The Big Three Questions episode artwork

EPISODE · Jul 6, 2015 · 28 MIN

The Big Three Questions

from Design Games · host Nathan D Paoletta and Will Hindmarch

Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about it? Let’s do that by talking about variations on the “Big Three” questions of RPG design. The audio in this early episode is, uh, unpolished. Thankfully, writer, interviewer, and friend of the show, Brie Sheldon, stepped up to transcribe this episode, so you can read that transcript now, too! We’d be remiss if we didn’t mention Jared Sorensen in these show notes so that you can google him and read more of him. Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps. Music is “Dances and Dames” by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about it? Let’s do that by talking about variations on the “Big Three” questions of RPG design.

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The Big Three Questions

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This episode is 28 minutes long.

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This episode was published on July 6, 2015.

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Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about it? Let’s do that by talking about variations on the...

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