DGC Ep 067: Half-Life (part 3) episode artwork

EPISODE · Jun 21, 2017 · 1H 19M

DGC Ep 067: Half-Life (part 3)

from Dev Game Club

Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. We especially focus on level design but touch also on weapon design and a bit of reuse of weapon progression. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through Lambda Core Podcast breakdown: 0:40       Discussion segment 1:05:03  Break 1:05:28  Feedback Issues covered: the Russians, level design variety, designer control over geometry, blocking out levels and then beautifying, binary space partition, realistic spaces vs non-realistic spaces, lack of training, amusement park design and enticing users, willing suspension of disbelief and spectacle/distraction, expectation of a real place, tension between realism and play, Blast Pit and memories, all the things that will kill you, reminding the player of goals, sense of completion, cost of making mechanics, speed of building a rough level, sense of scale, Brett defeats a puzzle by accident, taking weapons away from the player, resetting the power curve, forcing choices between two single-shot weapons, enemy design towards risk/reward, having a fallback position for being out of ammo, problems with finite health, Surface Tension, moment in "Questionable Ethics" that makes you feel smart but doesn't make tons of sense, one shot helicopter kill, holding the paint on a rocket target, alien grenade grubs, the legend of Gordon Freeman. Games, people, and influences mentioned or discussed: Winston Churchill, Joe Pesci, JFK, Oliver Stone, Doom, Quake, Republic Commando, System Shock 2, Unreal, Galaxy Quest, Mysteries of the Sith, Hitchhiker's Guide to the Galaxy, John Romero, The Empire Strikes Back, Clint Eastwood, Halo, Tribes, Michaelsamiller, Kotaku Splitscreen, Super Mario 64, Resident Evil, Danferno, Brehvin!, Lackrin, Planescape, Legacy of Kain, Legend of Zelda: A Link to the Past, Ocarina of Time, @giant_rat. Next time: Finish the game! @brett_douville, @timlongojr, and @devgameclub [email protected]

NOW PLAYING

DGC Ep 067: Half-Life (part 3)

0:00 1:19:22

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

LIGHTS, CAMERA, SMILE! Creatives Club Media Lights, Camera, Smile, is a podcast for anyone with a dream to share something with the world, out of the overflow of themselves - be it their mind, their heart, their personalities, and much more. Each of us are alive in this moment in time, with an innate ability to have ideas and create various things to benefit both ourselves and the people around us for a reason, and here, you will find the encouragement, the inspiration, and the motivation to do just that. Hosted by Cicily, founder of Creatives Club, she dives into various topics surrounding creativity and business. Exploring entrepreneurship for creatives in a corporate reality, sharing tips and tricks in a media centered company, answering questions regarding what a creative actually is are just a few of the things discussed on this podcast. Be encouraged to create for yourself as Cicily gets vulnerable by pivoting the camera to herself for the first time.To submit questions for Cicily to answer, or have her address certain t Game of Drones Podcast vvqhztk2n6 Podcast for Drone Professionals and Enthusiasts. This podcast covers topics about how to turn your drone hobby into a profitable side-hustle or a full-time income and your profession. Piramidi Club The Bitcoin Butcher La Migliore Pizza di Firenze Talent Stacker Jonathan Mendonsa Data suggests that the average cost of college in 2019 was $122,000 while the entry-level salary for a college graduate at the same time period was 50,000. ROI is a distant memory.hopefully for that that $122,000 the student graduates with a degree and possibly some skills. The reality is, as most individuals approach graduation, they realize that ultimately what they have to prove to their employers that they actually have the skills and since you don't need a degree or permission to start building skills, let’s document the stories and best practices of individuals that crushed the game by focusing on building their skills and their talent stack. Maybe you feel like you don’t have a talent stack. What are the skills you need to be able to generate an above-median income and when paired with interest-led learning this talent stack will allow you to work towards financial independence and design your future?If you're up for this challenge to go from no Talent Stack to designing you

Frequently Asked Questions

How long is this episode of Dev Game Club?

This episode is 1 hour and 19 minutes long.

When was this Dev Game Club episode published?

This episode was published on June 21, 2017.

What is this episode about?

Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. We especially focus on level design but touch also on weapon design and a bit of reuse of weapon progression. Dev Game Club looks at classic video games and...

Can I download this Dev Game Club episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!