Got PC optimum points? Visit Shoppers Drothmart for the bonus redemption event and get more for your points. Friday May 8th to Wednesday May 13th, valid in store and online. Happy Valentine's Day everybody.
Welcome to the kind of funny games cast for Friday, February 14th, 2025. Of course, I'm your host Tim Geddes. I am joined on this lovely day. Bye, blessing Adio, you junior.
Good Valentine's Day, Tim. Good Valentine's Day to you. I don't know why I said it that way. And to the natural rifle and the Cortez.
I woke up when I just thought about St. Valentine's Day. Recipes. Wherever you got it.
I'll say about Vincent Valentine. Falcon do. You get a haircut, Andy? Yeah, you can trim my hair less than like.
I'm just going to un-wield the hair. You played some of that aldering last night? 3 a.m.? 3 a.m.?
No. No. Can you believe Mike did? For some reason, yes.
Yeah. Have you played until 6.30 a.m. plus? No, because I thought I turned off at like 6.
Was it 3.30 to 6.30? I think so. I don't know. I'm just so sick of it.
Like, I'm just so fucking sick of it, dude. Yeah. Like, he didn't get a code. I think he didn't sign up.
Because he didn't respond to my text. January 18th. Send him the old voice memo. Mike signed up.
Sign up for code. Found Society, he didn't answer. Of course. And then it always makes me feel bad when I think of other random changes.
Like, yeah, Mike doesn't answer. He's like, yeah, he doesn't respond to us either. It's OK. And then yesterday, he's like, I'm not going to be playing this weekend going out of town.
Text him yesterday or two days ago when you're going out of town. Because if not, if you don't play with me, I'm blessed on Friday night. I have an extra code for you. No response.
He just sends me back the code for Exo-Born, the game that we ended up streaming. He said, here's the code for Exo-Born. Never responded to the Eldering thing that I just asked him. Yeah, of course.
40 seconds prior to that. And then chat is telling me last night when I'm streaming. Mike's throwing a fit on Twitter, asking for an Eldering code. It's like, please act like a normal.
I'm so sick of you. You just act like a human being and respond to a text message once. Just once. Just I just can't anymore.
I'm just so like. Andy, I feel you. I get it. The frustration is real.
But I'm letting you know right now. I'm feeling like an intense whiplash. Because me and Mike just rocked games daily. Bless.
There's a Friday energy. And Andy's I hate to bring it down. But I need you to get up on this line. He brought my energy.
I need you to get excited because this man put his life on the line. Snow bike, Mike. Wait until 3 AM to play a video game till 6 30 AM. And then he had to host games daily and he only missed a few words.
OK, wow. That's really good. That's really good. Pass out the middle of our Dark Souls.
I do. Yeah. There's a lot of exciting things happening. Yeah.
Including Bless playing Dark Souls for the first time. I kind of want to give you guys a little appertif before we get into the game. What the fuck is that? What's the word?
You made that shit up. What is that? I've been fine with this. I've been fine with this.
I've been playing with this. I've been playing with this. I've been playing with this. I've been playing with this.
I've been playing with this. Apertif. Apertif. Yeah.
Usually, can be bitter sparkling. It's an alcoholic beverage served before a meal to stimulate the appetite. Wow. That was a win.
I'm trying to do it right now. You're going to question the man who married G. Geddes? She knows all about the amount of the noise.
I didn't know about the Apertifs. I didn't know it was alcohol related. Yeah, me either. Sorry everybody.
We had a fun discussion that I think I kind of like tapped into something today on Games Daily. I want to bring up to you in particular. OK. Elden Ring Night Rain.
It's great. Huge success. And he's playing out of the shit on like he knows it's going to be good. I want to find out if it's what people like you want.
Oh, for sure. And I think it's going to be great. It's going to hit. They announced the DLC.
They're about to make a lot of money. They're going to put microtransactions. It's all going to happen. We know it.
