SUPER MARIO BROS. (1993) | Never Deserved The Hate (Low) episode artwork

EPISODE · Jun 26, 2026 · 27 MIN

SUPER MARIO BROS. (1993) | Never Deserved The Hate (Low)

from Movie HighLow · host Movie HighLow

On this week's Movie HighLow, we went Low on Super Mario Bros., but with a pretty major asterisk: this movie never deserved the hate it got. We won't argue that Super Mario Bros. (1993) is a great adaptation, or that it cleanly captures the spirit of the Nintendo games, or that the story makes sense in any normal way. It is messy, compromised, weird, overdesigned, and occasionally completely insane. But that is also what makes it so much fun to watch.  In 1993, Mario did not really have a movie-ready story. He had a brother, a princess, a turtle monster, coins, pipes, mushrooms, Goombas, and a lot of jumping. So directors Annabel Jankel and Rocky Morton had to invent a live-action movie from a video game that was basically pure iconography. What they invented is bonkers, but it is also far more creative than people give it credit for. Main Discussion In this episode, we revisit Super Mario Bros., starring Bob Hoskins as Mario Mario, John Leguizamo as Luigi Mario, Samantha Mathis as Princess Daisy, and Dennis Hopper as King Koopa. The movie was a box office disaster, got hammered by critics, and became the go-to example for why live-action video game movies were supposedly doomed. But watching it now, the story is a lot more complicated than that. The first big argument we make is that the usual complaint against this movie, that it is too different from the games, does not totally hold up. Different from what, exactly? By 1993, Super Mario Bros. was a beloved franchise, but it was not some dense cinematic mythology. There was not a sacred three-act Mario text waiting to be adapted. The movie takes the basic material and turns it into a parallel-universe dinosaur dystopia where a meteor split reality in two, mammals evolved in our world, reptiles evolved in Dinohattan, and a missing meteorite shard could merge both dimensions. That is not faithful in a literal sense, but it is an actual idea. Honestly, Super Mario Bros. was doing the multiverse before the multiverse became every studio’s favorite emergency button. Dinohattan is basically Jurassic New York, and the movie’s weirdness is part of what makes it interesting. It is not the Mushroom Kingdom from the games, but it has its own grimy, steampunk, fungus-covered personality. We talk a lot about the Blade Runner comparisons, but what stood out on this rewatch was how much the movie also feels like it is chasing the shadow of Tim Burton’s Batman. It takes something bright, silly, and childish, then tries to make it darker, stranger, and more adult. That approach clearly did not work for everyone, but we have a lot of affection for it. Kids’ movies in the ’80s and early ’90s were just different. They were allowed to be creepy, gross, inappropriate, and occasionally traumatizing. Super Mario Bros. fits right into that era alongside things like Teenage Mutant Ninja Turtles, Who Framed Roger Rabbit, Batman, and The NeverEnding Story. The movie has strippers, fascist cops, fungus rebellion, de-evolution machines, and Goombas with tiny heads and giant bodies. Is that a weird fit for Mario? Absolutely. Is it boring? Not even for a minute.  We also give the movie credit for how many game references it actually does work in. The rocket boots turn Mario’s jumping into something that can function in live action. Big Bertha becomes a human version of the giant red fish. The Shy Guy influence shows up in the masked construction-site goons. The flamethrowers nod toward the fire flower. The fungus becomes a strange version of the Mushroom Kingdom. Even the idea of the king being transformed into fungus feels like it has roots in Super Mario Bros. 3, where kings are magically turned into other creatures. The movie is not accurate, but it is not careless. The casting is another place where the movie works better than its reputation. Bob Hoskins and John Leguizamo actually have a believable older brother / younger brother rhythm. Hoskins has that gruff, working-class warmth, and Leguizamo gives Luigi an earnest romantic energy that makes the Daisy storyline work better than it probably should. We talk about how the movie shifts the romantic focus from Mario to Luigi, which is technically a departure from the games, but it makes sense for this version. Luigi is younger and more openly swept up in the adventure. And then there is Dennis Hopper as King Koopa, who is operating on his own frequency the entire time. He is not a giant turtle monster, but he is slimy, vain, germophobic, reptilian, and weirdly charismatic. There is a little Jack Nicholson Joker energy in the performance, especially in the way he treats villainy like a campaign speech. The mud bath, the “monkey” obsession, the de-evolution chamber, Iggy and Spike, the Goombas, all of it is ridiculous, but it gives the movie texture. Key Debates & Takeaways The real debate of this episode is whether the things people call LOWS are actually the movie’s HIGHS. The darkness, the weirdness, the bizarre production design, the loose relationship to the games, these are the same things that make Super Mario Bros. (1993) worth revisiting. We'd rather watch a failed movie with imagination than a safe movie with no pulse. That said, we do get into the real lows. The opening animation feels weak for a movie based on a video game. There is a lot of obvious ADR, with lines stuffed into wide shots and reaction shots to patch the story together. Some studio edits are painfully visible, especially around the de-evolution scenes. Toad getting set on fire feels mean in a way the movie does not really need. “Hail Koopa” is probably a little too blunt. And the ending is rushed, with Koopa’s final dinosaur form looking especially rough. The biggest low, emotionally, is that we never got the sequel. The cliffhanger with Daisy coming back in full commando mode is cheesy, but we'd have absolutely shown up for Super Mario Bros. 2. That is the strange legacy of this movie. It is not a great Mario movie, but it is a fascinating one. It is messy, creative, creepy, funny, and way more memorable than its reputation suggests. Topics Discussed Super Mario Bros. 1993 review Bob Hoskins as Mario Mario John Leguizamo as Luigi Mario Dennis Hopper as King Koopa Samantha Mathis as Princess Daisy Annabel Jankel and Rocky Morton Super Mario Bros. live-action adaptation Why Super Mario Bros. was hated Super Mario Bros. movie box office flop Dinohattan and Jurassic New York Super Mario Bros. multiverse story Super Mario Bros. video game references Rocket boots and Mario jumping Big Bertha and the Shy Guys Goombas practical effects King Koopa de-evolution chamber Tim Burton Batman influence Blade Runner influence on Dinohattan “Trust the fungus” Super Mario Bros. sequel that never happened 🎧 Listen & Subscribe: Apple Podcasts: https://podcasts.apple.com/us/podcast/movie-highlow/id1494972813 Spotify: https://open.spotify.com/show/5F6GMoqeJcahbZtk592a9a 📲 Follow Movie HighLow: Instagram: https://www.instagram.com/moviehighlow

