Episode 43: The Good, the Bad and the Crunch episode artwork

EPISODE · Oct 24, 2018 · 2H 9M

Episode 43: The Good, the Bad and the Crunch

from The Save Room · host The Save Room

Hey Save Roommates, gather around the campfire for another weekly episode of The Save Room. This week we get all sorts of spooky as we dish on getting lost in the new Netflix series Haunting of Hill House and fight our way back through the Baker Estate in Resident Evil 7. Kevin is also hanging dong in the Order 1886 while Daniel talks on Playstation Now and confesses his unholiest confession of never having played a Rockstar game before this week. Also: Shuhei is letting us change our PSN names, Skybound wants to employ former Telltale employers to finish TWD, Red Dead 2 is releasing on two discs, Days Gone is delayed, and Gooigi is actually a thing! We also decided to flip the script a little this week by making our news pieces shorter and rearing up for a bigger topic. If you didn't know, the gaming industry was set afire last week following an interview that Rockstar's founder Dan Houser had with Vulture. The interview comes on the heels of the highly anticipated release of Red Dead Redemption 2 with Houser's statement about 100-hour work weeks spawning numerous conversations about the nature of work "crunch" and how working conditions are across Rockstar's many studios. Rockstar has known to be private in the past and following this story, we've had countless behind-the-scenes accounts emerging that shed light on what's actually going on. While the story is still ongoing and being investigated further by Kotaku's Jason Schreir, we put our spurs to the topic and heavily discuss what we know so far, how we feel regarding excessive overtime across the gaming industry and what needs to change. While we're no experts on the topic, we wanted to present the subject in its fullest details while giving Rockstar the benefit of the doubt until the whole story comes out. So strap on your boots and get your saddles ready--this one is going to be a wild ride. ----------------------------------------- ---Cuts---- 0:00:00--Intro/What We've Been Playing 0:27:20--Quick Hits (or "Next Level News") 1:14:18--Topic: Rockstar and the Problem of Crunch in the Industry ----------------------------

Hey Save Roommates, gather around the campfire for another weekly episode of The Save Room. This week we get all sorts of spooky as we dish on getting lost in the new Netflix series Haunting of Hill House and fight our way back through the Baker Estate in Resident Evil 7. Kevin is also hanging dong in the Order 1886 while Daniel talks on Playstation Now and confesses his unholiest confession of never having played a Rockstar game before this week. Also: Shuhei is letting us change our PSN names, Skybound wants to employ former Telltale employers to finish TWD, Red Dead 2 is releasing on two discs, Days Gone is delayed, and Gooigi is actually a thing! We also decided to flip the script a little this week by making our news pieces shorter and rearing up for a bigger topic. If you didn't know, the gaming industry was set afire last week following an interview that Rockstar's founder Dan Houser had with Vulture. The interview comes on the heels of the highly anticipated release of Red Dead Redemption 2 with Houser's statement about 100-hour work weeks spawning numerous conversations about the nature of work "crunch" and how working conditions are across Rockstar's many studios. Rockstar has known to be private in the past and following this story, we've had countless behind-the-scenes accounts emerging that shed light on what's actually going on. While the story is still ongoing and being investigated further by Kotaku's Jason Schreir, we put our spurs to the topic and heavily discuss what we know so far, how we feel regarding excessive overtime across the gaming industry and what needs to change. While we're no experts on the topic, we wanted to present the subject in its fullest details while giving Rockstar the benefit of the doubt until the whole story comes out. So strap on your boots and get your saddles ready--this one is going to be a wild ride. ----------------------------------------- ---Cuts---- 0:00:00--Intro/What We've Been Playing 0:27:20--Quick Hits (or "Next Level News") 1:14:18--Topic: Rockstar and the Problem of Crunch in the Industry ----------------------------

NOW PLAYING

Episode 43: The Good, the Bad and the Crunch

0:00 2:09:50

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

Big Old Life: Heather Blackbird interviews people on planet earth. Heather Blackbird loves asking questions. This podcast is a learning experience. Join me, Heather Blackbird, as I talk to people about their lives. Frequency of new episodes is a little all over the place and I'm learning as I go. Big Old Life is a small way of talking about the vastness of life, one person at a time. If you are reading this or found this podcast it's probably because someone you know gave you a link to it. :) Explicit Tales Of A Superstar DJ The Insomniac Spun seemingly out of nowhere from her complacent life in the corporate world, turned seemingly overnight from 16-Hour shift work and into the life of a literally starving artist and working musician, The Protagonist navigates her supposed rise to fame and superstardom on a journey through spiritual awakening, coming-of-age, and intimate self-realization--guided by an omnipresent force and equipped with the power of love, magic, and music. {Enter The Multiverse.} [The Festival Project] The Festival Project, Inc.™ is a multidimensional multimedia platform which encompasses exploratory and artistic social personifications and expressions on cosmic theory, spirituality, growth, health & wellness, philosophy and theoretic dynamics in entertainment such as music, design, film, television, radio, dance and festival culture, art, fashion, literature, and science. The Festival Project™ and its subsidiary Non-Profit, The Collective Complex © aims to challenge modern artistic and philosop Explicit Bitcoin Is Dead Trey Carson Welcome to Bitcoin is Dead, the ultimate Bitcoin variety show where host Trey takes you on a journey through the ever-evolving world of Bitcoin. Each episode brings new personalities, fascinating locations, and insightful conversations with politicians, educators, and innovators shaping the future of Bitcoin. Whether you're a seasoned Bitcoiner or just starting your journey, tune in for thought-provoking discussions, unique perspectives, and a deep dive into the ideas and people driving the Bitcoin revolution. Explicit The Sacred +Profane Podcast nephtaragrace The Sacred + Profane Podcast is a provocative conversation dedicated to cementing a better future for all. We specialize in unpacking the nuances of what is considered sacred and profane, particularly focusing on sex, death, and all that pertains to the circle of life. Our aim in focusing on such ”taboo” subject matter is to demystify what is unconscious, bring to light what has been known for centuries as ”the occult,” and empower the rapid transformation that is occurring on the Planet. Explicit

Frequently Asked Questions

How long is this episode of The Save Room?

This episode is 2 hours and 9 minutes long.

When was this The Save Room episode published?

This episode was published on October 24, 2018.

What is this episode about?

Hey Save Roommates, gather around the campfire for another weekly episode of The Save Room. This week we get all sorts of spooky as we dish on getting lost in the new Netflix series Haunting of Hill House and fight our way back through the Baker...

Can I download this The Save Room episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!