Oh, there was like a store thing where those future DLC listed for night rain. Nice. There's going to be future bosses and more bosses. Yeah.
So all that stuff's happening. Right? Cool. Go on.
Yes, we do. My question to both of you. Let's just assume this game hits. OK.
That's the working hypothesis that we have. OK. Game hits. They eventually run out of souls bosses because there's only so many souls bosses you can do.
Maybe they add a new one here and they'll do there. Maybe they find some way to get the bloodborne channel. Blah, blah, blah, blah. This game is getting amounted to hell too.
It's very exciting. But officially, at what point are we getting monster hunter monsters in here? At what point are we getting Muhammad from Final Fantasy? No, it's not going to happen.
Nikki fucking Minaj. Ninja Turtles. No. The From has too much integrity.
All right. Because I just saw them jumping in with some gliders. What about gliders does not like what about gliders take away integrity from a game? Honestly, it's a mechanic.
It's a mechanic. But Nicki Minaj enters from software's night rain. That's not the name of the game. He does.
Then we can have this conversation. Here's my thing. I don't know. Nicki Minaj is only being a little bit, I can't say this word, for some reason my mouth doesn't work that way.
The C-Shiff. The C-Shiff. You nailed it. You're a fucking girl.
Nicki Minaj is not going to be in this. But I don't know his name. Is it Raffalo's? Raffalo's.
Raffalo's. You did a rock ruffalo. Somebody photoshopped. I know as of this morning convinced that you Elden Ring motherfuckers are going to fight Raffalo's at some point.
Why does that have the same company? It's Cacob. What does that ever stop anybody from doing anything? What should glide?
The MVP just crossed over with Pokemon Goep. Let's anything could happen. Not that far. Yeah, the front software is weird.
From software is very specific. They're very particular. I'm going to start making insane amounts of money to fund their passion projects, the Souls games. Look, here's what's funded.
I'm going to ring sold like tens of millions. Cool. The reason why I don't feel this way. And the reason why I was worried initially until I was, you know, my worries were stuff in a sack.
Because I thought this was just a Bandai Namco project. And that's why I was mainly worried about it. If this is just Bandai Namco, if this was, hey, from software, keep making all the other things you're going to do. We're going to take your shit and make this thing out of your thing.
We have a little side studio here working on it. But this is still the From Software team making this, you know, passion project because it's the director from the Shadow of the Urtery DLC. And, you know, it's not necessarily me as Aki Led, but it is people that have been from software for years and years and years. I don't see this.
I'm willing to bet my life that I will never fight a Rathylo. I will also bet my life that you will never fight. Like, I don't even think you will see Bloodborne characters. That's how far I'm willing to go.
I don't even think that Rathylo's more likely than Bloodborne man. You know what I agree? I'm with you on Bloodborne. Yeah, I don't even have anything.
I think just because PlayStation doesn't want to let Xbox players fight. What's the man? The first guy with the hat? Father, guy, boy, yeah.
Father G. Mother G. Naira has been directed by Junya Ishiyaki who worked on designer on Dark Souls, who worked as a designer on Dark Souls, Bloodborne, Dark Souls 3, and Elden Ring. Junya Ika.
Ishiyaki Ishiyi. Rathylo. Yep, it's confirmed he likes money. He likes money and he's going to continue to like money and he's going to make a lot of money.
Okay, well, excuse all the back. I'm willing to bet my life. It's from software loves money so much and they're willing to make money. Where the fuck is Bloodborne?
Why haven't they brought back Bloodborne? That's not on that's on PlayStation. Yeah, but I think PlayStation should be done. They are making it competitive lives.
It's from software. We're sucking to the offices of PlayStation. We want to do something with Bloodborne. Guess what?
Bloodborne's happening. I want to be clear. I'm not saying anything like this is a bad thing. Make a fucking good game.
Do cool, good things. Give people content. They're going to pay for it. And let me play as Mickey Mouse.
