PodParley PodParley

Dads | Game Older

An episode of the Game Older podcast, hosted by Jonathon Anderson, titled "Dads | Game Older" was published on February 14, 2018 and runs 69 minutes.

February 14, 2018 ·69m · Game Older

0:00 / 0:00

In a very special episode of Game Older, Jonathon explores the primordial history of his computing and gaming life by talking with his dad, who was there to witness it all. Along the way they divert into such tangents as the horrors of VHS tracking, TI-99 machine code, and Microsoft Flight Simulator. This episode features prominent clips from the album "Home," a self-produced record from the 1970's gospel band P.O.A. download After publication, Andy Anderson followed up with this response: While listening to this, I remembered that my first encounter with computer games was around 1973 or 74 when I went with a friend to EIU's computer lab (he was a student) and played a text game in which you were given information about an enemy invader and and had to make decisions regarding your strategy. No graphics, just text. The game was on the mainframe. It was INTERESTING. Media used Not So Cheap Thrills Son Rise Soul Brother Lantern Sleeping Home Also includes a clip of the soundscape from the Matel Intellivision game "Snafu," as well as a clip from ISO/BOBS: The Lonesome Pine Special, which bears particular sgnificance to both Jonathon and his dad. Listen to find out more!

album artwork for P.O.A. album, "Home"

In a very special episode of Game Older, Jonathon explores the primordial history of his computing and gaming life by talking with his dad, who was there to witness it all. Along the way they divert into such tangents as the horrors of VHS tracking, TI-99 machine code, and Microsoft Flight Simulator.

This episode features prominent clips from the album "Home," a self-produced record from the 1970's gospel band P.O.A.

After publication, Andy Anderson followed up with this response:

While listening to this, I remembered that my first encounter with computer games was around 1973 or 74 when I went with a friend to EIU's computer lab (he was a student) and played a text game in which you were given information about an enemy invader and and had to make decisions regarding your strategy. No graphics, just text. The game was on the mainframe. It was INTERESTING.

Media used

  • Not So Cheap Thrills

  • Son Rise

  • Soul Brother

  • Lantern

  • Sleeping

  • Home

Also includes a clip of the soundscape from the Matel Intellivision game "Snafu," as well as a clip from ISO/BOBS: The Lonesome Pine Special, which bears particular sgnificance to both Jonathon and his dad. Listen to find out more!

Mental Game Philip Green Mental Game is a mental health awareness podcast for student-athletes. Our goal is to bring on dialogue among student-athletes in order to offer a platform and resources for athletes as we change the narrative about mental health in sports. We're Making a Game...Maybe?! Pink Pineapple Games Join us in a "Lost: The Series" level of not knowing how this will end as we make a game...maybe? Will there be smoke monsters. Maybe?The Elements RPG is a role playing game born from the desire to explore elemental powers in a ye olde setting with dice and stuff.Follow us on:-our blog: PinkPineappleGames.wordpress.com-our Facebook: facebook.com/PinkPineappleGames/-and potentially other places...maybe?! Ready, Set, Game Play Make Write Think Hello and welcome to the podcast series Ready, Set, Game: The Rhetoric of Games, a podcast created by Emory University students in David Morgen’s Play, Make, Write, Think class. Over the course of the series, we will approach games as operating within the larger media ecology and attempt to diagram the competing forces at work within that landscape. In each episode, we will play and analyze a specific game with an eye toward its rhetorical situation and the role it plays within the broader medium. We’ll focus on the way these games encourage players to think in order to move through them and what sorts of decisions the games force us to make. As we probe the underlying rules of game systems and speculate about what’s going on underneath the hood, we’ll ponder where they are taking us and to what ends. How do these games encourage certain types of problem solving and learning? What sorts of values do they promote? What sorts of new perspectives do we gain in the playing? So buckle u Tubenauts: The PMOG Podcast [email protected] The Tubenauts meet weekly to bridge the divide between Order and Chaos, bringing you thelatest in PMOG news, discussion of game mechanics, styles of play, and much more!
URL copied to clipboard!