EPISODE · Jan 22, 2020 · 19 MIN
EP41 Bob Cooney's Virtual Reality Deep Dive - Lynn Rosenthal from Periscape VR (Part 2)
from The Being Virtual Podcast - with Bob Cooney · host Bob Cooney
VR attractions have been popular in various locations around the globe. But what about locations such as airports? Lynn Rosenthal, the founder of Periscape VR, had an idea of having their VR attraction in JFK International Airport and it proved to be very successful. It is a great way for people to unwind when they are waiting for hours at the airport or to forget the frustration when their flights are delayed. In this episode, Bob will be talking with Lynn about how they came up with the idea of creating an experience that fits the context of harried airport travelers, how they curate their content library that makes sense in the airport environment and hygiene challenges in public VR. They will also chat about how they created a standalone turnkey system that doesn’t require a high-degree of attendant engagement and what the media and advertising environment looks like from location-based virtual reality. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: Did Lynn have any surprises relating the content where some of the games weren’t as popular as they expected them to be Why matching the type of content to the environment settings is important Why every public space should offer experiences to attract millennials How Periscape deals with the hygiene in an unattended solution What hygiene solutions Periscape VR offers for the consumers Self-service hygiene and why it makes sense How Periscape manages their content What is their location strategy Periscape’s hardware and are they planning to deploy other types of hardware Learning from the first hardware and what will go into their second hardware Periscape VR website: https://www.periscapevr.com/ Bob’s Facebook Mentoring group: https://www.facebook.com/groups/BCVRMG/ Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP40-Bob-Cooneys-Virtual-Reality-Deep-Dive---Lynn-Rosenthal-from-Periscape-VR-Part-1-eabhc7
What this episode covers
VR attractions have been popular in various locations around the globe. But what about locations such as airports? Lynn Rosenthal, the founder of Periscape VR, had an idea of having their VR attraction in JFK International Airport and it proved to be very successful. It is a great way for people to unwind when they are waiting for hours at the airport or to forget the frustration when their flights are delayed. In this episode, Bob will be talking with Lynn about how they came up with the idea of creating an experience that fits the context of harried airport travelers, how they curate their content library that makes sense in the airport environment and hygiene challenges in public VR. They will also chat about how they created a standalone turnkey system that doesn’t require a high-degree of attendant engagement and what the media and advertising environment looks like from location-based virtual reality. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: Did Lynn have any surprises relating the content where some of the games weren’t as popular as they expected them to be Why matching the type of content to the environment settings is important Why every public space should offer experiences to attract millennials How Periscape deals with the hygiene in an unattended solution What hygiene solutions Periscape VR offers for the consumers Self-service hygiene and why it makes sense How Periscape manages their content What is their location strategy Periscape’s hardware and are they planning to deploy other types of hardware Learning from the first hardware and what will go into their second hardware Periscape VR website: https://www.periscapevr.com/ Bob’s Facebook Mentoring group: https://www.facebook.com/groups/BCVRMG/ Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP40-Bob-Cooneys-Virtual-Reality-Deep-Dive---Lynn-Rosenthal-from-Periscape-VR-Part-1-eabhc7
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EP41 Bob Cooney's Virtual Reality Deep Dive - Lynn Rosenthal from Periscape VR (Part 2)
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