Dev to Dev S02 E02 - Mark Acero episode artwork

EPISODE · Feb 23, 2026 · 1H 6M

Dev to Dev S02 E02 - Mark Acero

from Dev to Dev · host Alex Sulman

This one felt special.Mark Acero is one of those developers who has lived the industry. Street Fighter tournaments. 120-hour weeks in the early days. Combat design on major franchises. VR experimentation. Mentorship.But what really stood out wasn’t the credits or the huge franchises, it was the mindset.Mark talks openly about:Why collaboration beats egoHow psychology shapes better playtestingWhy iteration needs structureWhat toxic environments actually cost youAnd how passion can both fuel and burn youThere’s something refreshing about someone who can say:“I just want to make the best game I can.”No fluff. No ego. Just clarity.This episode is packed with practical lessons on leadership, bias, efficiency, and sustaining a long career in games.HighlightsEarly fighting game tournament culture in CaliforniaTurning ideas into “team ideas” before pitching upwardHow bias distorts playtest interpretationThe difference between real iteration and dart throwingWhy VR changes the Three C’s—but not the fundamentalsRecognizing toxic leadership and protecting your healthIf you’re navigating your own design journey, especially as a senior or aspiring lead, this is crucial insight and great listening!Find the Podcast At:SpotifyPatreon⁠RSS⁠⁠Instagram⁠⁠Bluesky⁠⁠YouTube⁠⁠Blog⁠Email: [email protected] Mark At: https://www.linkedin.com/in/markacero/

This one felt special.Mark Acero is one of those developers who has lived the industry. Street Fighter tournaments. 120-hour weeks in the early days. Combat design on major franchises. VR experimentation. Mentorship.But what really stood out wasn’t the credits or the huge franchises, it was the mindset.Mark talks openly about:Why collaboration beats egoHow psychology shapes better playtestingWhy iteration needs structureWhat toxic environments actually cost youAnd how passion can both fuel and burn youThere’s something refreshing about someone who can say:“I just want to make the best game I can.”No fluff. No ego. Just clarity.This episode is packed with practical lessons on leadership, bias, efficiency, and sustaining a long career in games.HighlightsEarly fighting game tournament culture in CaliforniaTurning ideas into “team ideas” before pitching upwardHow bias distorts playtest interpretationThe difference between real iteration and dart throwingWhy VR changes the Three C’s—but not the fundamentalsRecognizing toxic leadership and protecting your healthIf you’re navigating your own design journey, especially as a senior or aspiring lead, this is crucial insight and great listening!Find the Podcast At:SpotifyPatreon⁠RSS⁠⁠Instagram⁠⁠Bluesky⁠⁠YouTube⁠⁠Blog⁠Email: [email protected] Mark At: https://www.linkedin.com/in/markacero/

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Dev to Dev S02 E02 - Mark Acero

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This episode was published on February 23, 2026.

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This one felt special.Mark Acero is one of those developers who has lived the industry. Street Fighter tournaments. 120-hour weeks in the early days. Combat design on major franchises. VR experimentation. Mentorship.But what really stood out wasn’t...

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