Some Tips for New Storytellers episode artwork

EPISODE · Apr 19, 2025 · 24 MIN

Some Tips for New Storytellers

from Mage: The Podcast · host Mage: The Podcast

Adam’s riding solo on this one, and he’s pulling a bundle of helpful tricks and tips out of his Storyteller’s saddlebag—especially for folks just starting out running Mage games. If you’re a veteran, you might hear some familiar ground, but if you’re new to the Storyteller’s seat, this one’s a gold mine.Show Notes 🔍 Mysteries in MageHow to prep, run, and avoid dead-ends in investigative stories using the Three Clue Rule, leads vs. evidence, and flexible scene design. 📉 Failing ForwardWhy a botched roll doesn’t have to mean failure. Let the players move forward with consequences instead of slamming the brakes. 🎲 Let It RideOne roll covers an entire scene—less stress, more fun. A simple rule to keep the tension without constant dice-checking. 🏙️ Portraying Cities with FlavorBring your setting to life! Split the city into districts, add landmarks and “scenic encounter” tables to make your urban Mage game sing. ⏰ Faction ClocksA slick little tool to track what NPC factions are up to, using clocks to show progress and raise stakes in the background. 😈 Villain AdviceThree time-tested tips: Let worthy foes emerge from play Keep villains offscreen and safe until the big showdown Don’t be afraid to let bad guys run away when things go south 📚 Source of InspirationMuch of this wisdom comes from Justin Alexander’s book So You Want To Be A Game Master and his legendary blog The Alexandrian, with Mage-friendly tweaks and examples sprinkled in. 🎧 Related EpisodeMissions, Mysteries, and Magick: Paranormal Investigation in Mage - Using weird ⁠artifacts⁠, team dynamics and investigations that make sense in the World of Darkness.

Adam’s riding solo on this one, and he’s pulling a bundle of helpful tricks and tips out of his Storyteller’s saddlebag—especially for folks just starting out running Mage games. If you’re a veteran, you might hear some familiar ground, but if you’re new to the Storyteller’s seat, this one’s a gold mine.Show Notes 🔍 Mysteries in MageHow to prep, run, and avoid dead-ends in investigative stories using the Three Clue Rule, leads vs. evidence, and flexible scene design. 📉 Failing ForwardWhy a botched roll doesn’t have to mean failure. Let the players move forward with consequences instead of slamming the brakes. 🎲 Let It RideOne roll covers an entire scene—less stress, more fun. A simple rule to keep the tension without constant dice-checking. 🏙️ Portraying Cities with FlavorBring your setting to life! Split the city into districts, add landmarks and “scenic encounter” tables to make your urban Mage game sing. ⏰ Faction ClocksA slick little tool to track what NPC factions are up to, using clocks to show progress and raise stakes in the background. 😈 Villain AdviceThree time-tested tips: Let worthy foes emerge from play Keep villains offscreen and safe until the big showdown Don’t be afraid to let bad guys run away when things go south 📚 Source of InspirationMuch of this wisdom comes from Justin Alexander’s book So You Want To Be A Game Master and his legendary blog The Alexandrian, with Mage-friendly tweaks and examples sprinkled in. 🎧 Related EpisodeMissions, Mysteries, and Magick: Paranormal Investigation in Mage - Using weird ⁠artifacts⁠, team dynamics and investigations that make sense in the World of Darkness.

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Some Tips for New Storytellers

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This episode was published on April 19, 2025.

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Adam’s riding solo on this one, and he’s pulling a bundle of helpful tricks and tips out of his Storyteller’s saddlebag—especially for folks just starting out running Mage games. If you’re a veteran, you might hear some familiar ground, but if...

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