Cepheus Protocol HQ - June 14th #54 Network Stress testing episode artwork

EPISODE · Jul 3, 2025 · 1H 48M

Cepheus Protocol HQ - June 14th #54 Network Stress testing

from Cepheus Protocol HQ · host Halcyon Winds

This week’s update dives into sweeping changes across development, from network optimization to major environment redesigns. Robert and Efron walk us through progress on the Alcatraz hub—intended as the game’s central mission launch zone—and an ambitious new Monterey Bay map built to replace the current horde layout. Efron details his intricate work on city blocks, enemy spawn zones, and environmental detail, while Robert outlines a new infection-control gameplay loop that shifts the frontlines dynamically based on player success.The team also breaks down crucial bug fixes, improved operator abilities, better healing logic, revamped UI plans, and an upcoming overhaul of the entire operator progression system. With performance tuning underway and the ability system almost complete, the team is gearing up for a deeper, more tactical co-op experience. Add in evolving network stress test data, player feedback on session control, and discussions about long-term goals like mod support and infected PvP, and you’ve got an episode packed with granular insight and future-shaping decisions.Listeners will also hear from playtest regulars about the changing feel of combat, AI responsiveness, and the ever-growing possibilities for emergent co-op strategy.

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Cepheus Protocol HQ - June 14th #54 Network Stress testing

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This episode is 1 hour and 48 minutes long.

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This episode was published on July 3, 2025.

What is this episode about?

This week’s update dives into sweeping changes across development, from network optimization to major environment redesigns. Robert and Efron walk us through progress on the Alcatraz hub—intended as the game’s central mission launch zone—and an...

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