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The event intro starts out like really creepy, and then all of a sudden it gets super fun. Yeah, yeah, so I mean, I picked this for this show. I did all of the sound effects, but they're all just wildly crazy. But if you look, now here's some fun fact.
I'm going to let you in on the Easter egg here, okay? The theme is actually the theme for Starfield. The theme that is in the teaser trailer, which is like the main piece, it's contained within that. It's not the shepherd at the dance club music, because that's what I was going for.
But it's in there. It's in there. So it's relative. You just got to wait for it.
Part of my... If you look really closely into this podcast, there are some like real secrets that you can find. Much like the story matter of the show. Yeah, exactly.
We are hiding details deep into the things that get released or not intentionally released. We're going to talk about leaks today, or at least a major leak that came out, and our thoughts on it, and some other information around that that has been... I don't know. What's the word?
Is there a verb for detective? Detectived. Investigating. Investigated by the people of the internet.
But we need to introduce ourselves. It's been almost six months since we've done an episode of the show, but with a potential E3 reveal of Starfield coming out, we don't know for sure, but looks like it might be a thing that we're getting close to. It looks like we're going to have to start ramping up episodes of the show. So very soon, this might become a weekly podcast.
And I hope you guys choose it for your source for any of the lore that we discover underneath Starfield, whatever that might be. But also news and perceptions about the game and all that kind of stuff. So we're going to be here for a while for you guys. I am your host, Tom, or Robots, and this is Dave Chaffins from the internet.
Dave, how are you doing? I'm doing well. You told me that you would introduce me by that title from pretty much here on out. You told me that a while back.
That's because you're famous on the internet. I'm Dave Chaffins. You're the internet from Dave Chaffins. Yeah.
I was born there. Much like Tron. Much like Tron. I'm not Flynn.
I'm much like Tron. Are you... Okay. Are you a digital being at this point?
I wouldn't say I'm a fully evolved Digimon, but I'm close. Okay. I'm very close. Yeah, yeah.
He starts out as a Chaffins, and then he evolves into a Dave Chaffins, and then he evolves into who knows what comes next. Sir David Chaffins. Sir David Chaffins is his final form. Oh, man.
So I have to stretch because Twitch re-deemed that. Okay, so I'm stretched out. I'm ready to go. Dave, what are we talking about today?
What are we going to discuss? Elder Scrolls. Elder, the eldest of Scrolls. You asked me that on both the Fallout and Starfield podcasts that we do, and I always say Elder Scrolls because I don't talk about Elder Scrolls, but I could.
You could. You could. We're going to be talking about some leaks. We're just going to be...
Yeah, some leaks. I'm just going to put this up here for everybody who is currently watching us live at twitch.tv slash Robots Radio where we do the show. And if you aren't watching live, I will include the link in the show notes for you to check this out as well. But we'll do our best to describe for your ears to make them work like eyes.
So here we go. Podcast image on. There we go. So this is the big leak that supposedly came out a number of days ago now.
It's been a few days. And in it, you can see, and this is the full white version, but the actual top portion of that where you don't see any of the drawings and things is actually transparent. So it depends on the background it's on, which means that this image had been edited a little bit in order for transparency. If you going from left to right at the bottom left, there is what appears to be an image of a planetary thing or space station or something, some sort of sketch of a building.
All of this is done with what looks like pen-like sketches. And then two potential moons or planets in the background, one that is shaded yellowish and one that is shaded reddish. Then at the top left, you have a little bit of text written in kind of a cursive handwriting. To the right of that, there are what appears to be starships, sketches of different kinds of ships that look very boat-like, I would say.
And then there is what appears to be a seam that runs down the middle as if this is part of like a notebook or something with the number 7453. I'm sorry, 74573 and then fades from there. It looks like it might be a dot four or something else that goes on after that. And then some writing that says gravitation something.
And then what looks like a watch with some circular HUD type objects. And then to the right of that, we have what appears to be a gravitational loop between two objects with like what looks like an infinity kind of shape between them. And that runs off the edge of the page. Like an ellipse.
Like an ellipse, yeah. So that's what we've got. Then we've got Tres and Chat says new Microsoft watch. Potentially.
