EPISODE · Aug 8, 2015 · 48 MIN
Episode 64 – Dramatic Editing
from RPG Design Panelcast · host Jason Pitre
Dramatic Editing : Creating the Editing Bay Recorded at Metatopia 2014 Presented by Will Hindmarch How does your design facilitate dramatic editing at the game table? Do you have strict mechanisms that put editing into the hands of the players or their characters through overt metaphors or in-setting magic? Or do you provide procedures and guidelines for collaborating and revising action during play? Dramatic editing at the table allows for players to propose and explore actions without them necessarily making it “on stage” or committing it to “film” and that can be a messy freedom or a beautiful drudge. Let’s look at ways to facilitate what you want to happen at the table. Note that the sound quality is lousy in the first minute of audio, but it gets much better after that point. You can subscribe to us here! RSS Feed iTunes Episode 64: Dramatic Editing Play Now | Play in Popup | Download (213)
What this episode covers
Dramatic Editing : Creating the Editing Bay Recorded at Metatopia 2014 Presented by Will Hindmarch How does your design facilitate dramatic editing at the game table? Do you have strict mechanisms that put editing into the hands of the players or their characters through overt metaphors or in-setting magic? Or do you provide procedures and guidelines for collaborating and revising action during play? Dramatic editing at the table allows for players to propose and explore actions without them necessarily making it “on stage” or committing it to “film” and that can be a messy freedom or a beautiful drudge. Let’s look at ways to facilitate what you want to happen at the table. Note that the sound quality is lousy in the first minute of audio, but it gets much better after that point. You can subscribe to us here! RSS Feed iTunes Episode 64: Dramatic Editing Play Now | Play in Popup | Download (213)
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Episode 64 – Dramatic Editing
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