EPISODE · Oct 22, 2022 · 1H 1M
Episode 339: Designing Rewarding Game Experiences
from RPG Design Panelcast · host Jason Pitre
Recorded at Metatopia Online 2021 Presented by Beth Rimmels, Sen-Foong Lim, Gwendolyn Marshall. As a GM or game designer, you can produce a rewarding or disappointing experience for players. Regardless of genre, game or goals, what your design focuses on and how it conveys that determines how it will be received. We'll discuss how to create satisfying experiences whether you're trying to scare players, create thought-provoking frustration, or make players feel like heroes
What this episode covers
Recorded at Metatopia Online 2021 Presented by Beth Rimmels, Sen-Foong Lim, Gwendolyn Marshall. As a GM or game designer, you can produce a rewarding or disappointing experience for players. Regardless of genre, game or goals, what your design focuses on and how it conveys that determines how it will be received. We'll discuss how to create satisfying experiences whether you're trying to scare players, create thought-provoking frustration, or make players feel like heroes
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Episode 339: Designing Rewarding Game Experiences
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