EPISODE · Feb 23, 2020 · 20 MIN
EP58 Bob Cooney's Virtual Reality Deep Dive - Michael Bridgman of MajorMega (Part 1)
from The Being Virtual Podcast - with Bob Cooney · host Bob Cooney
Michael Bridgman is a co-founder of MajorMega, an interactive studio that combines virtual reality with motion and environmental effects to solve motion sickness in VR. Their first product, Hyperdeck, combines multi-sensory effects, full-motion floor and environmental stimulation to create an incredibly thrilling location-based VR attraction in a small footprint. In this episode, Bob will be talking with Michael about their journey and how the Hyperdeck is able to create a level of experience impossible on any other systems. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: Why MajorMega was quiet before launching their Hyperdeck What is MajorMega and what's their background How MajorMega got into VR Different ways to solve motion sickness How MajorMega approached motion sickness uniquely What is Perlin noise Why MajorMega are using extreme haptics in their Hyperdeck MajorMega website: https://majormega.com/ The Art of Game Design: A book of lenses by Jesse Schell: https://www.amazon.com/Art-Game-Design-book-lenses-ebook/dp/B00ALUHNX6 About Perlin noise: https://en.wikipedia.org/wiki/Perlin_noise Listen to PART 2 and 3 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/P59-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-2-eb0t04 https://anchor.fm/bobcooney-vrdeepdive/episodes/EP60-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-3-eb0t14
What this episode covers
Michael Bridgman is a co-founder of MajorMega, an interactive studio that combines virtual reality with motion and environmental effects to solve motion sickness in VR. Their first product, Hyperdeck, combines multi-sensory effects, full-motion floor and environmental stimulation to create an incredibly thrilling location-based VR attraction in a small footprint. In this episode, Bob will be talking with Michael about their journey and how the Hyperdeck is able to create a level of experience impossible on any other systems. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: Why MajorMega was quiet before launching their Hyperdeck What is MajorMega and what's their background How MajorMega got into VR Different ways to solve motion sickness How MajorMega approached motion sickness uniquely What is Perlin noise Why MajorMega are using extreme haptics in their Hyperdeck MajorMega website: https://majormega.com/ The Art of Game Design: A book of lenses by Jesse Schell: https://www.amazon.com/Art-Game-Design-book-lenses-ebook/dp/B00ALUHNX6 About Perlin noise: https://en.wikipedia.org/wiki/Perlin_noise Listen to PART 2 and 3 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/P59-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-2-eb0t04 https://anchor.fm/bobcooney-vrdeepdive/episodes/EP60-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-3-eb0t14
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EP58 Bob Cooney's Virtual Reality Deep Dive - Michael Bridgman of MajorMega (Part 1)
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