Mike the Liar's box. Mike, is the Scigic Order in your box? And this one says, possibly. Thanks, Mike.
That's great. All right, well, I think that's pretty much it. He's lying, though, or was he telling the truth by saying possibly? Both.
But the island really isn't that interesting other than the information about it disappearing and coming back. And it's very pretty. It looks like a nervous island. There's like a big mountain kind of in it in the little passageways that go up into that.
Yeah, it's a bit smaller. Yeah, it's a small little guy. So I think that this episode will cover the Scigic Order and the island of our team because there really isn't that much more to say about our team. So there you go, friends.
Any other last box? If you're confused, that just means we did the Scigic Order well. Yes, because it's very confusing because we just get these little glimpses into them and then that's it. We don't know much else.
I do recommend, because it was brought up in chat, I do recommend if you don't play ESO or do play ESO and you haven't done in the Scigic Order quest line. It came with Somerset. It's a very good quest line. It takes forever.
Yes, I was going to say that was definitely a bit of a learning curve on their quest design structure. It is very, very tedious as a quest design structure. The only thing that powered me through it was that I wanted to see the next part of the story so much. It really doesn't take that much time but you have to vary in total.
Here's what they do. It's not great. There's a bunch of portals and they're in like southwestern Tamriel and it's across like three different zones and you're like, okay. And then you open up a map and it has like all of that area with little dots for where the portals might be.
And then you have to go to each of those zones and each of the zones let's say you go to Somerset and I don't remember if Somerset's included on the list but I'm pretty sure you went to all of them. And there's like four or five portals in Somerset and they're not on your mini-map you just have to like run around and try to match up the map and get an add-on for it which I mentioned in chat but if you're on console like me as a main just look up where to get them. You just gotta go run around try to find them all and then you close them and then you go to the next zone and you close them and it takes a few hours and then you get through it and then you go back and you're like cool I did it awesome right and they're like yeah I can talk to this other guy over here in the other hallway and you're like go talk to the other guy in the hallway and they're like hey we got more portals for me to close and you just do it again and then you do it again and it's just like and it's like no the design of the quests are not great however yeah like I said the story to it is very cool it's fleshed out the city quarter quite a bit it's actually where a lot of the information we were able to present a lot of the tie-ins come from like what is added from ESO so it's definitely good but not portrayed in the best way play it on your fastest mount and run around and I have an ad on that when you open up the map it pins it on your screen like a mini-map and so you see it and then I got a mini-map one also so I can kind of tell if I'm in the right area and then you get a little it kind of glows and you're getting close so there's ways to make it easier but that part is kind of a grind but that's it for the city quarter Lotus got anything else going on you want to share? No we actually we had an episode of Tales but then it took a while to get all fixed up and get out so we're a little off-kilter schedule-wise hopefully with Father's Day this weekend when we normally try to record we're going to try to squeeze it in over the next day or so you're a dog dad you should probably take the day off yeah I was going to say with this in the background just being happy and round when she sits still she looks like a Hershey's Kiss but yeah so hopefully we'll have another episode of Tales for everybody soon enough and yeah other than that I'm just very excited we get Necron next week on console which is I really need more time to play video games because I have been enjoying Diablo I've obviously still been enjoying Elder Scrolls Online I want to get back to Daggerfall because I haven't had any time to stream and I left off with that and it's like I'm still trying to get through that game it's like there are not enough hours in the day why won't somebody just make it so that I have more hours of free time in my day more hours of stuff that require my attention well if we how many more subs we need to make this full time for you if we got ten times the number of subs great perfect you can go full time with this great I'm not going to put that pressure on anybody sweet also since the last show I don't think it's kind of hidden in shadow but anybody that's just chilling on my life feed I redid my giant nerd shelf behind me it's very similar but I had to reposition a lot of stuff because I got so much stuff and I didn't know where to put it and Hermes Mora that little tentacly blob in the middle there he is just chilling I reorganized everything so that it's designed around him that statue is intense yeah I remember seeing it at Vegas the design of it is amazing the artwork for it is phenomenal it's definitely their best statue yet and I'm not just saying that because I sent for Hermes Mora the thing weighs like six pounds wait your Hermes Mora thing isn't like a sexual thing right no this is like a tentacle sign yeah I know a lot of people have a tentacle thing I think it's more of like a cleaning sponge full of knowledge that's amazing that's a I'm never going to think a cleaning sponge is everything the same alright well go check out Lotus's stuff and no judgment if you've got a Hermes Mora sexual thing hey you do you you're not bothering anyone else that's cool you gotta do what you gotta do gotta do it I'm not kidding I'm not kidding I was just confused because it just crossed my mind for the first time that that might be why he likes Hermes Mora so much no maybe I just like I don't know like I said I was just thinking of as a very large cleaning sponge just very articulate yeah yeah so I don't know I was just my face was I'm learning something new about somebody I consider a close friend that I never would have realized before that's what the face was the face wasn't ew gross the face was is this what's actually inquisitive like really I never considered that in terms of neutrality it's another thing people always joke that I don't tend to like I sit there and listen to sides even when I'm like it's so apparent that you are not interested in what that person's argument is I was like yeah but they're entitled to say it even if I don't like it I was like I can listen to it and I feel like Hermes Mora is all about that and it ties right into the subject so I just listen to everybody's crap right yeah from secret portals and whatever secret portals just on the side of the room yeah well that's Lotus and stuff yeah and he's also we have derailed chat yes man all sorts of fun things my stuff's over at robotsradio.net like I mentioned earlier the Starfield broadcast is now in full swing go check it out if you want like the episode we did today was about New Atlantis and some of the details that we were able to figure out from the Starfield directs that weren't mentioned but are very cool so go check that out it's up on whatever podcast you're listening to this on or you can watch the video it's up on my Robots Radio YouTube channel so just search Robots Radio YouTube and find it and thanks for being here everybody this was fun as usual have a wonderful rest of your week always an entertaining night yeah chat thanks for being here you have a wonderful week and everybody have an awesome time out there in the world doing awesome things enjoy Necrom I was going to say we all have it by next Tuesday go play more games because there's definitely a lot of good games to play we'll see you next time everybody see you later see ya thanks for joining us we'd love to hear from you you can reach me on Twitter at Robots underscore Radio or Lotus of Doom at Lotus of Doom also you can join us on the Robots Radio Discord channel you can easily just search Robots Radio Discord on Google or check the description underneath the podcast also this podcast is recorded live every week on Thursday nights 9pm Eastern, 6pm Pacific on the Robots Radio channels on Twitch, YouTube and on Facebook so just search Robots Radio on any of those platforms come join us we'd love to chat with you while we record the show no more before or after either way just come hang out with us and if you're looking for more information about my shows and the shows on the Robots Radio Network go to RobotsRadio.net for all the information about all the shows on the network including the Robots Radio Rocket Club where I help both new and existing podcasters to grow their shows build their audiences and create the best podcasts they possibly can all of that at RobotsRadio.net we'll see you next time