Directing a Game episode artwork

EPISODE · Apr 5, 2023 · 1H 5M

Directing a Game

from Kane's Kiln · host Kane Driscol

A few months ago I ran the Rig Riot game, which was an absolute blast. But afterward, one of the players had a few questions about how I ran the game and it really got me thinking. Here is his question: "Given the outcome of the game, I get the feeling that there wasn’t really an option for player freedom to move away from the set pieces. This created a sense of purpose and urgency which kept the game moving forward within the confines you had expected (I assume). How do you go about this without it seeming too heavy handed? – which it totally did not btw! "—monomakes That was an excellent question and as we chatted, I gave some of my ideas on how I would go about directing a game, but as I kept chewing on it, I realized that there was a lot more to it. Directing a concise, solid game requires understanding what the GM is responsible for and what the players are responsible for. That way, when we all agree to sit down and play we can focus on what’s in our control and let the other side take care of their stuff. Then it all comes together into a really tight experience. Especially if you have a time constraint. The GM and the Players are responsible for several things, but to me, the key takeaway was how a GM handles the transitions from scene to scene or from session to session. Those transitions are so crucial to make sure the entire table is heading in the same direction. But what do you think? I’d love to hear your thoughts after listening to the workshop as well as anything you’d add to the questions posed during the conversation.

A few months ago I ran the Rig Riot game, which was an absolute blast. But afterward, one of the players had a few questions about how I ran the game and it really got me thinking. Here is his question: "Given the outcome of the game, I get the feeling that there wasn’t really an option for player freedom to move away from the set pieces. This created a sense of purpose and urgency which kept the game moving forward within the confines you had expected (I assume). How do you go about this without it seeming too heavy handed? – which it totally did not btw! "—monomakes That was an excellent question and as we chatted, I gave some of my ideas on how I would go about directing a game, but as I kept chewing on it, I realized that there was a lot more to it. Directing a concise, solid game requires understanding what the GM is responsible for and what the players are responsible for. That way, when we all agree to sit down and play we can focus on what’s in our control and let the other side take care of their stuff. Then it all comes together into a really tight experience. Especially if you have a time constraint. The GM and the Players are responsible for several things, but to me, the key takeaway was how a GM handles the transitions from scene to scene or from session to session. Those transitions are so crucial to make sure the entire table is heading in the same direction. But what do you think? I’d love to hear your thoughts after listening to the workshop as well as anything you’d add to the questions posed during the conversation.

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Directing a Game

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Tips, News and Stories for Older Adults Esther C Kane CAPS, C.D.S. "Tips, News, and Stories for Older Adults" delivers weekly insights tailored for seniors. We bring you summaries of curated news, practical advice, and inspiring stories that matter to the 55+ community. From health and finance to technology and lifestyle, our content keeps you informed and engaged. Sourced from trusted outlets, each episode offers valuable information for navigating your golden years. Join us as we explore aging with positivity, wisdom, and engaging stories. Your perfect companion for staying active, learning, and embracing life's later chapters. TV 2 - Veien til EM TV 2 og Moderne Media Velkommen til TV 2's EM podkast. Dette er tidenes første EM-podkast fra TV 2. I dagene før kamper skal Jesper Mathisen, Jan-Henrik Børslid og Espen Solbakken m/gjester lade opp. God fornøyelse! For annonsering: [email protected] booking: [email protected] Generally American (A Journey in American English) Christopher M. Chandler, Kris Schauer Hello, Hola, Guten Tag, Bonjour, こんにちは !Welcome everyone, this is a podcast for those wanting to learn about U.S. culture through Standard American English, also known as General American. We talk about various different topics related to the U.S. and the U.S.'s relations with other countries. My co-host and I would like to think of this as more of a journey because you never know where it’ll take us. Plus, since the journey’s more important than the end or the start, we hope that you’ll be willing to join us! Let’s see where it takes us! People Watching with Megan J. Robinson Megan J. Robinson Welcome to People Watching, a podcast where we figure out what it looks like to become the role model we’ve always wanted by talking with real people who've found real role models in their own lives. Together, we cut through all the noise and identify better sources of hope, creativity, and wisdom as we explore how we learn to make decisions about the kind of life we want to live. So join us! Let's do some people watching. www.r215coaching.com

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This episode is 1 hour and 5 minutes long.

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This episode was published on April 5, 2023.

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A few months ago I ran the Rig Riot game, which was an absolute blast. But afterward, one of the players had a few questions about how I ran the game and it really got me thinking. Here is his question: "Given the outcome of the game, I get the...

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