EDSG Episode 191 - Player Character Death episode artwork

EPISODE · Oct 11, 2023 · 57 MIN

EDSG Episode 191 - Player Character Death

from Earthdawn Survival Guide · host Josh H & Dan B

* Player character death. * Reminder: Tastes and desires on what a player wants from a game can vary! * Most problems arise from a difference in expectations between the players and GM. * Story about Josh’s friend Doug and his approach to his characters. * Players who strongly identify with their characters can dislike having their story “cut short”. * A brief sidebar about gamemasters fudging dice results. * Leaving the “training wheels on” – how long before death becomes a legitimate stake? * “Sliders” – the degree to which PC death can come into play. * Setting a policy on handling player character death. * Is death permanent? How easy is it to come back? * Revisit the policy to see if it needs to change as the campaign progresses. * Table tale from Josh about Bearclaw the Journeyman and a player choosing death for their character. * Table tale from Dan about a character death and how it shaped the game. * Critical Role Campaign 2 and how a character death shaped character growth and future story. * In-game acknowledgement of the character death. * Does removing taking death off the table remove any tension or stakes to the game? * Finding other options to threaten characters without death; deus ex machina. * If a character can come back, what does it cost? How might it change them? * Another table tale from Dan about a fight against the “big bad”. * Earthdawn’s “lethality curve” and how that shifts as powers come online. * Email from Leamon (part 1): Petty GM on a power trip. * Game tone and setting conceit example: Paranoia. * Character as pawn or game-piece. “Character funnels”. * The Traveler RPG and characters dying before the game even started. * Email from Leamon (part 2): Connection to a character affecting feelings about the game. * Player grief and emotional bleed. * Bringing in a new character, how to create them, and other consequences. * Email from Leamon (part 3): Bringing a character/archetype back for more exploration. * Player introspection and self-discovery resulting from character death.   Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW

* Player character death. * Reminder: Tastes and desires on what a player wants from a game can vary! * Most problems arise from a difference in expectations between the players and GM. * Story about Josh’s friend Doug and his approach to his characters. * Players who strongly identify with their characters can dislike having their story “cut short”. * A brief sidebar about gamemasters fudging dice results. * Leaving the “training wheels on” – how long before death becomes a legitimate stake? * “Sliders” – the degree to which PC death can come into play. * Setting a policy on handling player character death. * Is death permanent? How easy is it to come back? * Revisit the policy to see if it needs to change as the campaign progresses. * Table tale from Josh about Bearclaw the Journeyman and a player choosing death for their character. * Table tale from Dan about a character death and how it shaped the game. * Critical Role Campaign 2 and how a character death shaped character growth and future story. * In-game acknowledgement of the character death. * Does removing taking death off the table remove any tension or stakes to the game? * Finding other options to threaten characters without death; deus ex machina. * If a character can come back, what does it cost? How might it change them? * Another table tale from Dan about a fight against the “big bad”. * Earthdawn’s “lethality curve” and how that shifts as powers come online. * Email from Leamon (part 1): Petty GM on a power trip. * Game tone and setting conceit example: Paranoia. * Character as pawn or game-piece. “Character funnels”. * The Traveler RPG and characters dying before the game even started. * Email from Leamon (part 2): Connection to a character affecting feelings about the game. * Player grief and emotional bleed. * Bringing in a new character, how to create them, and other consequences. * Email from Leamon (part 3): Bringing a character/archetype back for more exploration. * Player introspection and self-discovery resulting from character death.   Find and Follow: Email: [email protected] YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn West Marches: https://discord.gg/hhHDtXW

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EDSG Episode 191 - Player Character Death

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How long is this episode of Earthdawn Survival Guide?

This episode is 57 minutes long.

When was this Earthdawn Survival Guide episode published?

This episode was published on October 11, 2023.

What is this episode about?

* Player character death. * Reminder: Tastes and desires on what a player wants from a game can vary! * Most problems arise from a difference in expectations between the players and GM. * Story about Josh’s friend Doug and his approach to his...

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