Dude, wouldn't that be cool if there was a watch in the game that was like a Pip-Boy that worked like a Pip-Boy that was a watch and then you could buy one? I mean, that would be cool. The thing that I see when I look at it is there's a, it's like a Castlevania castle in the bottom right corner. Yeah.
And you got a castle with the moon. Yeah, I'm going to make this bigger and then you kind of see it. Okay. That's what I get.
But it definitely is probably like a space station of some sort, I guess. Yeah. I don't know. Or a, like I've been watching a lot of the Expanse lately and the way the ships on that show land, they land down on their butts, kind of like the Elon Musk rockets, right?
Yeah, yeah, yeah. So it could be a ship that landed and standing on a planet or something. Or it could just be a building. Isn't Expanse like so good?
Isn't it so good? I just finished all five seasons last night. I just finished the last episode. I haven't watched the fifth season, but the one that Amazon did where they're on the colony planet was like some of the best TV.
That was great. It was great. Yeah. I love that show.
So since this image has come out, there has been a lot of investigation. Gundry asks where is the pic from? That's a good question. So this pic was just kind of showed up on the internet.
Somebody said they had found it among some files that looked like they were part of Bethesda's CDN. Is that the right? I'm going to mess up some of the terminology here. But when you look at the where the picture came from, the actual file data, it shows that it was housed on the same server and in the same folder as Bethesda uses from the server that they host all their images in.
And people have done a comparison here of some of the other images on Bethesda.net and some of the other images for Elder Scrolls and Elder Scrolls Online and Fallout 76 and these kinds of things. And they all have very, very similar file structure. And you can tell where they're all hosted if you look in the metadata. And this is hosted on a similar, on basically the same platform.
So if this is a fake, then somebody did a really good job to make sure that that metadata looked like it came from Bethesda specifically. And I don't know enough. I'm not an internet engineer to know if that part of it can be faked. I don't know if you know more about that than I do, Dave.
No, I don't. I don't know more about that. I don't know more about that than you do. No, data.
You know, let's talk about network security. This is just a network security podcast. Like, there's no way, there's no way somebody hacked into their server where they're hosting all their images, implanted it, and then removed it from there. Like, that didn't happen.
So that lends some credence to it. But there is some other evidence that kind of makes it seem like maybe not so some artwork to a project that eventually gets used in a document like this, that could totally be a thing. Or, you know, now that I'm looking at it, you know, I've looked at it earlier today, I'm looking at it again. I'm starting to think that maybe this is not concept art, but it's like something that you see in game.
Like when, it's like in Uncharted, you see like maps and old like drawings of things. And maybe this is like some of the, like an asset from the game where it's like, okay, this is like a journal of like, okay, because they have to explain how they got the space flight, you know. Yeah, oh yeah. In order to start, like in the beginning of Fallout, they're like, hey, there was a war, it was a nuclear war, everyone's dead, we made vaults.
That's where you start. Like here, it's not just they're gonna drop you off at the ship. Like they've got to kind of explain that. I mean, it's the same thing for Mass Effect.
They spend, you know, the beginning of the first game being like, hey, this is how all this works. I feel like this has got to be a part of that. Because the watch, the thing about it is, the watch looks too good. It looks too good.
Right, well, the watch comes from another source as well. So we're gonna talk about that too. But what about this lot here? In the two main Bethesda properties that this team works on, Fallout and Elder Scrolls, there are documents in the game.
In Fallout, they come as holotapes and they come as, you know, terminal entries. In Elder Scrolls, they're pages. They're pages of books and documents and things that you get. What if this, like you're saying, is the kind of thing that shows up in a document that you can access?
And so like, let's say you find a crashed spaceship somewhere and you check the pilot logs and things like that. And then you look in the pilot's quarters and he has a diary next to him. And this is maybe an entry in that diary where the pilot's been sketching things that he's seen as he's traveled or things that he works on because he's an engineer, things like that. That would make sense.
