EPISODE · Mar 8, 2024 · 40 MIN
'The Game Animator's Playbook' with Lluis Danti
from Doodles to Downloads: A Game Art Podcast · host Kshiraj Telang
Today, we are in for a visual treat, as our guest is Lluis Danti, a highly accomplished animator who has worked on games like Horizon Zero Dawn, Call of Duty: Modern Warfare III, Tearaway, Farm Heroes Super Saga, and more. In this episode, we will learn from Lluis about what a day in the life of a game animator looks like. Some of the topics covered include: - What does the typical workflow look like for a game animator? - Do animators influence other aspects of the art pipeline? - What is the importance of acting in making animations for games? - What are the main differences for an animator working on games vs. working on films? - What are the current-gen tools for an animator working on games? Connect with Lluis: LinkedIn: https://www.linkedin.com/in/lluisdanti/ Vimeo: https://vimeo.com/neodanti Connect with Kshiraj (Host): LinkedIn: https://www.linkedin.com/in/kshiraj/ Resources & Tools mentioned in the video: animbot: https://animbot.ca/ Ragdoll Dynamics: https://ragdolldynamics.com Xsens motion capture: https://www.movella.com/products/motion-capture?nis=2 iAnimate: https://ianimate.net Animation Mentor: https://www.animationmentor.com Chapters: 0:00 Episode Intro 0:32 Introduction: Lluis Danti 1:10 Career Journey 8:14 Daily Workflow 14:30 Influence on Art Pipeline 16:33 Technical Artist Role 18:16 Common Challenges 20:56 Tools & Evolution 24:12 Acting in Animation 27:01 Guidance to Mocap Artists 29:04 Proud Projects 32:14 Exciting Tasks in Your Role 34:37 Boring Tasks 36:34 Advice for Aspirants 39:45 Wrap Up Watch this podcast as video on: https://youtu.be/gnhUjKUooHg
What this episode covers
Today, we are in for a visual treat, as our guest is Lluis Danti, a highly accomplished animator who has worked on games like Horizon Zero Dawn, Call of Duty: Modern Warfare III, Tearaway, Farm Heroes Super Saga, and more. In this episode, we will learn from Lluis about what a day in the life of a game animator looks like. Some of the topics covered include: - What does the typical workflow look like for a game animator? - Do animators influence other aspects of the art pipeline? - What is the importance of acting in making animations for games? - What are the main differences for an animator working on games vs. working on films? - What are the current-gen tools for an animator working on games? Connect with Lluis: LinkedIn: https://www.linkedin.com/in/lluisdanti/ Vimeo: https://vimeo.com/neodanti Connect with Kshiraj (Host): LinkedIn: https://www.linkedin.com/in/kshiraj/ Resources & Tools mentioned in the video: animbot: https://animbot.ca/ Ragdoll Dynamics: https://ragdolldynamics.com Xsens motion capture: https://www.movella.com/products/motion-capture?nis=2 iAnimate: https://ianimate.net Animation Mentor: https://www.animationmentor.com Chapters: 0:00 Episode Intro 0:32 Introduction: Lluis Danti 1:10 Career Journey 8:14 Daily Workflow 14:30 Influence on Art Pipeline 16:33 Technical Artist Role 18:16 Common Challenges 20:56 Tools & Evolution 24:12 Acting in Animation 27:01 Guidance to Mocap Artists 29:04 Proud Projects 32:14 Exciting Tasks in Your Role 34:37 Boring Tasks 36:34 Advice for Aspirants 39:45 Wrap Up Watch this podcast as video on: https://youtu.be/gnhUjKUooHg
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'The Game Animator's Playbook' with Lluis Danti
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