A-Level Computer Science – Dijkstra’s, A* & Travelling Salesman Explained (OCR / AQA) | S12:Ep6* episode artwork

EPISODE · Apr 16, 2026 · 17 MIN

A-Level Computer Science – Dijkstra’s, A* & Travelling Salesman Explained (OCR / AQA) | S12:Ep6*

from Ultimate A-Level Computer Science Podcast · host Teacher of Computing - AHC

This episode introduces optimization algorithms in computer science, specifically focusing on Dijkstra's shortest path algorithm and the A algorithm*. It explains how Dijkstra's algorithm finds the shortest path between a starting point and all other nodes in a weighted graph, with applications in areas like internet routing and GPS. The document then contrasts computable and incomputable problems, using the Travelling Salesman Problem (TSP) as an example of an intractable problem that is difficult to solve efficiently. Finally, it introduces heuristic methods as a practical approach for finding approximate solutions to intractable problems, and describes the A* algorithm as a path-finding algorithm that uses a heuristic function to focus on reaching a specific goal node.

This episode introduces optimization algorithms in computer science, specifically focusing on Dijkstra's shortest path algorithm and the A algorithm*. It explains how Dijkstra's algorithm finds the shortest path between a starting point and all other nodes in a weighted graph, with applications in areas like internet routing and GPS. The document then contrasts computable and incomputable problems, using the Travelling Salesman Problem (TSP) as an example of an intractable problem that is difficult to solve efficiently. Finally, it introduces heuristic methods as a practical approach for finding approximate solutions to intractable problems, and describes the A* algorithm as a path-finding algorithm that uses a heuristic function to focus on reaching a specific goal node.

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A-Level Computer Science – Dijkstra’s, A* & Travelling Salesman Explained (OCR / AQA) | S12:Ep6*

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This episode was published on April 16, 2026.

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This episode introduces optimization algorithms in computer science, specifically focusing on Dijkstra's shortest path algorithm and the A algorithm*. It explains how Dijkstra's algorithm finds the shortest path between a starting point and all...

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