EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 1) episode artwork

EPISODE · Aug 27, 2021 · 19 MIN

EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 1)

from The Being Virtual Podcast - with Bob Cooney · host Bob Cooney

Today’s podcast was a panel discussion about VR arcades, recorded at the 4th Annual VR Summit at Amusement Expo International held in Las Vegas on June 30, 2021. VR Arcades started with enthusiasts renting consumer equipment by the minute or hour. Hear from the leading minds in the industry how experienced developers and operators are creating destination attractions and innovative experiences people cannot replicate at home. With our panel of experts, we’ll take a look at the future innovations of VR Arcade 2.0. The panel was moderated by Bryan Severance. The panelists were: Tommy Goodkin, consultant in the lb VR space and former head of content at VR World in New York City who is in charge of programming one of the best arcade 1.5 models. Chuck Taylor, VP of entertainment for Main Event in Dallas. He was out here in Vegas working for Caesars Entertainment, running experiential entertainment, development, testing technology work across the enterprise. Brooke Chapman, consultant in the virtual production and Location-Based Entertainment (LBE) spaces. She’s from nomadic and has been at junk VR; spent a couple of lifetimes and Industrial Light and Magic years ago. Hunter Lane, Director of Business Development from Resolution Games, is one of the best VR games on the plane.  He was one of the innovators of 1.0 VR Arcade, the first arcade in Oklahoma. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: ● What is Springboard VR and how it was acquired by Vertigo Games ● Getting to know the panelist Tommy Goodkin, Chuck Taylor, Brooke    Chapman, and Hunter Lane. What are their contributions to VR Arcade? ● What are LBE, VR, AR, and FEC VR mean? ● What's the difference between the VR 1.0 arcade and nomadic. ● Distinguishing Location-Based VR from Home-Based VR to make it more of a social experience ● Utilizing VR, out of home or in-home experiences big free room space, and small individual space; its pros and cons ● How to develop accessibility, get better experiences and get diverse people coming into FECs. ● Setting up, conflict and the resolution, and how it is being totally ignored as a way to increase the user experience. Listen to Part 2 here: https://anchor.fm/dashboard/episode/e16oki7/EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 2) Our Sponsor: Springboard VR: https://springboardvr.com/ Bryan Severance: https://www.linkedin.com/in/bryan-severance-91768718/ Tommy Goodkin: https://www.linkedin.com/in/tommy-goodkin-28245a79/ Chuck Taylor: https://www.linkedin.com/in/chuckinator/ Main Event: https://www.mainevent.com/ Brooke Chapman: https://www.linkedin.com/in/brookechapman/ Nomadic: https://blurtheline.com/ Hunter Lane: https://www.linkedin.com/in/f-hunter-lane-b7897613b/ Resolution Games: https://www.resolutiongames.com/ Learn More at www.bobcooney.com

Today’s podcast was a panel discussion about VR arcades, recorded at the 4th Annual VR Summit at Amusement Expo International held in Las Vegas on June 30, 2021. VR Arcades started with enthusiasts renting consumer equipment by the minute or hour. Hear from the leading minds in the industry how experienced developers and operators are creating destination attractions and innovative experiences people cannot replicate at home. With our panel of experts, we’ll take a look at the future innovations of VR Arcade 2.0. The panel was moderated by Bryan Severance. The panelists were: Tommy Goodkin, consultant in the lb VR space and former head of content at VR World in New York City who is in charge of programming one of the best arcade 1.5 models. Chuck Taylor, VP of entertainment for Main Event in Dallas. He was out here in Vegas working for Caesars Entertainment, running experiential entertainment, development, testing technology work across the enterprise. Brooke Chapman, consultant in the virtual production and Location-Based Entertainment (LBE) spaces. She’s from nomadic and has been at junk VR; spent a couple of lifetimes and Industrial Light and Magic years ago. Hunter Lane, Director of Business Development from Resolution Games, is one of the best VR games on the plane.  He was one of the innovators of 1.0 VR Arcade, the first arcade in Oklahoma. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: ● What is Springboard VR and how it was acquired by Vertigo Games ● Getting to know the panelist Tommy Goodkin, Chuck Taylor, Brooke    Chapman, and Hunter Lane. What are their contributions to VR Arcade? ● What are LBE, VR, AR, and FEC VR mean? ● What's the difference between the VR 1.0 arcade and nomadic. ● Distinguishing Location-Based VR from Home-Based VR to make it more of a social experience ● Utilizing VR, out of home or in-home experiences big free room space, and small individual space; its pros and cons ● How to develop accessibility, get better experiences and get diverse people coming into FECs. ● Setting up, conflict and the resolution, and how it is being totally ignored as a way to increase the user experience. Listen to Part 2 here: https://anchor.fm/dashboard/episode/e16oki7/EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 2) Our Sponsor: Springboard VR: https://springboardvr.com/ Bryan Severance: https://www.linkedin.com/in/bryan-severance-91768718/ Tommy Goodkin: https://www.linkedin.com/in/tommy-goodkin-28245a79/ Chuck Taylor: https://www.linkedin.com/in/chuckinator/ Main Event: https://www.mainevent.com/ Brooke Chapman: https://www.linkedin.com/in/brookechapman/ Nomadic: https://blurtheline.com/ Hunter Lane: https://www.linkedin.com/in/f-hunter-lane-b7897613b/ Resolution Games: https://www.resolutiongames.com/ Learn More at www.bobcooney.com

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EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 1)

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This episode was published on August 27, 2021.

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Today’s podcast was a panel discussion about VR arcades, recorded at the 4th Annual VR Summit at Amusement Expo International held in Las Vegas on June 30, 2021. VR Arcades started with enthusiasts renting consumer equipment by the minute or hour....

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