I'm going to play it. It is a bad thing. Keep rapping with that in my fucking name. He's coming in y'all.
No. He's not going to happen. All right. He was a boss in Super Smash Brothers.
Hey, cool. All right. That's fair. I was wondering that too.
I was more focused on the discussion. But also if you come on go, I got fucking open this shit up and they're like, hey, maybe you want to play monster on a Roblose is there. And I'm just like, okay, cool. Clearly he's the mascot of this franchise.
He's down to clown in any franchise. Capcom's not even asking for money. They're baking. They're just like, put him.
Put this dragon in your game. I think you'll fight a mac from armor core before refles. Yeah. And I, and if they do that, I think that'll be really cool.
Can you imagine? I just find a mac from armor. That'll be really good. I'm like, bro.
This is kind of funny games. Each and every week they we used to go to the top of video games. Sometimes we have a full ass plan for a game. Sometimes we're like, you know what?
It's a Friday. So we're just going to hang out kind of talk about what we've been playing. But more importantly, if y'all have things for us to talk about some fun, juicy shit, y'all have some hot takes you on us to put an arm out spit back out and just be like, I don't know about that shit. You fucking weirdo super chut him in.
We'll do just that. Bless wants to do that, right? I mean, I hear what he says. Doesn't matter.
I can always tell when bless is just not listening. It's a housekeeping. We have some good housekeeping though today. Some of that includes me and Mike just had a banger kind of funny games daily.
And then after this, we got a banger game showdown coming up continuing the season. Will I dominate? Probably. I'm going to give a pre-apology for the game show.
I finished the episode and I was like, oh, I looked at Roger. I was like, I'm not feeling great about that. I think it's entertaining episode. Definitely watching a game show.
One of the rare pre-recorded games showdowns. So yeah, definitely check it out. I was thinking about that. I was thinking about it as Roger.
I was like, what are the chains that we can re-record? New game showdowns. Just keep your notifications muted. If you watch this episode of Game Showdown and you feel some type of way, guess what?
I know. I'm happy you understand. It's a good season. But like I was saying, after that, we got a very, very special stream.
What are you guys doing? Playing Dark Souls. I'm playing Dark Souls for the first time. I'm picking it up.
Wow. I've been putting it off. I don't want to play Dark Souls forever. Of course, I love Elmering.
I love Seqarela Bloodborne. But I still haven't played that course all series. Me, Andy, the one on the list. No, Mike, you just don't fall asleep.
I'm going to play Dark Souls for the first time. Oh, I am. They've got some costumes. Oh, no, no.
I don't really know where you guys are. I just bought some stuff. Oh, Dark Souls. Yeah, well, I mean, no, no.
I don't know where you guys are. I just bought some stuff. I'm so excited to see what I got. Andy, this is your birthday weekend.
You're starting off right. You got a lot of Elmering Night Rain, Juice Flowing all over you. You got Dark Souls for the first time. How excited are you about the Dark Souls element?
Sitting next to Blast, experiencing Dark Souls 1? I mean, it's my favorite thing to do where I, you know, to watch people I care about, experience the things that I care about because ultimately I know I've got great taste. Right? So it's like when I sit somebody down and like, Hey, sit here, watch God damn the prestige of me.
Watch God damn, you know, breaking bad with you. And to, I want to just watch Bless sort of like see where it all started and sure you might go about it and be like, Oh, this is, you know, what a neat little thing they're doing here. How, yeah, how quaint, how cute of them to be making that. And there's going to be awesome level design discoveries.
I'm like, how did they do this? Like how the fuck were they this on it this early? Exciting. And speaking of sharing things with people you love.
I share that with you oftentimes. We type of I love seeing you share those things. I haven't told you this yet, but Hans Zimmer, the concert tour that I saw, they're putting it in theaters. They're doing like a movie version of it about me and you take it.
