Creating a Mario-Style Platformer in Unreal Engine 5 for Beginners: 2D, 2.5D & 3D Made Easy episode artwork

EPISODE · Jun 6, 2026 · 21 MIN

Creating a Mario-Style Platformer in Unreal Engine 5 for Beginners: 2D, 2.5D & 3D Made Easy

from The Game Dev Blueprint (English)

Welcome to a new episode of The Game Dev Blueprint! In this episode, we explore how to quickly create a platformer game inspired by classic titles like Mario using Unreal Engine.We break down the process of building 2D, 2.5D, and full 3D platformer games in a beginner-friendly way, helping you understand which approach is best for your project and how to get a playable prototype running as quickly as possible.In this episode, you'll learn:How to create a 2D platformer using Paper2DBuilding a 2.5D platformer with 3D environments and side-scrolling gameplayCreating a full 3D platformer with modern movement systemsImplementing Mario-style jumping, movement, and simple enemy combatUnderstanding character movement physics and player controlsCreating smooth side-scrolling cameras and custom camera managersFinding free assets from Epic's Marketplace and Unreal Engine sample projectsBuilding gameplay systems using Blueprints or C++Rapid testing workflows for mobile devicesSharing playable builds with friends and gathering feedbackWe also discuss practical tips for beginners, common mistakes to avoid, and how to leverage Unreal Engine's built-in systems to accelerate development without needing a large team.Whether you're creating your first mobile game or experimenting with platformer mechanics, this episode provides a practical roadmap to help you go from idea to playable prototype quickly.

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Creating a Mario-Style Platformer in Unreal Engine 5 for Beginners: 2D, 2.5D & 3D Made Easy

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This episode is 21 minutes long.

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This episode was published on June 6, 2026.

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Welcome to a new episode of The Game Dev Blueprint! In this episode, we explore how to quickly create a platformer game inspired by classic titles like Mario using Unreal Engine.We break down the process of building 2D, 2.5D, and full 3D platformer...

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