EPISODE · Feb 23, 2020 · 21 MIN
P59 Bob Cooney's Virtual Reality Deep Dive - Michael Bridgman of MajorMega (Part 2)
from The Being Virtual Podcast - with Bob Cooney · host Bob Cooney
Michael Bridgman is a co-founder of MajorMega, an interactive studio that combines virtual reality with motion and environmental effects to solve motion sickness in VR. Their first product, Hyperdeck, combines multi-sensory effects, full-motion floor and environmental stimulation to create an incredibly thrilling location-based VR attraction in a small footprint. In this episode, Bob will be talking with Michael about their journey and how the Hyperdeck is able to create a level of experience impossible on any other systems. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: What was MajorMega’s thinking when getting into hardware business How did MajorMega learn to invent hardware How MajorMega built their core competency as a media agency How they are planning to use the Hyperdeck for retail activations Did they always envisioned Hyperdeck being multiplayer When they build their first prototype and how long it took to get to the second one How important was it to appear in IAAPA from an entrepreneur’s perspective MajorMega website: https://majormega.com/ The Art of Game Design: A book of lenses by Jesse Schell: https://www.amazon.com/Art-Game-Design-book-lenses-ebook/dp/B00ALUHNX6 About Perlin noise: https://en.wikipedia.org/wiki/Perlin_noise Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP58-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-1-eb0suv
What this episode covers
Michael Bridgman is a co-founder of MajorMega, an interactive studio that combines virtual reality with motion and environmental effects to solve motion sickness in VR. Their first product, Hyperdeck, combines multi-sensory effects, full-motion floor and environmental stimulation to create an incredibly thrilling location-based VR attraction in a small footprint. In this episode, Bob will be talking with Michael about their journey and how the Hyperdeck is able to create a level of experience impossible on any other systems. Let’s dive in! WHAT YOU’LL LEARN FROM THIS EPISODE: What was MajorMega’s thinking when getting into hardware business How did MajorMega learn to invent hardware How MajorMega built their core competency as a media agency How they are planning to use the Hyperdeck for retail activations Did they always envisioned Hyperdeck being multiplayer When they build their first prototype and how long it took to get to the second one How important was it to appear in IAAPA from an entrepreneur’s perspective MajorMega website: https://majormega.com/ The Art of Game Design: A book of lenses by Jesse Schell: https://www.amazon.com/Art-Game-Design-book-lenses-ebook/dp/B00ALUHNX6 About Perlin noise: https://en.wikipedia.org/wiki/Perlin_noise Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP58-Bob-Cooneys-Virtual-Reality-Deep-Dive---Michael-Bridgman-of-MajorMega-Part-1-eb0suv
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P59 Bob Cooney's Virtual Reality Deep Dive - Michael Bridgman of MajorMega (Part 2)
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