Oh, I'll have to tell you details later. Yeah, sometimes in March, Bailey City, we're going to have a good time. Can you imagine though, if we were also if I was like on the ball and got tickets for the Final Fantasy rebirth concert, I'm so glad they sold the book out. San Jose rebirth with an orchestra.
There's a lot like a here we go. No, wait, wasn't there? Isn't there one SF? No, there's not.
No, there's not. Damn. That really blows me out. I would love to hear.
I mean, we'll just all of it. Yeah, but I'm thinking of a freaking what is it, my Olympus or what's it called? That one. Oh, yeah.
Oh, anyway, those things can be absolutely amazing to check that out. If you're kind of funny, remember, of course you can get today's Gregway on the last couple of Gregways. We have Mike and Blass playing Magic. We also have Mike and really upset at Roger for ruining his birthday.
I don't know if you guys heard, but every day is Mike's birthday. Have you heard this? No. There was a very big kind of conversation happening while you guys were recording in review yesterday.
That got so heated that at one point when Nick Scarpino in the middle of the interview slacked, Hey, could one of you close the door to the studio? And then that led to Mike recording at Gregway. So that's no that energy. That's where I come.
I recorded on the drive in. Wow, you got the Greg. I don't have a phone mount. But I have this little kickstand.
It's on my case. And I shoved it into my front console. Yeah, almost like the vent. It's like where the radio kind of meets where the vent is going to be.
And it was really tilted and probably really fucked up, but I have my little microphone step. So that sounds good at least. And I talked to the chat about Valentine's Day. I talked about video games and talked to about an update on the Pokemon.
That's a lot of 2.0. We're getting closer or closer to very we're getting closer. No definitive date yet, but there is in our minds. We just haven't told you.
Yeah. And I also topic is between pickle, then. Thank you so much for that. Also, I hate you so much.
I got to do that. I'm sucking down these donuts. You don't even chew them. Like Krispy Kreme.
They just suck. You know what I mean? I'm feeling a little suspicious about the Raspberry Field one. It looks not right.
It looks like it was maybe under done or something. It doesn't look normal. I didn't look at it, but I did see it. And I want you to know very much I was like, I hope somebody eats it before this game is over because if it's still there, it won't be there.
Okay. You want to get them? I love those. Oh, because I always get one figuring that nobody's going to eat this one.
And when I go back, it's always gone like damn, somebody's eating it good. I suck down the jelly and I suck down just the original. I don't do any other ones. Okay.
I'm going to eat it together because I would love a piece of it, but it also just doesn't look right. That boy ain't right. That boy ain't right. It just doesn't look plump like they usually are.
It's a bit flatter. It looks weird. It looks real weird. I know that.
Oh, man. I think our Patreon producer, Selena and Carl Jacobs, Omega Buster and Karen Lindner, today we're about to buy rocket money. Shady Raze and better help. I'll tell you all about that later.
I'm seeing a whole bunch of superchats coming in that I like. Please continue getting your questions in super chat form and we will get to those. I do want to talk to you real quick about some shit that I've been playing. I got to bless a little bit about this on games daily earlier in the week, but thank you so much for that.
We have two important things happening in my life. Capcom just keeps delivering things for me. The Capcom's. Oni Musa.
We keep just getting information about this. How in the last month and a half I went from not hearing the word oni Musa for years to like, what two days go by without something happening, right? It's been in three showcases. I know, man.
It's absolutely wild. But then in addition to that, we are about a month away from the Devil May Cry at a Shankar anime coming out on Netflix. He's been teasing that a lot. I'm getting incredibly hyped about it.
And I'm like, all right, I'm kind of feeling nostalgic a little bit. I often do, but I was like, I want to go back. I want to replay through Oni Musa 1 because I want to be ready for when two comes out later this year. And I want to play some Devil May Cry, but I didn't know which one I wanted to go back to.
