EPISODE · Apr 1, 2024 · 1H 54M
Episode 29 - Should games be fun? Data, numbers, and misses
from Slightly Above Average Gaming · host SuboneKD J007tv
Summary In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss the challenges of game development and the importance of meeting deadlines. They also explore the balance between fun and monetization in live service games and the pressure of annual releases. The conversation highlights the need for games to be both functional and enjoyable for players. Ultimately, the hosts emphasize the importance of understanding the business perspective while also considering the consumer's perspective. The conversation covers the importance of shipping and fixing products, the timing and competition in the gaming industry, the introduction of new maps and game modes in Call of Duty, and the updates to Warzone and Rebirth Island. The conversation explores the shift from Battle Royale (BR) to Resurgence mode in Call of Duty: Warzone. The hosts discuss the consequences of buybacks and the impact on the overall gameplay experience. They compare Warzone Mobile to Warzone BR and highlight the dissatisfaction with spectating in the BR mode. The conversation delves into the importance of data-driven decision-making and the need to differentiate between BR and Resurgence modes. The hosts express their frustration with the current state of Warzone and emphasize the importance of player feedback in shaping the future of the game. Your Hosts: J007tv: https://twitter.com/FakeJ00712 https://www.twitch.tv/j007tv SuboneKD: https://twitter.com/Subonekd https://kick.com/subonekd Chapters 00:00 Introduction and Week in Gaming 02:59 Issues with X Defiant and Game Development 08:10 The Challenges of Developing Live Service Games 15:05 The Importance of Meeting Deadlines in the Gaming Industry 28:10 Balancing Fun and Monetization in Live Service Games 32:02 The Pressure of Annual Releases and Launch Issues 35:00 The Business Perspective vs. the Consumer Perspective 37:14 The Importance of Shipping and Fixing 39:15 Timing and Competition 48:10 New Maps and Game Modes 56:21 Updates to Warzone and Rebirth Island 01:11:36 The Shift from BR to Resurgence 01:12:39 The Consequences of Buybacks and Resurgence 01:13:39 The Impact of Changes in Warzone 01:15:50 Comparing Warzone Mobile and Warzone BR 01:16:20 The Dissatisfaction with Spectating 01:17:21 The Shift from BR to Resurgence 01:19:23 The Future of Warzone BR 01:23:17 The Importance of Data and Decision-Making 01:25:21 The Unfun Experience of Warzone BR 01:27:12 The Difference Between BR and Resurgence 01:28:41 The Future of Warzone 01:31:06 The Manipulation of Data 01:34:30 The Importance of Comprehensive Data 01:38:04 The Frustration with Data-Driven Decisions 01:45:20 The Need for Differentiated Modes 01:47:03 The Importance of Player Feedback Learn more about your ad choices. Visit podcastchoices.com/adchoices
What this episode covers
Summary In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss the challenges of game development and the importance of meeting deadlines. They also explore the balance between fun and monetization in live service games and the pressure of annual releases. The conversation highlights the need for games to be both functional and enjoyable for players. Ultimately, the hosts emphasize the importance of understanding the business perspective while also considering the consumer's perspective. The conversation covers the importance of shipping and fixing products, the timing and competition in the gaming industry, the introduction of new maps and game modes in Call of Duty, and the updates to Warzone and Rebirth Island. The conversation explores the shift from Battle Royale (BR) to Resurgence mode in Call of Duty: Warzone. The hosts discuss the consequences of buybacks and the impact on the overall gameplay experience. They compare Warzone Mobile to Warzone BR and highlight the dissatisfaction with spectating in the BR mode. The conversation delves into the importance of data-driven decision-making and the need to differentiate between BR and Resurgence modes. The hosts express their frustration with the current state of Warzone and emphasize the importance of player feedback in shaping the future of the game. Your Hosts: J007tv: https://twitter.com/FakeJ00712 https://www.twitch.tv/j007tv SuboneKD: https://twitter.com/Subonekd https://kick.com/subonekd Chapters 00:00 Introduction and Week in Gaming 02:59 Issues with X Defiant and Game Development 08:10 The Challenges of Developing Live Service Games 15:05 The Importance of Meeting Deadlines in the Gaming Industry 28:10 Balancing Fun and Monetization in Live Service Games 32:02 The Pressure of Annual Releases and Launch Issues 35:00 The Business Perspective vs. the Consumer Perspective 37:14 The Importance of Shipping and Fixing 39:15 Timing and Competition 48:10 New Maps and Game Modes 56:21 Updates to Warzone and Rebirth Island 01:11:36 The Shift from BR to Resurgence 01:12:39 The Consequences of Buybacks and Resurgence 01:13:39 The Impact of Changes in Warzone 01:15:50 Comparing Warzone Mobile and Warzone BR 01:16:20 The Dissatisfaction with Spectating 01:17:21 The Shift from BR to Resurgence 01:19:23 The Future of Warzone BR 01:23:17 The Importance of Data and Decision-Making 01:25:21 The Unfun Experience of Warzone BR 01:27:12 The Difference Between BR and Resurgence 01:28:41 The Future of Warzone 01:31:06 The Manipulation of Data 01:34:30 The Importance of Comprehensive Data 01:38:04 The Frustration with Data-Driven Decisions 01:45:20 The Need for Differentiated Modes 01:47:03 The Importance of Player Feedback Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Episode 29 - Should games be fun? Data, numbers, and misses
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