Owed T' Alex episode artwork

EPISODE · Mar 9, 2026 · 1H 5M

Owed T' Alex

from GURPStalk

Focused on discussing GURPS (Generic Universal RolePlaying System) campaign management, particularly around random encounters and travel mechanics. Pat and Che share their experiences running campaigns, with Che describing his approach to Karameikos where he uses modified D&D encounter tables and implements a 4-hour watch system for travel. They discuss how to handle random encounters, with Pat emphasising the importance of pacing and world-building through encounters rather than simply rolling dice. The conversation also covers how to create NPCs and monsters in GURPS, with both Pat and Che agreeing that starting with a description rather than stats works best.Thanks to Alex... who called in three times.Thanks for listening and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:[email protected]'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/DISCLAIMER & NOTICE:The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.

Focused on discussing GURPS (Generic Universal RolePlaying System) campaign management, particularly around random encounters and travel mechanics. Pat and Che share their experiences running campaigns, with Che describing his approach to Karameikos where he uses modified D&D encounter tables and implements a 4-hour watch system for travel. They discuss how to handle random encounters, with Pat emphasising the importance of pacing and world-building through encounters rather than simply rolling dice. The conversation also covers how to create NPCs and monsters in GURPS, with both Pat and Che agreeing that starting with a description rather than stats works best.Thanks to Alex... who called in three times.Thanks for listening and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:[email protected]'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/DISCLAIMER & NOTICE:The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.

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Owed T' Alex

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This episode was published on March 9, 2026.

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Focused on discussing GURPS (Generic Universal RolePlaying System) campaign management, particularly around random encounters and travel mechanics. Pat and Che share their experiences running campaigns, with Che describing his approach to Karameikos...

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