I'd beaten one three years ago or so. So I was like, I'm going to jump straight to three. The OG, like the OG, but the remaster version, but it's like it's remastered in that way of like, you know, the PS2 to PS3 type remaster. It's not like a super crazy fancy anything, but the Switch version in particular, Devil May Cry 3 surprisingly is kind of the definitive way to play it without mods because they're on PC.
So I think a big part of what three introduced in Devil May Cry was different styles, so the like Trickster or Royal Guard, which is more of like the parry type situation. You just informed that I have played Devil May Cry 3. I was wondering if I could pick that game up. I mean, that's just some kind of carried on for the rest of the Devil May Cry.
So that existed in foreign pretty sure and then it in five as well. But the cool thing about the Switch version is that you can do freestyle mode, which allows you to switch between the different stances on the fly. So not only can you switch between your guns and switch between your swords or melee weapons, but you can also switch between the different styles that give you different abilities. So Trickster allows you to have this like dash move, Royal Guard allows you to have a counter.
Okay, I was what I was assuming was your weapons would be treated differently without these different classes. And I was wondering like, what's the tank version of the gun? So what's the Royal Guard version of the guns, you know? No, no, no, no.
So the abilities and weapons are so cool. It's so cool, man. But yes, you get your weapons, you can upgrade the weapons and then you can also level up your different stances, then what you play with them. And one of the stances is Gunslinger, which I want to like gameplay wise more than I actually do, but there's nothing cooler than it.
It allows you to be shooting one way and then shoot the other way. So both hands are kind of shooting and it's just so damn stylish and so damn cool. But it's really interesting because Devil May Cry 3 is the origin story of Dante and Virgil. So it's like a prequel, right?
Dante's Awakening is the subtitle on it. And it is, I'd say by far the best of the original Devil May Cry games. I think that actually it's probably the best overall period. Like there's maybe a debate between it and five, but I think majority of people would say three is the shit, but it's a very, very old game, like PS2, late generation PS2, but still like 2005, six maybe.
So we're talking a pretty old game. On Emosha, on the other hand, Super old game, 2001, it came out one of the early PS2 games. If I remember correctly, it was even one of the blue bottom discs, which meant it was a CD. Which they moved on pretty quickly.
But on Emosha and Devil May Cry, both Capcom, both a lot of lineage to Resident Evil, which is really kind of interesting to see how they are similar to that franchise, but then highly branched out. And I think it's very fascinating to be playing these games in 2025 after we've just had back to back years of these RE-makes and seeing like how far that kind of gameplay theory can be in a modern game, but like where it kind of came from in advance. Go for it, plus? My question is because we talk about this all the time, but Devil May Cry and On Emosha having roots in Resident Evil.
Can you explain more of what that means? Is it that like they started off as Resident Evil games and then turned into their individual friends? I like it a little, a couple of these things wrong because like I'm back in the day I wasn't that up on their names of the directors and all that stuff exactly who does what. But from what I remember, Devil May Cry, so Onemosha came first and then Devil May Cry was not that long after.
Um, Devil May Cry was the original Resident Evil 4. So they were working as Resident Evil 4 and then kind of took a turn and pivoted to it. It was like, oh, this is very much its own thing, way more gothic, way more, um, just like action-y than, um. Was it always, um, asking questions that you may not know, but like was it always meant to be this Dante fellow with two guns and a sword and shit or?
I don't know about that, but I think. Or once they started feeling divided, they're like actually it's going way harder to just direction and change it up completely. I need to watch you two video on this. Like back in the day I was obsessed with this like reading the information and like EGM and shit.
I do have a Wikipedia entry here for Devil May Cry where they say the series alludes to Italian poet Dante's Divine Comedy, Hideki Camilla created Devil May Cry after a failed attempt to develop a Resident Evil game with the first game originally being conceived as Resident Evil 4. Camilla wanted to create a game with more action features which Capcom felt the series did not need. The games were directed by Hideaki Itsuno and writer Bingo Moriashi, uh, Capcom announced the new game. Oh yeah, essentially yeah.
