EPISODE · Feb 6, 2016 · 34 MIN
Time
from Design Games · host Nathan D Paoletta and Will Hindmarch
It’s time to talk about time. This time, we make time to discuss real-time play, abstractions, and dramatic units of time in RPGs and other games, which takes us into territory about focus, abstraction, and player agency once again. Expand the episode with these links: Caitlynn Belle’s Message is a text game you play in an hour. The Beast (Fair warning: contains adult content) Black Sun Deathcrawl Also, re: Continuum — There are 5 Levels of Span (time travel ability, basically) in the game: Span 1 -> Span 2 requires two months of real time, including 3 4-hour sessions Span 2 -> Span 3 requires three additional months of real time, including 4 4-hour sessions Span 3->Span 4 requires four additional months of real time, including 5 4-hour sessions Span 4->Span 5 requires five addition months of real time, including 5 4-hour sessions Additional Span levels are possible, each of which require 5 months of real time and 5 -4 hours sessions, plus some fictional triggers. Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps. What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community. Music is “Dances and Dames” by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
What this episode covers
It’s time to talk about time. This time, we make time to discuss real-time play, abstractions, and dramatic units of time in RPGs and other games, which takes us into territory about focus, abstraction, and player agency once again.
NOW PLAYING
Time
No transcript for this episode yet