And in order to do a lot of that kind of content, you would need a lot of artistry around sketches for those kinds of things. So why not purchase the rights to use these things from artists who already do this work, whether they work in your studio or not? You know, just, hey, can we purchase this sketch that you did for, you know, $10, $20, $50, whatever it costs that the artist is selling it for. And that's a much faster way to get that kind of content and to make it look like it's all drawn by different hands rather than just a single artist team.
Yeah, I don't know. I don't know. That's a good question because it's like what? It goes back to like what kind of resources is Bethesda using for this?
So my feeling is it's like all hands on deck. I mean, this is kind of big picture here. But, you know, it's like they're having Maryland. They're having probably their Montreal studio.
They're having Austin. I know they got to be having Dallas because whatever they're doing with Dallas, like all hands on deck for Starfield. And I mean that comes with its own team of art team that comes with its own connections. I'm curious if they are actually paying anyone outside to do like to contract artwork rather than having people in-house do it.
I think, yeah, I don't see why not, why they couldn't do both. I think that both things could be possible. In fact, if they were using the seeking art from external sources during the design phase of the game, which would point back to that 2013 connection to the first Starship picture, then that would make sense because maybe before they even commit their artists to doing work, they're doing research by just looking up other stuff that's out there. You know, one of the one of the design studios I work for, the marketing agencies, this was part of the process they would go through for their designers would put together a like a design board full of inspiration.
And so they would search the Internet for inspiration for these things. And then if something if one of those things was something that they were just like, this looks great, why would we recreate it and steal somebody's work? Especially if it's a company like Bethesda that's trying to be up and up with everything. They're a big company.
They don't want to get sued. They get sued by a lot of people about stupid crap, you know. Why not just spend the $10 or $50 or whatever it is to purchase the ability to use that artwork if they want to use it, you know? Plus then they also have their own team working on stuff.
So let's talk about the watch. Here we go. This is an image by an artist in Sweden. I haven't found his name yet, but according to the Internet, these are sketches by an artist in Sweden.
And you'll see that the sketch here circled in the red lines looks a lot like a watch that shows up in, in fact, it is the watch, just without the UI details on the face of the watch. And along with this, there are a number of other angles to very similar watches, other sketch designs for variations on that watch. And then down here at the bottom, complete other designs for other watches that look a little bit more rectangular or square, things like this. Like this was a, you know, came from this artist's sketchbook.
So again, another external source for this. I'll go back to the original image, though, because what that one doesn't have is the details on the face of the watch. And those details on the face of the watch are very, are very, very similar to the UI from the previously leaked images that we saw on the bottom left side of the screen that showed what looked like amounts of oxygen or health or a compass. You know, it looked very similar to those.
So if somebody actually edited this, in either case, someone either intentionally who works in the studio edited that onto the watch to make it look like this is your display. And so it works like a Pip-Boy, but it's a watch, which makes more sense in the real world than a Pip-Boy because everybody who's tried on one of those Pip-Boy things, they're heavy and, you know, they're encumbering. Yeah, everyone who bought the Fallout 4 collector's edition that was like, I'm going to wear this Pip-Boy every time I play it, never wore it after a month. Right, because they were uncomfortable.
They're big and uncomfortable and unwieldy. But like everybody wears watches and we use smartwatches now, so why not extrapolate that in the future? We know that Starfield is based around a more realistic kind of simulation. They've talked a lot about that.
So it would make sense if you had a personal device that you were connected into all the time. Why not put that on a watch? We already do it. And to have that connected to another device like your phone, like on the Expanse, they have those personal data pads that they use for everything.
Like if you had one on your wrist, you wouldn't be able to drop it when you were in space because it was attached to your wrist. Like, it kind of looks like, okay, first of all, it reminds me of 2002, the similar film Clockstoppers. I don't remember this film. What is this film?
Oh, 2002 Clockstoppers was a film about a team of teens that got together and essentially were trying to stop bad things from happening. They had the clocks that would slow down time. And so when you slow down time, everything around them would move very slow, but they appeared to be moving very fast. Right.
And that's what this reminds me of. Now, on a more serious-ish note, the thing that I think is interesting about this watch is the distressing. Like there's some, if you look at it, it's almost like there's like some colors, almost watercolor, I would say, added to the bottom. The watch face is whatever.