Yeah, sorry. I mean, that's kind of the history of it, but it pretty quickly became its own thing and obviously we know what happened with Resident Evil 4, which is just kind of wild, but that kind of goes back to what I was saying about bringing in the modern remakes of you can see the lineage of this gameplay design, but to get to Resident Evil 4, even the original one and like RE2 remake, it's like, God, there's so much DNA that is similar, but it is incredible how ahead of its time Resident Evil 4 was. Cause I feel like we just kind of spent 20 years after that getting Resident Evil 2 to just play more like 4. You know what I mean?
Like, and so then going back to the super more actiony Devil May Cry, but again, going back to Onimusha, which wasn't if I remember correctly, didn't start as a Resident Evil, but it's very much a Resident Evil successor. It is, uh, it is the exact same gameplay as RE1, 2, and 3. Tank controls, you're getting different little puzzle rooms that allow you to get an item to put in a wall somewhere to open a door. Like it is straight the fuck up Resident Evil, but you replace the guns with swords and bones and arrows and things like that.
Like, uh, there is a bit more of a focus on action and like sword fighting and things like that, but it is so interesting to me where I'm playing this and I'm like, this does not seem like you can see the end of it. Like you cannot go to the more modern version of it and the closest thing would be, I'm not saying it's a soul's like, but the more methodical like every, your health is going to die if you just pack and slash through some of these bosses. Like it is all about positioning and like making sure that you are using the exact right attacks against these bosses in a button mesh and not button mesh. You button that should have left and right against the normal enemies.
But once you get to these big guys, I'm like, well, this is crazy that they really tried doing something dramatically different from from Resident Evil in terms of battle. Now, here I say all this just to get to a very interesting point for me where Animusia is about five hours long. Devil May Cry is about 10 hours long. All right, not that many years apart.
Animusia is rough. Even the remaster gets rid of the tank control so you can kind of like fully 3D walk around. But if you understand here, you cannot move your camera. Oh, it is fixed camera angles that just cut as you move around the room and it does not change to where you need it to be.
So you are fighting a freaking boss and that becomes the gameplay. That becomes the position yourself or you about to get. You got to know if I step two steps over here, it's going to change the camera angles to one I don't like. It's wild how long video games kept this.
And I'm only going to shout this out because I thought about putting it in my naughty dogs ripped. But this kind of stuff is in uncharted one where like they have fixed camera angles depending on like how like where you are in a room and then you can't control the camera anymore. And it's like, how was this a thing until 2007, 2008? I don't want to be out of turn, but definitely like some early, not early, but some like late 2000s, early 2010s, like cinematic adventure games, I'm thinking things like heavy rain, maybe telltale bad, like any people fixed angles.
I don't think they ever figured it out for fixed angles where you're walking one direction, camera cuts and like you're holding the same direction, but like, now you're going to different direction. Now that doesn't mean right or whatever. Like I don't think those ever a clean solution for them. I've never minded the old school sort of fixed cameras.
It's just whenever we're seeing a situation like that, I think to them, the game developers, they go more camera angles, more, you know, I guess more the better and that's not the solution. Well, so the thing is, this is one of some of Capcom here, it's the pre-rendered backgrounds. Like when you think about that PS1 and this is so early PS2, like this is one of the first major PS2 games to come out period, like post launch and I think it came out within like six months or something of the PS2 launch and it heavily focused on these pre-rendered backgrounds that they're trying to show off. So it's like you're trying to get the angles that way, but on top of that tank controls, which were standard back then, fit so much better with it because you keep the, not momentum, but you keep the direction that you're going with your character.
So the camera shifting doesn't matter, but like I have 2025 muscle memory here. So it's like, I'm having a rough time with Onimucho. I'm still playing through it. I'm going to be in like, it's just so nostalgic, but like God damn, I want to still a game.
I can't wait for the next one. What are you playing it on? I'm playing both these two. Yeah.
