DGC Ep 262: Final Fantasy VI (part four) episode artwork

EPISODE · Jun 2, 2021 · 1H 24M

DGC Ep 262: Final Fantasy VI (part four)

from Dev Game Club

Welcome to Dev Game Club, where this week we continue our series on Final Fantasy VI. We talk about more of what we've played so far, dipping into issues of where we grind, how we approach combat, and touching on the Espers. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Opening the Gate! Issues covered: the gold hairpin/Moogle choice, Lone Wolf in a cell, being confused about the Atma Weapon, random battles and preventing player goals and expression, exploring the Vector facility, having to fight the sub-boss and then save, meeting Cid, the grim origins of Magitek, cultural origins of what the game might be about, grinding in the facility for tents, Brett's physical damage approach vs Tim's magical damage approach, Scanning, losing a magic-user due to Lore Reasons, some discussion of Espers and leveling their skills, how the summons work in later FFs, streaming rules and audience support, being unprepared to lose a character, finding a way to incorporate things you love, the airship as reward, milking the mode 7, multiple control modes for the airship, having to figure out the discrete interface, having even more freedom in another JRPG, an interactable flashback interlude, having a baby on screen and learning how Terra came to be, inviting Tim to come and play FFVII for a week, Terra wanting to open the gate to elist the Espers, gating in Thamasa, monster town, friction with random encounters and disappearing floors, losing your save files and being pushed to finish, doing unpaid labor for your brother, other ways of delivering cutscenes, the whelk and ATB. Games, people, and influences mentioned or discussed: Mark Garcia, Park Chan-wook, Parasite, The Host, Bong Joon Ho (obliquely), Wasteland 2, Waypoint, Raiders of the Lost Ark, Ultima Underworld, Mario Kart, Chrono Trigger, Baldur's Gate, Suikoden II, Mikael Danielsson, Zach, James Roberts, Super Mario RPG, Square Enix, Sam, Dungeons & Dragons, Ultima, Wizardy, Dragon Quest, Rubik's Cube, Tetris, Spelunky, Death Stranding, Dragon Quest Builders, Aaron Evers, Kirk Hamilton. Links: Super Mario RPG pantomime Opera House Track OCR Next time: Up to the World of Ruin! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub [email protected]

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DGC Ep 262: Final Fantasy VI (part four)

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This episode was published on June 2, 2021.

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Welcome to Dev Game Club, where this week we continue our series on Final Fantasy VI. We talk about more of what we've played so far, dipping into issues of where we grind, how we approach combat, and touching on the Espers. Dev Game Club looks at...

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