Or shadows, yeah. It's not even that. It's like the red around the edge. There's the yellow on the inside.
And those are mirrored in the moon over there as like, you know, this like complete piece that leads me to believe that this isn't concept art because in concept art, like you're not adding in that level of detail if you're just having sketches of the thing on the other, like, this seems like something from the game. It seems like there's a lot of detail like here put into it. Yeah. Not necessarily to make it look good, but to make it look like this is somebody's notebook.
Right. Right. You know? Yeah.
Even the text, the handwriting on it looks like it's all kind of faded and rubbed off. The handwriting on this other side, and this is another detail that we want to go over here, says something like a surface that is something it has no, doesn't have any something. And that's about all I can tell from it. But the handwriting matches the handwriting on the other side, which is gravitation something, something.
And they've added some other little things like numbers underneath one of the one of the boat-like looking spaceships that say 745.3 something dot 4, which is the same number. It's the 74573.4 that appears as if it's printed on along what appears to be like a seam in between the pages, which makes sense. Seems very intentional, right? And then at the bottom right here, you have this image, the ellipsis, this, what looks like an orbital pattern between One of these little things on this page, and they're gonna do like we do and dissect them all, without ever really gaining any real substantial knowledge about the game.
So this image would work great, let's just let it go. Yeah, I see what you're saying, you know, but I have an extensive zero years of marketing experience, whereas, you know, you may have a few more, I'm not sure. I have a few more than zero, yes. A few more than zero, yeah.
I don't know, I don't see how, I don't think that leaks are intentional. I think that, and that's why it's like, you feel bad, like, some leaks are bigger than others, I don't know, like, and so some are intentional, maybe some are unintentional, at that point, like, I mean, if we look back at big video game leaks, like, Ubisoft is making a Mario Rabbids tactical strategy game. Who saw that coming? Nobody saw that coming unless you got the leaks, which told you months before that happened that that was a thing, and then nobody was as surprised.
But I mean, that's a pretty surprising thing to announce and be like, hey, we're making a, like, very much a Mario game with the Rabbids characters and it plays like XCOM. Like, a year before that was released, that would have been, like, a hilarious thing you'd have been laughed out the door. That would be like, no, that's ridiculous. Right, so that's the thing you invent when you're in fifth grade and they're like, invent something.
And you're like, well, I'm gonna invent a video game that has Mario and the Rabbids, and they're gonna play, like, my game my dad plays, XCOM, and shoot at bad guys. And you're just like, what? No. Yes.
Yeah, yeah. All right, well, that's all the details on this specific image that I have to go over. But we have some other information about a copyright that was filed and we'll get into that after the break because we want to talk to you guys and tell you how awesome you are. I need to come up with more reasons to use our sound effects.
We have more. We do have more. I was gonna use the news one, but then I forgot and we didn't hit it, so. Do it when we come back.
That's the single after the break. Yeah, that's what we'll use. But this is the middle of the show. This is the part where we get to say thank you for listening.
You guys are awesome. Thank you, everybody, for listening to the show. I hope you decide to keep coming back because this will be your source for all the information we can possibly get about Starfield from this point forward. And Dave and I are very excited about the game.
We hope that we're gonna get the leaks and things that, you know, that this means that we're getting a reveal at E3 and eventually a release this year because that would be phenomenal. We would absolutely love that. So, but we do need your help in order to make sure that this show is a success, so please, please, please, if you have friends that enjoy Bethesda games, if you're playing Fallout and you like to listen to us on the Fallout Hub, or if you're playing Elder Scrolls, even though Dave talks as if he's gonna talk about Elder Scrolls and never does, but I talk about Elder Scrolls on the Elder Scrolls Lorecast. If you like any of these other games, and you have friends that play these games, let them know about the Starfield Lorecast, please, please, please.
It would help us a ton. The only way that these shows become successful is because of you guys, and so we really, really do appreciate the help. So thank you so much for all of that. Let's move on to more news.