On this week's Movie HighLow, we went Low on Super Mario Bros., but with a pretty major asterisk: this movie never deserved the hate it got. We won't argue that Super Mario Bros. (1993) is a great adaptation, or that it cleanly captures the spirit of the Nintendo games, or that the story makes sense in any normal way. It is messy, compromised, weird, overdesigned, and occasionally completely insane. But that is also what makes it so much fun to watch.  In 1993, Mario did not really have a movie-ready story. He had a brother, a princess, a turtle monster, coins, pipes, mushrooms, Goombas, and a lot of jumping. So directors Annabel Jankel and Rocky Morton had to invent a live-action movie from a video game that was basically pure iconography. What they invented is bonkers, but it is also far more creative than people give it credit for. Main Discussion In this episode, we revisit Super Mario Bros., starring Bob Hoskins as Mario Mario, John Leguizamo as Luigi Mario, Samantha Mathis as Princess Daisy, and Dennis Hopper as King Koopa. The movie was a box office disaster, got hammered by critics, and became the go-to example for why live-action video game movies were supposedly doomed. But watching it now, the story is a lot more complicated than that. The first big argument we make is that the usual complaint against this movie, that it is too different from the games, does not totally hold up. Different from what, exactly? By 1993, Super Mario Bros. was a beloved franchise, but it was not some dense cinematic mythology. There was not a sacred three-act Mario text waiting to be adapted. The movie takes the basic material and turns it into a parallel-universe dinosaur dystopia where a meteor split reality in two, mammals evolved in our world, reptiles evolved in Dinohattan, and a missing meteorite shard could merge both dimensions. That is not faithful in a literal sense, but it is an actual idea. Honestly, Super Mario Bros. was doing the multiverse before the multiverse became every studio’s favorite emergency button. Dinohattan is basically Jurassic New York, and the movie’s weirdness is part of what makes it interesting. It is not the Mushroom Kingdom from the games, but it has its own grimy, steampunk, fungus-covered personality. We talk a lot about the Blade Runner comparisons, but what stood out on this rewatch was how much the movie also feels like it is chasing the shadow of Tim Burton’s Batman. It takes something bright, silly, and childish, then tries to make it darker, stranger, and more adult. That approach clearly did not work for everyone, but we have a lot of affection for it. Kids’ movies in the ’80s and early ’90s were just different. They were allowed to be creepy, gross, inappropriate, and occasionally traumatizing. Super Mario Bros. fits right into that era alongside things like Teenage Mutant Ninja Turtles, Who Framed Roger Rabbit, Batman, and The NeverEnding Story. The movie has strippers, fascist cops, fungus rebellion, de-evolution machines, and Goombas with tiny heads and giant bodies. Is that a weird fit for Mario? Absolutely. Is it boring? Not even for a minute.  We also give the movie credit for how many game references it actually does work in. The rocket boots turn Mario’s jumping into something that can function in live action. Big Bertha becomes a human version of the giant red fish. The Shy Guy influence shows up in the masked construction-site goons. The flamethrowers nod toward the fire flower. The fungus becomes a strange version of the Mushroom Kingdom. Even the idea of the king being transformed into fungus feels like it has roots in Super Mario Bros. 3, where kings are magically turned into other creatures. The movie is not accurate, but it is not careless. The casting is another place where the movie works better than its reputation. Bob Hoskins and John Leguizamo actually have a believable older brother / younger brother rhythm. Hoskins has that gruff, working-class warmth, and Le

