EPISODE · Mar 2, 2013 · 59 MIN
Episode 18 – Volatility in Game Design
from RPG Design Panelcast · host Jason Pitre
Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give advice on the right way to use randomness in game design. Presented by James Ernest and Jason Morningstar. Episode 18: Volatility in Game Design [ 59:49 ] Play Now | Play in Popup | Download (267)
What this episode covers
Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give advice on the right way to use randomness in game design. Presented by James Ernest and Jason Morningstar. Episode 18: Volatility in Game Design [ 59:49 ] Play Now | Play in Popup | Download (267)
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Episode 18 – Volatility in Game Design
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