PodParley PodParley

DGC Ep 161: Devil May Cry (part four)

An episode of the Dev Game Club podcast, hosted by Brett Douville and Tim Longo, titled "DGC Ep 161: Devil May Cry (part four)" was published on May 1, 2019 and runs 86 minutes.

May 1, 2019 ·86m · Dev Game Club

0:00 / 0:00

Welcome to Dev Game Club, where this week we complete our discussion of 2001's Devil May Cry, discussing the ending of the story (for the benefit of one co-host) and some mechanical elements about the structure before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Finished the game! (In theory)

Podcast breakdown:
0:45 Segment 1: End of game discussion
42:55 Break
43:10 Segment 2: Takeaways and Feedback

Issues covered: Tim confesses, spending big chunks of time on bosses, Trish's betrayal, packing story into the end, fighting your brother Vergil, the high cost of failing Mundus, Trish's sacrifice, fighting in an intergalactic void, the shooting mechanics at the end vs the swimming mechanics, changing up the mechanics at the end, high melodrama, escaping the building, the surprise return of the biplane, strength in character rather than plot, introducing themes through associations, Mundus's motivation, seeing the underpinnings of future lore, negative reinforcement and mission continue, resource consumption across retries, disincentive to grinding, learning skills and the player improvement loop, jankiness with Nightmare, using space to your advantage, losing Devil Trigger to use the Sparda sword, end-of-game rankings, reconsidering your approach to consumables, the Nightmare boss's design elements fighting one another, blood locking, artfully obfuscating blood locking, embracing and clearly communicating blood locking, artificial creation of potential wall moments, good world structure as a means of limiting blood locking, not clocking failure, running with Happy Accidents, ultra focus on high skill/high speed mechanical combo-based melee skill-based combat, juggling minor enemies, third person experimentation, being able to read the animation tells, additional aesthetics driving feel of the game, swagger in game design, gamification of ranking your successes, camera and levels must work together, working on our audio, how animation contributes to play, communicating movement through tiny details, telegraphing and animation, frame counting in fighting games, video games bringing people together, cultural appropriation and context, historic insularity and imperial context in Japan, preferred camera style, refining cameras, preserving drama with camera.

Games, people, and influences mentioned or discussed: Dark Souls, God of War (2005), Space Harrier, X-COM, Final Fantasy IX, GTA III, Resident Evil, Metal Gear Solid, Sekiro: Shadows Die Twice, Legend of Zelda (series), LucasArts, Call of Duty, Onimusha, PlayStation 2, Kingdom Hearts, Suda51, TheSentry42, Waypoint Radio, CaffeinatedBrushes, Josh Rogers, James King, Warcraft, Command and Conquer, Don Daglow, Ester Olsen, Donut County, Zimmy Finger, Ico, Alpha Protocol, God of War (2018), Jak & Daxter.

Next time:
A bit of Devil May Cry 5!

https://twitch.tv/brettdouville, @timlongojr, and @devgameclub
[email protected]

Distinguished Humans: Indie Game Dev Club TTG Studio Join Brad, Zack, Norbert and other guests on a journey exploring the world of indie game development. As aspiring game devs starting at the very beginning, they discuss challenges, techniques and best practices, as well as the latest news in the indie game world. You’re invited to come along and be part of our community so we can all learn and grow together! The Little Life of A Game Dev Bianca Changing. Growing. Evolving.The audio version of the blog posts. Girls Gone Bible Girls Gone Bible The Girls Gone Bible Podcast is a place where followers of Christ are equipped to walk confidently in their new identity. Hosts Monica, Christiana & Dev come together to have honest discussions over relatable topics while remaining grounded in biblical truth. The intention is for you to be encouraged, enlightened & empowered through scripture & the sharing of personal stories. Sri Nanak Prakash (Suraj Prakash) English Katha Basics of Sikhi Sri Nanak Prakash is a detailed historical account of the life of Guru Nanak Dev Ji. It was written by Mahakavi (great poet) Bhai Santokh Singh Ji in 1824 (AD), and represents one of the most comprehensive and beautifully written accounts of Guru Ji’s life. It is usually associated as a part of the greater text known as Sri Gurpartap Suraj Granth (aka Suraj Prakash) which details the historical accounts of all 10 Guru Sahibs in poetic form. It is an ocean of bliss, knowledge and experience. It is said that if one listen to the history of the lives of all 10 Gurus through these texts with complete devotion and faith, they can reach enlightenment.Tune in LIVE on Fridays & Saturdays on Zoom (cutt.ly/nanakprakash) 6pm PST (see the poster on @basicsofsikhi Instagram for other time zones).--Support us: www.basicsofsikhi.com/donateContact us: www.basicsofsikhi.com/contact-us
URL copied to clipboard!