EPISODE · Nov 16, 2023 · 47 MIN
Episode 2 - A round of AI in games
from GAME - Law & Business · host Podcaster.dk
In this episode, modl.ai CEO Christoffer Holmgaard is visting DAHL's office in Copenhagen that serves as pop-up studio for our podcasts. Christoffer's music playlist turns out to be space pilot/crunch proof, and his recent played RTS game is currently on sale - I will check out playability on my Steam Deck… We talk about applying AI in video game development. If you think the start is a bit slow, keep on listening - we will get into some really interesting corners of this topic!The discussion is setting out from modl.ai’s own AI engine, that can create virtual players from player behavior data. This is a total different application of AI than the widespread use of generative AI, and the legal issues are also somehow different; The modl.ai engine does not use a LLM trained on public accessible data, so text- and the data mining copyright exception (TDM) is not so relevant. We are taking this further to discussing image rights and virtual players in a wider perspective than just using them for QA testing. Please enjoy.Kindly note that the series is in English language as this is customary in the (Danish) game development community; Please bear with us when we make grammathical mistakes and tend to a low variation in expressions. Thanks to Podcaster.dk for kind assistance with producing this episode that was recorded 27 October 2023. Also huge thanks to DAHL law firm for support, and a round of applause to Rasmus and Markus for their research. I really appreciate feedback in any form, preferably via LinkedIn, Discord or via email to [email protected] in collaboration with Podcaster.dkRecorded by Casper ChristensenEditing and mix by Dennis G. M. Jensen/Podcaster.dkMusic by Henrik Pahlke MøllerCreated by Robert Jønsson / HORTENDAHL.DKContact: [email protected] in collaboration with Podcaster.dkSound and Edit: Dennis G. M. Jensen / Podcaster.dkComposer: Henrik Phalke Møller
What this episode covers
In this episode, modl.ai CEO Christoffer Holmgaard is visting DAHL's office in Copenhagen that serves as pop-up studio for our podcasts. Christoffer's music playlist turns out to be space pilot/crunch proof, and his recent played RTS game is currently on sale - I will check out playability on my Steam Deck… We talk about applying AI in video game development. If you think the start is a bit slow, keep on listening - we will get into some really interesting corners of this topic!The discussion is setting out from modl.ai’s own AI engine, that can create virtual players from player behavior data. This is a total different application of AI than the widespread use of generative AI, and the legal issues are also somehow different; The modl.ai engine does not use a LLM trained on public accessible data, so text- and the data mining copyright exception (TDM) is not so relevant. We are taking this further to discussing image rights and virtual players in a wider perspective than just using them for QA testing. Please enjoy.Kindly note that the series is in English language as this is customary in the (Danish) game development community; Please bear with us when we make grammathical mistakes and tend to a low variation in expressions. Thanks to Podcaster.dk for kind assistance with producing this episode that was recorded 27 October 2023. Also huge thanks to DAHL law firm for support, and a round of applause to Rasmus and Markus for their research. I really appreciate feedback in any form, preferably via LinkedIn, Discord or via email to [email protected] in collaboration with Podcaster.dkRecorded by Casper ChristensenEditing and mix by Dennis G. M. Jensen/Podcaster.dkMusic by Henrik Pahlke MøllerCreated by Robert Jønsson / HORTENDAHL.DKContact: [email protected] in collaboration with Podcaster.dkSound and Edit: Dennis G. M. Jensen / Podcaster.dkComposer: Henrik Phalke Møller
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Episode 2 - A round of AI in games
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