EPISODE · Feb 5, 2026 · 1H 2M
Treasure Island map Edits & Pandemic Balance
from Cepheus Protocol HQ · host Halcyon Winds
Summary:This week’s update dives deep into the return of Pandemic mode and the intensive push to make it co-op-ready by next week. Robert walks through key development milestones, from redesigned infection systems and new AI logic to hands-on live playtesting with players. The team showcases progress on rebuilding San Francisco North, transforming Treasure Island with real-world accuracy, and deploying the new Little Bird helicopters with functional garrisons. Meanwhile, Michael previews mutated infected variants, and playtesters share live reactions to balance, strategy, and bugs. It’s a technical and tactical overhaul, aiming for refined gameplay, smarter AI, and deeper co-op dynamics—all while hunting bugs, refining features, and prepping the next public build.Highlights:Pandemic mode returns, reworked from the ground up with modular systems and smarter AI.Treasure Island is being redesigned to match its real-world layout, including a revamped mountain, bridges, and tunnel.Little Bird helicopters are now fully operational, with player garrisoning and early recon functionality.Dimitry adds fine detail to the Alcatraz hub, prepping it as both staging area and future in-game location.New infected variants and modular RTS systems coming soon.Real-time co-op gameplay shows off improvements and bugs the dev team is actively tackling.Targeted release for Pandemic co-op build: as early as Wednesday, pending final fixes.Takeaway:A jam-packed progress update with real dev momentum—Pandemic mode is almost ready for primetime. The rebuilt Bay Area map, tactical
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Treasure Island map Edits & Pandemic Balance
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