Are you interested in keeping up with all the latest gaming news, but you're just too busy? Well, I've got the podcast for you. The Robots Radio Show is a daily gaming news show where I bring you, in a quick format, all the top news about video games, nerd culture, and even the best deals. You can find the Robots Radio Show on Spotify and Apple and all the different podcatchers, and you can join me live, twitch.tv slash Robots Radio, at around noon Eastern every day.
Come talk about game stuff with me. Again, that's the Robots Radio Show, available everywhere. On the night of June 10th, 2018, Bethesda gave us a glimpse at their new space-based RPG. Ever since then, we've been piecing together information in a series that we call StarClews.
So we have another StarClew here. There was a copyright filed for Starfield that points also to a potential release date. This copyright is for 2021. And the information around copyrights goes like this.
If a copyright is put into a year, then that means that the person filing the copyright, or the business, intends for something to be published with that copyright within that year. So the first thing that this points to is, oh good, we're gonna get an actual game release in 2021, right? Which would point to the whole Bethesda going to E3, talking about Starfield, game coming out in the fall. Or early winter, like December 30th, I believe, something like that kind of thing.
What do you think, Dave? Do you think that this is a thing? I mean, there is a copyright now. Or does it mean just something like, they're gonna put out, like, a book of, like, developing Starfield before the actual game releases?
I mean, I have, you know, we'll get into, like, the what we think all of this means and kind of, like, you know, center ourselves. Because I feel like towards the end of the show, we need to, like, center ourselves and, like, we'll get a path for everybody forward, you know, of, like, the speculation and stuff. But on this specific thing, if you're putting a copyright on something and you go play any game, and you look at the copyright on a game even from, you know, whatever year, it's always gonna be the year that it released. You're not gonna put a copyright on something that doesn't have anything, like, any kind of content with it.
You're not gonna release a development book. You know, this is not, I mean, I guess they could make some Funko Pops or something beforehand. It does happen. Like, we do get leaks from, like, Funko Pops.
Like, Game of Thrones was, uh, was the ending with Bran being the king. Oh God, spoilers if you haven't watched Game of Thrones yet. It's not even, just ignore that last one. Just ignore that last one.
Don't even watch the last two seasons. It's not even worth it. Um, but that, and that was leaked on a Funko Pop. Yeah, so maybe it's that.
But here's, here's the image on the screen. And for our listeners, it says ZeniMax.com, Starfield, trademark, in development, copyright 2021 Bethesda Studios LLC, a ZeniMax Media company. Starfield and its logos are registered trademarks or trademarks of ZeniMax Media Incorporated in the U.S. and or other countries, all rights reserved.
So this is an official copyright. This is, this has been actually submitted and exists now and is a real thing. So now the other side of this is that it may signal intentionality to release in 2021. But whether that's actually fall through is, like, they could still delay it.
I, so I don't think they're gonna delay it. And here, and here's why. I think that, I think that they are gonna, here's, here's my bet. They're gonna release it, or not release it, but announce it at E3.
It's gonna be released sometime in the fall. Every single Bethesda studio is working on this. Even the Fallout 76 studio. They're working on this.
They're, like, everybody, like, it's all hands on deck to get this game out. Because this has been in development for years and years and years. And they're trying to finish off this product that they have, have done most of the work of solo. And now they're going into the Microsoft era where they are owned by them and have the funding and can actually, like, Change how they're thinking about the products and look into Elder, like, think about all their series holistically with more money in mind.
And I think that they want this out the door because this is kind of like the last thing that, like, in their heads that Bethesda independently does. Right. And they want to move on from that. Right.
Yeah, I agree. I think that that all of this signals that there is intentionality to get it out this year. And, you know, being that we are, this is May 11th that we are recording this. So we have six plus months left in the year, six months and like three weeks left in the year.
So that most studios, six, five, six months before release of a game are in the final phases of making sure that the game is polished and that all the bugs are squashed. All the content is there. All the, all the quests, all the assets, all the voiceover, all of that stuff by this point in the, in the game would be complete. And they would just be at a point where they are squashing bugs and making it run, you know, you know, 10% faster than it was before and making sure that there's no glitches when you get in your space chute or your space chute.
When you get in your space suit. That's the thing. That is a new thing. We just discovered a new thing.
