Episode 57: WorldBuilding Primer
Main Topic - Worldbuilding 101 Goals How to make sure that the campaign setting is immersive, rich, and engaging. Creating a place where the story can happen that reflects not only the campaign theme but also the stories of the characters. The fine
First published
07/26/2018
Genres:
leisure
hobbies
society
culture
Listen to this episode
Summary
Main Topic - Worldbuilding 101 Goals How to make sure that the campaign setting is immersive, rich, and engaging. Creating a place where the story can happen that reflects not only the campaign theme but also the stories of the characters. The fine line between sufficient detail to engage the players while leaving room for their own contributions is the greatest challenge to any worldbuilder. Main Styles Top Down - You start from the 3000’ view and design the larger picture focusing on the overarching themes and continental level actions in a story. Pros- Overall Understanding, Big Picture Sight, Allows the most flexibility on individual game sessions. Uses a wide-angle lens on your story. Cons- Lots of time to do it. Can leave you unprepared for microlevel actions by PCs. Requires a wide-angle lens on your story. Bottom Up - You design the immediate surroundings of the Player Characters and their environs to create the most immersive and engaging starting “block” from a locality level. Pros- Make what you need or want, key it to Player Character needs specifically. Can be incredibly detailed and rich environs. Cons- The big Picture may not be visible for awhile. The bigger picture may not always make sense with what you started doing. Harder to keep together. Mix it up - Our preferred method of using both of the previous styles to create a campaign setting that includes both the overarching theme and deity level actors filtered down to the immediacy of the starting character world. Pros- You get some of the best of both. Bigger pic ideas And a bit let time spent on the whole thing at once. Cons- It can feel a bit like things are not coming together. It’s the most work for a GM between planning and keeping the improvisational parts in the air. The hardest one to balance needs of the GM and needs of the PCs as a way to move the story forward Things to include or think about when designing the world: Terrain - What is the physical area like? Weather - How does the weather shape the people and their attire? Population - Who, and What, Lives there? Economics - How does the population exchange goods and services? Politics - How does the population resolve collective disputes? Malleability - How firm is the push back from the world to changes? Stat Blocks Zendead- I suck today. Joules- The Waltzing Matilda The Royal Fortune, The Black Pearl, The Revenge, The Red Flag Fleet. The stories and legends of these pirate ships are ubiquitous and never fail to captivate an audience. However, no story delights and confuses an audience quite like the legend of the Waltzing Matilda. The Waltzing Matilda is the only pirate ship that can’t (or won’t) float on water. (kind of) She can make use of most ports and harbors normally, as long as she sticks to the shallows. If she turns out to sea and water gets deeper, she begins to be pulled under. However, on dry land, she is a terror. A monster. A machine from the bowels of hell itself. The Waltzing Matilda can levitate to about 60 to 70 feet. (No one knows the exact height though, since she never sticks around long enough to get an accurate measurement) She can turn nearly instantaneously and broadside before her target has time to realize their predicament. She can rise above the tree line, out of range of a town’s tower defenses, and rain chaos from above. Her silent aerial attacks always seem to nab the best booty. Everyone is looking for thieves and marauders and invading forces to attack from the ground. So attacking from the air catches the town with their pants metaphorically (and sometimes literally) down. It’s an effective pillaging tactic that has a very low loss of life for both sides. So what happened to the Waltzing Matilda to confine her to the land? It involves her previous captain, a sea hag, insults (bo
Duration
Parent Podcast
Seize the GM
View PodcastSimilar Episodes
Seize the day !
Release Date: 02/02/2022
Description: Lucky are the ones who enter the spiritual path at a young age.
Explicit: No
Seize The Moment
Release Date: 04/15/2018
Description: Have you ever wondered where God was when you were in a season of pain? The Apostle Paul experienced more than his share of danger and discouragement, and yet he lived an incredible life for God.
Explicit: No
SEIZE THE MOMENT
Release Date: 10/07/2021
Description: SEIZE THE OPPORTUNITY TO RULE AND REIGN We must seize the moment and send the word of God believing and expecting to receive the results of His word. When we send healing words we (they) receive healing, when we send delivering words we (they) receive deliverance. We must seize the moment for it is OUR time. Intercessory prayer for others sent anywhere will get results if you are sending, believing, and standing on HIS Word. https://annamadams.co/2021/01/29/seize-this-moment/
Explicit: No
SEIZE THE OPPPORTUNITY
Release Date: 10/07/2021
Description: Every member of the Body of Christ is a minister of reconciliation and has an assignment to reach those that are in our territory. Every one that we come across daily or we encounter in our lives. WE have to reach those in front of us; our children, grandchildren, parents, grandparents, friends, neighbors, customers, or strangers, any human being. Sometime we believe, if we can only get them to church, yes. But many are not coming because they are blind to the GOOD NEWS. Their ears have been trained to hear BAD NEWS. WE have to reach out to them with God’s love. We have to listen patiently and offer prayer. JESUS is the answer and is sending you out to lift him up so all can be drawn to HIM. https://annamadams.co/2018/12/22/seize-the-opportunity/
Explicit: No
Similar Podcasts
Partida 7
Release Date: 03/24/2021
Authors: Matias Sparda
Description: Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7Partida de Rol como GM - Parte 1 - Partida 7
Explicit: No
The GM Sports Podcast with Greg Martin
Release Date: 09/24/2020
Authors: The GM Sports Podcast with Greg Martin
Description: Sports talk from the mind of "The GM" Greg Martin. Subscribe now to The GM Sports Podcast on Podcast Arena and AudioBoom!
Explicit: No
Genetically Modified Crops
Release Date: 08/12/2020
Authors: Georganna Hankey
Description: The Benefits of GM Crops
Explicit: No
Carpe Noctem
Release Date: 08/20/2020
Authors: The Professor
Description: "Seize the night". Whether you are trying to take advantage of the quiet hours of the night or simply looking to take a break from life. Join us as we seize the night through conversation.
Explicit: No
Decision Making Skill
Release Date: 09/02/2020
Authors: Subhajit Paul
Description: How to keep calm and make the right choices, seize your moment.
Explicit: No
JW: Treziţi-vă! (gM MP3)
Release Date: 08/04/2021
Authors: Watch Tower Bible & Tract Society of PA
Description: gM MP3
Explicit: No
JW: Treziţi-vă! (gM MP3)
Release Date: 08/04/2021
Authors: Watch Tower Bible & Tract Society of PA
Description: gM MP3
Explicit: No