DGC Ep 17: Day of the Tentacle (part 2) episode artwork

EPISODE · Jun 22, 2016 · 1H 15M

DGC Ep 17: Day of the Tentacle (part 2)

from Dev Game Club

In this second episode discussing recently remastered LucasArts classic Day of the Tentacle, we talk about how to move on when you get stuck and speculate about how these games were constructed. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Hard to say; approximately another third of the game (~3 hours) Podcast breakdown: 0:24       Segment 1: How you get unstuck 34:03     Break 34:30     Segment 2: puzzle development, reader mail 1:15:19  Outro Issues covered: Gabe Newell's non-joining of Twitter, what you do when you get stuck, stepping away from the game, re-walking the whole space, training you away from the straightforward solution, moving all the inventory to one person, squirting disappearing ink on everyone, discovering clues via what's allowed to move back and forth in time, holding yourself back from looking it up on the Internet, inventory item combination, getting clues about what to do next, Tim getting stuck on Space Quest 1 for six months, the high cost of adventure gaming, ludo-narrative consonance, the difference between consulting a walkthrough and figuring out a puzzle on your own, interface differences and difficulty, controller vs mouse and keyboard, first use of voice acting, lore bombs and voice acting, casting and directing voiceover, the excellence of the LucasArts voice department, Broken Age documentary, local talent, the rules and boundaries of an adventure game world, writer's room, having a shared history between designer and player, setting up the rules for what's allowed, differences between characters' puzzles, adopting a character worldview, how do the writers split the work, intentional red herrings and crossover meanings, predicting player actions, usability and children, experimenting on the world, the affordances of a space and status effects, when being a game developer gets in the way of puzzle-solving, l'esprit d'escalier, Chron-o-Johns and object time travel transfers, seasonal games. Games, people, and influences mentioned or discussed: Half-Life 3, Sierra On-Line, Monkey Island series, Grim Fandango, Double Fine Productions, Broken Age, Telltale Games, Resident Evil, Final Fantasy IX, Dave Grossman, Tim Schafer, Larry Ahern, Space Quest, Starfighter, Secret of Monkey Island, Thurston Howell III, Woody Allen, Final Fantasy XIII, Les Nessman, WKRP, Darragh O'Farrell, Khris Brown, Bethesda Game Studios, *Wes* Johnson (not Stephen), Star Wars, Curse of Monkey Island, Ron Gilbert, Thimbleweed Park, Humongous Entertainment, Firewatch, Full Throttle, Jonathan Ackley, Sam and Max Hit the Road, Dark Souls, Demons' Souls, Super Mario Bros., Ryan Johnson, Gian Ciammariconi, Richard Bussey, World of Warcraft, Persona series, Far Cry 2, Idle Thumbs. Links: Thimbleweed Park Thimbleweed Park Podcast Next time: Finish Day of the Tentacle! Final episode will be spoiler-ific. Send us email about where you got stuck! @brett_douville, @timlongojr, and @devgameclub [email protected]

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DGC Ep 17: Day of the Tentacle (part 2)

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LIGHTS, CAMERA, SMILE! Creatives Club Media Lights, Camera, Smile, is a podcast for anyone with a dream to share something with the world, out of the overflow of themselves - be it their mind, their heart, their personalities, and much more. Each of us are alive in this moment in time, with an innate ability to have ideas and create various things to benefit both ourselves and the people around us for a reason, and here, you will find the encouragement, the inspiration, and the motivation to do just that. Hosted by Cicily, founder of Creatives Club, she dives into various topics surrounding creativity and business. Exploring entrepreneurship for creatives in a corporate reality, sharing tips and tricks in a media centered company, answering questions regarding what a creative actually is are just a few of the things discussed on this podcast. Be encouraged to create for yourself as Cicily gets vulnerable by pivoting the camera to herself for the first time.To submit questions for Cicily to answer, or have her address certain t Game of Drones Podcast vvqhztk2n6 Podcast for Drone Professionals and Enthusiasts. This podcast covers topics about how to turn your drone hobby into a profitable side-hustle or a full-time income and your profession. Piramidi Club The Bitcoin Butcher La Migliore Pizza di Firenze Talent Stacker Jonathan Mendonsa Data suggests that the average cost of college in 2019 was $122,000 while the entry-level salary for a college graduate at the same time period was 50,000. ROI is a distant memory.hopefully for that that $122,000 the student graduates with a degree and possibly some skills. The reality is, as most individuals approach graduation, they realize that ultimately what they have to prove to their employers that they actually have the skills and since you don't need a degree or permission to start building skills, let’s document the stories and best practices of individuals that crushed the game by focusing on building their skills and their talent stack. Maybe you feel like you don’t have a talent stack. What are the skills you need to be able to generate an above-median income and when paired with interest-led learning this talent stack will allow you to work towards financial independence and design your future?If you're up for this challenge to go from no Talent Stack to designing you

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This episode was published on June 22, 2016.

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In this second episode discussing recently remastered LucasArts classic Day of the Tentacle, we talk about how to move on when you get stuck and speculate about how these games were constructed. Dev Game Club looks at classic video games and plays...

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