EPISODE · May 27, 2026 · 1H 2M
The Prompts & Standards Episode
from Unwritten Earths Symposium · host Unwritten Earths Symposium
We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about. Show Notes: Jorge Luis Borges Quote (from The Garden of Forking Paths): "Writing long books is a laborious and impoverishing act of foolishness: expanding in five hundred pages an idea that could be perfectly explained in a few minutes. A better procedure is to pretend that those books already exist and to offer a summary, a commentary." Asa Donald/Backwards Tabletop Poul Anderson, author of The Broken Sword and Three Hearts and Three Lions The Design of Everyday Things by Donald Norman Jack Vance's Dying Earth Games Mentioned: Vast & Starlit What Is a Roleplaying Game Sanguine Games' Usagi Yojimbo Apocalypse World Flip 7 And there's more: Unwritten Earths Symposium Our Patreon Join the Discord Nathan's games Eppy's games Music by Will Jobst
What this episode covers
We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about. Show Notes: Jorge Luis Borges Quote (from The Garden of Forking Paths): "Writing long books is a laborious and impoverishing act of foolishness: expanding in five hundred pages an idea that could be perfectly explained in a few minutes. A better procedure is to pretend that those books already exist and to offer a summary, a commentary." Asa Donald/Backwards Tabletop Poul Anderson, author of The Broken Sword and Three Hearts and Three Lions The Design of Everyday Things by Donald Norman Jack Vance's Dying Earth Games Mentioned: Vast & Starlit What Is a Roleplaying Game Sanguine Games' Usagi Yojimbo Apocalypse World Flip 7 And there's more: Unwritten Earths Symposium Our Patreon Join the Discord Nathan's games Eppy's games Music by Will Jobst
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The Prompts & Standards Episode
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