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The Pod and the Pendulum Mike Snoonian The Pod and The Pendulum is a new horror movie podcast covering every movie in every franchise. From heavy hitters like Friday the 13th, to the direct-to-video titles like Subspecies, we’ve got you covered. We feature guests on every show in order to discuss their love of movies like The Blair Witch Project, Scream, Alien, A Nightmare on Elm Street, Jaws, Halloween, The Conjuring, and many more. Support the show and become a patron today at www.patreon.com/podandthependulum and get access to exclusive bonus content. Tweet us at @podandpendulumEmail us at [email protected] a patron and receive bonus shows for as little as $2 a month at https://www.patreon.com/podandthependulum Explicit Cast-A-Role: A Movie Podcast Cast-a-role A movie podcast that has absolutely nothing to do with cooking. Three friends take some of cinema’s much loved (or unloved) films and, for better or worse, stir in a different cast (it’s usually worse). A must listen for film and comedy fans alike.Cast-A-Role is filled with delicious humour, bad language, dubious opinions, and delectable movie trivia. Explicit Random Movie Generator with David Earl and David Edwards David Earl David Edwards loves talking about films. David Earl loves listening to David Edwards talk. In this podcast they both get to do what they enjoy.If you would like to receive this podcast earlier or listen along to a movie with us then pop over to patreon.com/davidearlThank you! Hosted on Acast. See acast.com/privacy for more information. Explicit The Midnight Cinema Screening Unkn  Welcome to The Midnight Cinema Screening.This is basically the place where we hang out after midnight and talk about movies and TV shows that stuck with us… the good, the bad, the weird, and the ones that probably shouldn’t exist but somehow do. I also talk about true crime. If you love horror, cult classics, creepy shows, and the occasional random deep dive into something strange, you’re in the right place. Nothing here is super scripted or overly serious. It’s more like sitting around with friends after a late-night movie, breaking down what worked, what didn’t, and the moments that made you pause the screen and go, “Wait… what just happened?”Some episodes we’ll be reviewing movies.Some we’ll be talking about TV episodes.And sometimes we’ll just go down a rabbit hole about the weird history behind something we watched.So if you like late-night movie talk, dark stories, and conversations that feel a little unfiltered Explicit

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This episode was published on June 26, 2026.

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On this week's Movie HighLow, we went Low on Super Mario Bros., but with a pretty major asterisk: this movie never deserved the hate it got. We won't argue that Super Mario Bros. (1993) is a great adaptation, or that it cleanly captures the spirit...

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