We just discovered a It gives them the typical ramping up over the next X amount of months before the game releases and really, you know, building the marketing for it. I'm very much on the same page as you with all that. I think there's going to be some different things with the reveal at E3. They're going to have to convey how this game plays because they haven't had to do that with Fallout.
They don't have to do that with Elder Scrolls because everybody's played Elder Scrolls and Fallout. They know how that like, I mean, mechanically Fallout 4 has some changes from 3 and New Vegas, but you understand the basic layout. Same thing for Oblivion to Skyrim. Like you understand how those games work.
How, like they're going to have to explain and dig into detail about what this game is because, and like, how do you do that in an all-digital event? Like, how do you... Uh, well, you do what you do. You have somebody, you have Todd Howard or whoever pick up a controller and play it.
And then they run around and they do things and they show you different clips of different things. Just like they would have on the previous shows highlighted different aspects that were different from previous games because most of the time they did that. So like, if you go all the way back to the Skyrim reveal, they're like, Hey, it's a runaround in Skyrim instead of in Cyrodiil, but check this out. There are dragon shouts.
And you're like, oh, that's really cool. And you can wield a weapon in both hands. Oh, that's really cool. Like that's the stuff they pointed out that was different.
So I think we'll do something very similar. Um, we know it's the same game engine. We know it's probably going to be a first person game. Um, like they're gonna show you running around, but then they're going to be like, but check this out.
You can build a spaceship. You can launch it. You can plan a trajectory to another planet or, you know, the conversation system works like this. So there should be foundation.
It's still foundationally going to be similar to the other games. It's just going to be, I'm guessing, have a lot of new systems that we haven't seen before because it's a completely different setting and it's, like I said, the biggest technological leap that they've made since like Morrowind. Right. I, they're going to have a hard time of how they're going to put that out there for people to like get it.
Because like normally at these big conventions, you you're a journalist, you go behind closed doors to look at stuff. Anything that's like coming out like that year, like when they do, um, Oh, I forgot what that was. Like for like a big Bethesda game they're gonna have people play Doom Eternal the last time they had like an in-person show and they played a ton of Doom Eternal had a lot to talk about, but this one where it's all digital, not a lot of people are like, how do you function with that? Like I had this wild idea of something they might try.
If you want to drive, because I think this is coming out on all the systems, I think this is they've spent years making this game. It's going to come out. And we've seen that like Psychonauts 2 isn't out yet. It's being made by Double Fine.
They're a Microsoft owned studio. That's coming out on PlayStation because they had a fig campaign, which is like a Kickstarter-esque thing for the PlayStation version. So they're making a game under an Xbox studio. It's coming out on PlayStation.
And same thing for InXile's Wasteland 3. That's on PlayStation as well. So my, my thought is, okay, what can we do? How can we like reward or necessarily say, okay, our future is with Xbox, like as Bethesda.
I think that GamePass owners are going to be able to get a small demo of Starfield. They didn't date, they announced. You think they'll just download like a 15 gig, like here's the first hour of the game. Or like, here's like, it seems like there's a lot of space stations.
That's one thing that's confirmed. And there will be a space. I have seen a space station with my eyes. And I think that, I think that it's going to be something like that where it's like, here is a demo.
It's going to be free for Xbox GamePass owners. Right. And they did that. They did much the similar thing.
And it gave me, it gave me the idea because they just released Resident Evil 8 and that had an exclusive PlayStation, PlayStation 5 demo that maybe lasted 15 or 30 minutes. Like depending on your, if you just walked around and you're like, Oh, look at like, you know, look at this like gold can on the floor. Isn't that cool? I think that they're going to do something like that.
Even if it was just like a, here's the character creator. And now you can walk around your introductory spaceship or station or whatever. Yeah, that would be awesome. Also because the Microsoft stuff was wrapped up a few months ago.
That might give them enough time to package that up into a, a demo release because it takes a few months to take a chunk of a game and you know, section it off for a demo. Like that takes a part of the team really focusing and being able to do that. So, right. Yeah.