I'm doing one of them on your little red, right pockets or nothing like that. No, I haven't had time still to get those all separate. One day we'll talk about it. But anyway, super fun game.
The idea is here great, but like God damn, this is an old game. Look at that fun, bless. And never change that. Yeah, exactly.
And the same sound effects to like the title screen and menu and stuff like that. You got something, but then you played Delamie Cry 3. Holy fuck man, this game just still kicks ass and like, yeah, it is an old game. So you can look at it and some of the jumps feel a little heavy or whatever, but for the gameplay of what they got going on of the action, it's like this game fucking slaps man and just see how far Capcom and the different teams came in just such a few short years there.
And to see where we're at now, I'm like, good Lord. The style of this game, like the world and the characters and the bosses and how dope Dante is like, everyone played Devil May Cry 3. Capcom during the p.s. But I've been, I've been God dear.
Like God, like when you think about Delamie Cry and what that did for action games, Resident Evil and what that and you talk about Resident Evil 4 and how ahead of his time it is and what that did for that type of action adventure style titles. Well, like they were magical during this time. And I wish I'm, I think I was way late to the party when it came to Capcom. Like obviously I talked about Resident Evil 4 and did not click with me when I was younger, right?
And like, I think nowadays I have so much more appreciation of it because I love Resident Evil 2 and since then play 3 remake, play 4 remake, you know, played 7, played 8 and non Resident Evil, but like between those, between something like Devil May Cry where I think my first Devil May Cry that I played from to back actually was Devil May Cry 5 and like actually I never finished Devil May Cry 5. I played like 70% of that game. I keep forgetting that I want to go back to it. But they're just on another level.
Yeah, this, I mean Devil May Cry 3 is the Uncharted 2 type thing where it's like I'm talking about this sequel that's just that much better. I'm going to lost my shit as a kid laying down. That's a jiggle. I mean, it's like, titties aside for a second, a lot of seasons.
The opening seat of this game is Dante chilling. He orders pizza and like the pizza comes but then demons come and he's just trying to eat his goddamn pizza. He's shirtless. And they're like, we're going to fight.
And he's like, I'm just trying to eat my goddamn pizza. And he's like, you get into this giant fight. Some of it's a cutscene. Some of it's actually playable.
It's fun as hell. But there's a scene where there's a pool table and he kicks it down and all the pool balls flying up. And then he shoots the white one so it hits all of them and he bounces and kills the fucking demons. It's the start of this game.
This is crazy because I definitely played this then. Like I definitely played. I definitely didn't play all the way through it. But I definitely played at least some hours at Devil May Cry 3.
This was some of the Madison joint. That's about this Madison's Madison. It is hard to. It is a difficult game.
But man, it's really good. And y'all should play it and get high at the end of the day. We're going to take a quick word from our sponsors. But when we're back, we're going to get to a whole bunch of super chats.
Thank you for getting all of those in. And thank you for allowing me to talk about all the Capcom games. I love you all. The Capcoms.
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And we're back with a couple super chats here. Omega Buster says, a near-to-be Elden Ring crossover. No. I think that doesn't work.
Yeah. I think because I'm still in line and this is too big could be if she could take off her shoes and it's only just feet. A lot of feet in the front-side for a series. I mean, a lot of hands in Elden Ring.
So if you can get digits in there. Yeah, man. But I think the limit, I was going to say, I think the limit is like from software stuff. Or like cross-out things.
And from software stuff, not even including Bloodborne. If we get out of that, I don't know. I don't think we'll get there. Go buy us all raisins and cakes.
Riley's 21. I'm early. You said you'd kill yourself. Did I say that?
No, I didn't say that. I've been playing it. It's different. It's different.
You like to kill myself. Riley says, I'm blessing Andy. Hear me out. Bandai owns Tekken without Azalered Devil Jen.
