Time Travel and Getting to the Past with Charles Siegel episode artwork

EPISODE · Nov 7, 2020 · 1H 12M

Time Travel and Getting to the Past with Charles Siegel

from Mage: The Podcast · host Mage: The Podcast

Mage has a history that spans millennia and the entire globe, so how can we explore it in a modern game? Correspondence magick can take a mage anywhere and Time magick can bring a mage to any when but there are options well beyond that. Charles Siegel joins to discuss ways to bring your game to wherever or whenever you want using the tools given across all of the World of Darkness books.Night-Folk references: Temporis - True Brujah power of time manipulation Chronos - Changeling power of time manipulation House Criamon - House of seers and prophets within the Order of Hermes Shade Realm of Time - Realm where moving through it causes you to move through time Time Archsphere - Big Time TravelBooks references: Infinity Tapestry - Contains Courts that may help with time-appropriate Realms and time travel.  Book of Mirrors - Storyteller guide that includes bits on previous time periods. Digital Web 2.0 - Lots of Sectors that are restricted creating a type of time travel

Mage has a history that spans millennia and the entire globe, so how can we explore it in a modern game? Correspondence magick can take a mage anywhere and Time magick can bring a mage to any when but there are options well beyond that. Charles Siegel joins to discuss ways to bring your game to wherever or whenever you want using the tools given across all of the World of Darkness books.Night-Folk references: Temporis - True Brujah power of time manipulation Chronos - Changeling power of time manipulation House Criamon - House of seers and prophets within the Order of Hermes Shade Realm of Time - Realm where moving through it causes you to move through time Time Archsphere - Big Time TravelBooks references: Infinity Tapestry - Contains Courts that may help with time-appropriate Realms and time travel.  Book of Mirrors - Storyteller guide that includes bits on previous time periods. Digital Web 2.0 - Lots of Sectors that are restricted creating a type of time travel

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Time Travel and Getting to the Past with Charles Siegel

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Mage has a history that spans millennia and the entire globe, so how can we explore it in a modern game? Correspondence magick can take a mage anywhere and Time magick can bring a mage to any when but there are options well beyond that. Charles...

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