EPISODE · Jun 1, 2026 · 1H 8M
Tavern Watch Podcast: TTRPG travel guides and sentient marbles
from Tavern Watch Podcast
This week on the Tavern Watch Podcast, we discuss some exciting news for fans of all things that go bump in the night: a new Vampire: the Masquerade project was teased for GenCon 2026, including a commitment to "human-created" art, as opposed to AI slop. Elsewhere, several of the new and returning Darklords from D&D's upcoming Ravenloft book were revealed, including an all-out stat block for Cthulhu, Darklord of Innsmouth -- does this mean all of Massachusetts is in the Domains of Dread?We also discuss a sorely lacking element of today's tabletop RPG landscape, deeply in-depth city or area guides that don't also feel the need to be an adventure module in and of themselves, and discuss graceful retirements of intellectual property and the community as stewards, in the case of Modiphius ceasing development on Achtung! Cthulhu and turning it over to the community (along with a big bundle of official art for use in your products). Also, are the marbles in Jelle's Marble League sentient? Are they actually capable of making decisions? You make the call. (No, I don't know what this has to do with tabletop either.)If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free! Hosted on Acast. See acast.com/privacy for more information.
What this episode covers
This week on the Tavern Watch Podcast, we discuss some exciting news for fans of all things that go bump in the night: a new Vampire: the Masquerade project was teased for GenCon 2026, including a commitment to "human-created" art, as opposed to AI slop. Elsewhere, several of the new and returning Darklords from D&D's upcoming Ravenloft book were revealed, including an all-out stat block for Cthulhu, Darklord of Innsmouth -- does this mean all of Massachusetts is in the Domains of Dread?We also discuss a sorely lacking element of today's tabletop RPG landscape, deeply in-depth city or area guides that don't also feel the need to be an adventure module in and of themselves, and discuss graceful retirements of intellectual property and the community as stewards, in the case of Modiphius ceasing development on Achtung! Cthulhu and turning it over to the community (along with a big bundle of official art for use in your products). Also, are the marbles in Jelle's Marble League sentient? Are they actually capable of making decisions? You make the call. (No, I don't know what this has to do with tabletop either.)If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free! Hosted on Acast. See acast.com/privacy for more information.
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Tavern Watch Podcast: TTRPG travel guides and sentient marbles
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