See, I don't think about this wrong. We need monsters to fight. We need bosses. Sometimes the real monsters are the humans around us.
Hey, Archie Boswhite. You don't have a lot of human character. Oh, for sure. Yeah.
Humanoids. But, I mean, we might be cooking that little bit. But it's also a, you know, when we're talking bosses, it's a, this game very much wants three players to be wacking at a big old thing, you know? Maybe you just scale them up.
It's big things. There's six of us. Wait, David's band on Amco. What about Beno Mayo De Smond for a raid?
Who the fuck is that? You said, well, come on. It's like the second big baddie from Digimon. Oh, of course.
What about War Greymon? War Greymon. War Greymon. Like the first time we saw War Greymon was to take down Beno De Smond.
Shit. Beno Mayo De Smond. I think the problem is with that. Let me show you Beno Mayo De Smond.
Me and Andy just believe it. I don't see a sack here. He's a boss. He's a later sic.
He's a gop and goes back. Let's under that fur. You just have a big old dangle. I don't see anything there.
Me and Andy just believe in the integrity of stuff from software too much. I don't think I need to tell other gliders. I'm telling you that. But what about the gliders?
You know, the shooter has a gun. No, it's not the. This is a multiplayer game. Most players survival action.
Because you also use the gliders for traversal around the world. It's not just to get. But do you win the old Elden rings? You get a hard mechanics all the time because you need to get around because the old Elden has a jump.
Also bloodboard and how much jump does that mean Elden is trying to copy Mario? It's not gliders though. It's not Fortnite gliders. If you and a squad covered in circles coming in.
It's not the wild gliders Tim. It's not the gliders. Gliders are in play. You fly in play teams.
They are spectral Hawks. Okay. When you walk up to the big spectral tree, you see some in your spectral Hawk and you spectral Hawk to all over that thing and you go and you go up into the sky because you also use it in the main game to get around and you're like, oh, we got to go over there to level up real quick. I think maybe if this is a battle royale, maybe it may not be too far off Tim.
I think it's just going to get a blue spectral Hawk but you're not going to get a eagle from Lord of the Rings. It's a spectral Hawk. Yeah. I think it's just the fact that gliders as we've learned in the last eight of years.
What were you looking at? The year when? I think this is what I'm saying. 2017 Landmark year for gliders because we got fucking Zelda Breath of the Wild.
We got putt. There's the gliders and pups. You have the comparison. Yeah.
And then like Fortnite was out that year as well. I just think we're in a new era. I mean, we're in a new era. We all know what this table and otherwise there's a difference between the Fortnite gliders and the Breath of the Wild gliders and while functionally there might be some similarities in there.
I know but there's a difference. What I'm coming down on is that gliders as a gameplay mechanic has been discovered to be very beneficial to open world exploration. I agree. I'll say.
Here's another way to fight against Tim's point. This game doesn't fucking have cross play. They do things their own way. Miyazaki is not just a director who has to fight against the powers up top.
Miyazaki is the dude at from software. He's the boss. And he's not going to be like, actually, that's what I want to see Joel from the last of us flying now. He's not letting that shit fly to him.
I believe in Miyazaki. I agree. Integrity. The word of the day and from software has it.
I like these other companies. I think if Last was Online came out, you wouldn't see fucking Ratchet in that bitch. That's not an ugly, ugly, ugly, ugly. Yeah, exactly dude.
I've done it. Gondo's Condor says I'm finally finishing control. What an S-2 maze. Cool game.
Oh man. Oh man. Oh my god. S-2 maze.
I like that. I like that. We're calling it that S-2 maze. It's a good ass game.
Kabobs writes in. Define remaster. No. Slash-re-vake.
It is very porn adjacent. If you're a remaster, if the game happens and 3D objects are the same look that looks like and the game just goes up to 4K and the textures look sharper but the 3D models are the exact same, then that's a remaster. Yes. If they add a new lighting system, that's still a remaster like Mass Effect did.