Tavern Watch Plays Legend in the Mist, Episode 3: Why did it have to be snakes? episode artwork

EPISODE · May 26, 2025 · 1H 5M

Tavern Watch Plays Legend in the Mist, Episode 3: Why did it have to be snakes?

from Tavern Watch Podcast

n our third and final game of Legend in the Mist, our little group of friends may be on their way to becoming proper heroes as they track the undead that attacked their village back to its source. (To protect the village, but also to make sure one of their own doesn't turn into a zombie after being poisoned in the attack. One undead zombie was bad enough.) But the sunken, abandoned watchtower they find has secrets of its own. And, knowing their luck, these secrets will have teeth.To see how this party of neophytes is faring, join GM Phil Ulrich along with our crew of would-be adventurers:Chris as Dunny, the local blacksmith, whose father's old sword may be more than it seems. He's been poisoned by the undead, and has to find a cure — but he's hung on this long without becoming a zombie of some kind himself, so it's probably fine.Nick as Frye, a hardworking cook at the local tavern, who dreams of becoming a great chef (but mostly finds himself working for ruthless overseers in the kitchen). Fortunately the rest of the group is so caught up in the adventure that they haven't noticed he has special powers of her own.Liz as Lyssa, who works at the ferry running people and cargo across the river, but thinks there has to be more to life than this. But after some run-ins with creatures of myth, the outside world is looking a little scary.This is the last of a three-game series of Legend in the Mist, a game that's designed for fantasy storytelling that scales from our small town heroes to folk heroes of legend. It's a different flavor of fantasy TTRPG, with a vibe that feels quite like The Hobbit, where ordinary folk may find themselves in extraordinary adventures. It has a narrative-centric focus and flexible character creation so you can make the hero you want and play them the way you want. We enjoyed it a lot, and you can pick up a book for yourself from Son of Oak. And if you haven't, start by listening to the first episode and second episode before you tackle this one.If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free! Hosted on Acast. See acast.com/privacy for more information.

n our third and final game of Legend in the Mist, our little group of friends may be on their way to becoming proper heroes as they track the undead that attacked their village back to its source. (To protect the village, but also to make sure one of their own doesn't turn into a zombie after being poisoned in the attack. One undead zombie was bad enough.) But the sunken, abandoned watchtower they find has secrets of its own. And, knowing their luck, these secrets will have teeth.To see how this party of neophytes is faring, join GM Phil Ulrich along with our crew of would-be adventurers:Chris as Dunny, the local blacksmith, whose father's old sword may be more than it seems. He's been poisoned by the undead, and has to find a cure — but he's hung on this long without becoming a zombie of some kind himself, so it's probably fine.Nick as Frye, a hardworking cook at the local tavern, who dreams of becoming a great chef (but mostly finds himself working for ruthless overseers in the kitchen). Fortunately the rest of the group is so caught up in the adventure that they haven't noticed he has special powers of her own.Liz as Lyssa, who works at the ferry running people and cargo across the river, but thinks there has to be more to life than this. But after some run-ins with creatures of myth, the outside world is looking a little scary.This is the last of a three-game series of Legend in the Mist, a game that's designed for fantasy storytelling that scales from our small town heroes to folk heroes of legend. It's a different flavor of fantasy TTRPG, with a vibe that feels quite like The Hobbit, where ordinary folk may find themselves in extraordinary adventures. It has a narrative-centric focus and flexible character creation so you can make the hero you want and play them the way you want. We enjoyed it a lot, and you can pick up a book for yourself from Son of Oak. And if you haven't, start by listening to the first episode and second episode before you tackle this one.If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free! Hosted on Acast. See acast.com/privacy for more information.

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Tavern Watch Plays Legend in the Mist, Episode 3: Why did it have to be snakes?

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This episode was published on May 26, 2025.

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n our third and final game of Legend in the Mist, our little group of friends may be on their way to becoming proper heroes as they track the undead that attacked their village back to its source. (To protect the village, but also to make sure one...

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