EPISODE · Jan 22, 2020 · 21 MIN
EP23 Bob Cooney's Virtual Reality Deep Dive - Armando Lanuti from Creative Works (Part 2)
from The Being Virtual Podcast - with Bob Cooney · host Bob Cooney
Creative Works is a full-service theme creator and attraction provider to theme parks, museums and other venues. They’ve been bringing ideas to life for over 20 years now and have a lot of experience in creating successful projects. They also work with Hologate in bringing exciting VR entertainment for consumers. In this episode, Bob will be talking with Armando Lanuti, the president of Creative Works. They will be discussing about what it takes to find a great distributor for immersive entertainment attractions in the amusement market, about their success in launching Hologate at IAAPA in 2017 and their newest products Voxel and Game Up esports consoles, and where are the gaps that he sees in most products looking to enter the market. They will also talk about the key requirements to success in location-based VR, esports and interactive immersive attractions. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: What brought success to Creative Works during IAAPA 2017 What are companies missing when bringing new products into the market What lacking in free roam VR What is appealing about Voxel according to Armando Facebook Mentoring group: https://www.facebook.com/groups/BCVRMG/ Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP22-Bob-Cooneys-Virtual-Reality-Deep-Dive---Armando-Lanuti-from-Creative-Works-Part-1-eabggn
What this episode covers
Creative Works is a full-service theme creator and attraction provider to theme parks, museums and other venues. They’ve been bringing ideas to life for over 20 years now and have a lot of experience in creating successful projects. They also work with Hologate in bringing exciting VR entertainment for consumers. In this episode, Bob will be talking with Armando Lanuti, the president of Creative Works. They will be discussing about what it takes to find a great distributor for immersive entertainment attractions in the amusement market, about their success in launching Hologate at IAAPA in 2017 and their newest products Voxel and Game Up esports consoles, and where are the gaps that he sees in most products looking to enter the market. They will also talk about the key requirements to success in location-based VR, esports and interactive immersive attractions. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: What brought success to Creative Works during IAAPA 2017 What are companies missing when bringing new products into the market What lacking in free roam VR What is appealing about Voxel according to Armando Facebook Mentoring group: https://www.facebook.com/groups/BCVRMG/ Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP22-Bob-Cooneys-Virtual-Reality-Deep-Dive---Armando-Lanuti-from-Creative-Works-Part-1-eabggn
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EP23 Bob Cooney's Virtual Reality Deep Dive - Armando Lanuti from Creative Works (Part 2)
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