EPISODE · Mar 7, 2020 · 53 MIN
Episode 248 - Time is of the Essence: Countdowns and Clocks in Games
from RPG Design Panelcast · host Jason Pitre
Recorded at Metatopia 2019 Presented by Darren Watts, Stephen Dewey, Paul Stefko. There are many different mechanics for tracking time and progress in games, and our panel speakers will explore all of them in depth. From countdown clocks and stress tracks, to flickering candles and Jenga towers, there's a lot to explore in this family of mechanics.
What this episode covers
Recorded at Metatopia 2019 Presented by Darren Watts, Stephen Dewey, Paul Stefko. There are many different mechanics for tracking time and progress in games, and our panel speakers will explore all of them in depth. From countdown clocks and stress tracks, to flickering candles and Jenga towers, there's a lot to explore in this family of mechanics.
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Episode 248 - Time is of the Essence: Countdowns and Clocks in Games
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