And you skill every day. In five minutes. Hey guys, today we are looking at another really good multiplayer now adventure game. It's called the Black Sword.
Oh, so open the Black Sword. Welcome to the open world fantasy role-playing game, the Black Sword. First say the name that your hero shall have in this game. Bernard.
This is a multiplayer role-playing game. That is why each hero name can only appear once. Unfortunately, this name is already taken. Please choose another name.
What should it be? Black Star. Star. A nice name.
You are in Callywash, the city of the upright ones. You grew up in the streets of the slums and got your way. But since you are intelligent and smart, you want more. You're in the mood for adventure.
Well, after choosing a name, I'll tell you how the game works. Most games offer you a limited range of options for what you can do. Here it is different. You can always give any commands that are then executed.
In response, the Black Sword tells you what happened. Some commands do nothing at certain times. For example, if you attack without having an opponent. Or you pick up something that is not there at all.
When a Black Sword has given an answer, you have about 12 seconds to give another command. If you wait too long, then a little bit more will end the connection. But that does not matter because you can then start the game again and continue exactly where you left off. I will help you with the first steps.
You are now in the marketplace. It's best to go to the palace first. The palace is south of the marketplace. To walk in that direction you should now say, south.
Go south. The streets south of the market square is well paved. To the east you can see the slender towers and the portal of the temple. To the west is the venerable academy.
To the east is the entrance of the temple. To the west is the academy. Possible directions. North.
West. East. South. East.
The palace yet. Say again, south. What next? Go south.
You are standing on the south street. To the west is majestically the palace of the ruler. To the west is the portal of the palace. Possible directions.
North. West. South. What next?
Go west. You are in the palace. Possible directions. East.
Good. You enter the palace. Let's take a look at it. Say now.
Look around what next. Look around. The palace of Sanuramam. The mild is an impressive example of Maliwi's architecture.
High palace protrude a richy carved refault. Vic. Expensive. Gold carpets hang on the walls.
Gold carpets. Tortures and coal shells don't hit a warm light that mixes with thousands of broken sun rays that shine through beautiful stained glass windows. Possible directions. East.
Well, now you should talk to the ruler. This is best done every time you are in town. Talk to him until he has nothing new to say. Say now.
Say hello. What next? Say hello. The ruler looks at you and says they say you want to become an adventurer.
Maybe I can help you. Talk to me whenever you come to me. Oh, and if you have enough experience, I can take you to a high level. Okay, let us see if the ruler has more to tell.
Just say. What next? Talk. I want to see what you are carved from.
Goblins have been making the area unsafe lately. My subjects are being attacked again and again. Find five of these goblins and kill them. Bring me five goblin tails as proof.
Then we'll see if you'll fit to do more work for me. Wonderful. You've got a quest now. But before you go into the wilderness, you should first go to the temple.
Leave the palace by saying east. Then go north and then east again to enter the temple. What next? Stop.
Okay, game saved. You may continue anytime. Just launch the black sword again. There you go.
Sorry about all the noise. Faith isn't noisy. I can thank you guys. Thanks a lot.
And we will speak again tomorrow. Feedback comments demos. The.com podcast at gmail.com. Freecast.fm.