EPISODE · Jul 31, 2024 · 23 MIN
Time to reflect on digital mirrors
from Gaming History Club
In this episode we explore the different techniques developers use to create realistic and immersive reflections in video games. We'll break down the various methods, including twin mirrors, planar reflections, cube maps, screen space reflections (SSR), and the cutting-edge ray tracing technology. Discover how each type works, their unique advantages, and the challenges they present.Please like, subscribe, and we look forward to seeing you when new episodes are released every second Wednesday. We welcome you to get in touch with us! Visit us on: GamingHistory.ClubFacebookInstagramTheme tune created by Tom DochertySources: History of Game GraphicsHow Reflections in Games Are MadeHow do Mirrors in Games Work?
NOW PLAYING
Time to reflect on digital mirrors
No transcript for this episode yet
Similar Episodes
No similar episodes found.