That could be a thing. That would be really cool. I would, I would communicate a little bit, a little bit, a little bit of poop, but yeah. They have to communicate that they are, because the game is a lot of people, a lot of people, a lot of like big industry insiders and stuff, industry insiders, like put in quotation marks, um, are being like, this is going to be an Xbox exclusive.
And I don't, I think that it's going to be like a game on game pass. It comes day and date and PlayStation owners and people that want to actually buy the game are going to pay the, what is it? 70 bucks now the games are charging. Like you, you want to come to the Starfield party?
You just got to pay the price and you're there. Um, and this will probably be the last, uh, you know, this may be the last like game that Bethesda puts out on on the PlayStation ecosystem or whatever that may be. Yeah. There's the, the other one, Deathloop.
That's definitely gonna be. Well, Deathloop and Ghostwire Tokyo are PlayStation exclusive. Right. So they have to be potentially, potentially unless we get Game Pass on PlayStation, which I think would be awesome.
I mean, I'm interested in what they're going to do with Elder Scrolls Fallout. I feel like it's a no brainer to make it Xbox and PC exclusive of essentially saying, okay, this is our, this is our flagship. We're going to move this forward. Um, I, that makes a ton of sense.
Um, when you spend so much time with development Starfield though, when you've already like, I mean, you put a good amount of resources already of, of like making a PlayStation version. Like game development is, is not like, I'm going to make a game and then decide at the very end who I'm going to send this to. Right. No, right.
That's not how that works. You've been working on it. You've been queuing it. You've been fixing bugs.
You've been, yeah, for every single version. This is something we talked about on cyberpunk lorecast. They even have in the show notes where they, you know, like the Stadia version gets updates, individual unique updates, which like, even that, how much like, isn't it just running like a PC version on a server? No, it has a very specific addition just for Stadia, which is kind of like, man, every time you splinter out to a new platform, that's just more development.
Right. So I think, I think though, if you, with having that release idea, they got to have something for Xbox people where it's saying, okay, you have chosen to be a part of like the people that already have a series S or X or that's the next gen version, right? I get confused. Okay.
Cause there's Xbox one, Xbox one S one Xbox one X. Yes. That's cool. That's the joke.
It's very confusing. It's very confusing. So people that already have that, they want to be able to reward like, and be like, you're, you're in this ecosystem. You're going to get Bethesda games and this is going to be the place to play it.
I think a demo makes the most sense. Yeah. I think that's a great idea. I would love, I would love for that to exist.
Um, so Bethesda, I know you're listening. Let's get a demo. Let's get a demo. I'd also love to hear our listeners thoughts on this.
Uh, join us on the robots radio discord. There are already over 1400 people on the discord. There is a channel specifically for the Starfield forecast. We'd love to hear your thoughts on these leaks and any other information you have, especially if you've got information that we haven't talked about.
That's brand new. We'd love to call you out on a future episode of the show and say, Hey, so-and-so pointed this out to us. This is a really cool thing we have to talk about. But just in general, like, what are you expecting for the game?
Like, where do you want this to go? Do you think it's gonna be out this year? And what are your thoughts on that? Um, but anyway, thanks everybody for tuning in.
I think that's all we got for this episode. We'll be back. I have I do pretty much almost all of the Lorecast type podcasts on the internet. There are some that I don't do, but chances are if it has Lorecast in the title, I do it.
That includes Fallout, Elder Scrolls, Cyberpunk, Dungeons & Dragons, Starfield now, Mass Effect, and soon The Witcher. That'll be a new one coming out this summer. So, yeah, go check those out. They're a lot of fun.
I do them with different co-hosts, and we talk about the lore of all these different games. It's a fun time. And informative. So thanks for tuning in, everybody.
We will see you next time on the Starfield Lorecast. We should be back sometime in the next week or two with the next episode. And until then, stay safe. Don't go in your spacesuit without your space helmet.
Yeah, yeah, yeah. Did you have something else to say? Just, you know, don't let the good Lord shoot you where the pit in facts puts you. Thanks for listening to the podcast.
We hope that you enjoyed this show. Please share it. Tell a friend and review on iTunes or other services. Damon and Tom excited for Starfield.
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