EPISODE · Sep 15, 2018 · 1H 24M
Episode 171 - RPG Design and Publishing for Newcomers Q&A
from RPG Design Panelcast · host Jason Pitre
Special Episode Presented by Jason Pitre, Anna Meade, Sarah 'Doombringer' Richardson, and Eloy Lasanta. In this special episode, most the panelists from the previous gencon panel get together to answer questions posed by attendees. The questions on offer are... Q1: I've got a game, it's playtested: how do I get to market? Q2: Outside of the mechanical or thematic design of the game, which part of development and release is the most challenging for you, and in what way? Q3: What is the best value services to ensure a successful kickstarter? Q4: How should one go about acquiring a publisher for their design? Q5: How do you balance an RPG across as many levels as possible when the system is rather complex? Is it just a long slog or is there a faster method than what I currently use? Q6: How to turn a story/setting concept into a workable game system? Q7: I'd love any advice specifically on making Powered by the Apocalypse games. Q8: What is the single most important element of an RPG system that can determine its success or failure? Q9: How technology is changing the Design and Publishing process? Enjoy this special episode!
What this episode covers
Special Episode Presented by Jason Pitre, Anna Meade, Sarah 'Doombringer' Richardson, and Eloy Lasanta. In this special episode, most the panelists from the previous gencon panel get together to answer questions posed by attendees. The questions on offer are... Q1: I've got a game, it's playtested: how do I get to market? Q2: Outside of the mechanical or thematic design of the game, which part of development and release is the most challenging for you, and in what way? Q3: What is the best value services to ensure a successful kickstarter? Q4: How should one go about acquiring a publisher for their design? Q5: How do you balance an RPG across as many levels as possible when the system is rather complex? Is it just a long slog or is there a faster method than what I currently use? Q6: How to turn a story/setting concept into a workable game system? Q7: I'd love any advice specifically on making Powered by the Apocalypse games. Q8: What is the single most important element of an RPG system that can determine its success or failure? Q9: How technology is changing the Design and Publishing process? Enjoy this special episode!
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Episode 171 - RPG Design and Publishing for Newcomers Q&A
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