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Video Games Meet Middle Age Emotions

The first crop of video gamers are facing middle age with no plans to put down the controller. So the games have to grow up too. Expect less blood splatter, more reflection. (This is part 1 of 2 about new kinds of video gamers. Listen to part 2 here.) Enter the Elder Gamers At 61 years old, Dena Watson-Lamprey is a fierce Street Fighter competitor. Probably because she's been playing the one-on-one combat game for decades. And also because she hates to lose. "I’m not happy with low scores. So I work at it a little bit," she says with a charming laugh in this week's episode. Though she plays Street Fighter, she dreams of a new kind of game that speaks to her stage in life. A game that doesn't exist yet, but soon will.  'Kid in a basement;' 'Dude in a man cave;' '#Gamergate flame wars;' All of the stereotypes of video gaming paint it as the dominion of young, single men, but when you look at the data, older women are the fastest growing demographic. Add to that the original cohort of young gamers coming up on middle age and there's a swell of demand for a new kind of video game experience. How Games Will Change The response from game designers is fascinating. From dealing with a family member’s cancer to managing depression, new games are exploring real-world phenomena like emotional loss, existential doubt, and a simple quest for beauty. They cultivate deeper connections between players, and even among players and their families.  “Our fundamental feeling is that as the audience of game players grows up, there’s a huge opportunity to make things that grow with us,” says Robin Hunicke the cofounder and CEO of Funomena, a game studio in San Francisco. Mentioned in the show Here's what the guys of Dude Mountain look like. Joey is the one in the hat.  Joey McDaniel and Dan Lawrence. (Casey Miner)   What Luna looks like, the next game from Robin Hunicke: Luna (Funomena) Subscribe to New Tech City If you liked this episode, or this topic, do us a favor and send it two elder gaming friends, or post it on your Facebook wall and tag them. You can subscribe to the New Tech City podcast — it is different than what you hear on WNYC on Wednesday mornings — iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed.

Episode 119 of the Note to Self podcast, hosted by WNYC Studios, titled "Video Games Meet Middle Age Emotions" was published on November 12, 2014 and runs 20 minutes.

November 12, 2014 ·20m · Note to Self

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The first crop of video gamers are facing middle age with no plans to put down the controller. So the games have to grow up too. Expect less blood splatter, more reflection. (This is part 1 of 2 about new kinds of video gamers. Listen to part 2 here.) Enter the Elder Gamers At 61 years old, Dena Watson-Lamprey is a fierce Street Fighter competitor. Probably because she's been playing the one-on-one combat game for decades. And also because she hates to lose. "I’m not happy with low scores. So I work at it a little bit," she says with a charming laugh in this week's episode. Though she plays Street Fighter, she dreams of a new kind of game that speaks to her stage in life. A game that doesn't exist yet, but soon will.  'Kid in a basement;' 'Dude in a man cave;' '#Gamergate flame wars;' All of the stereotypes of video gaming paint it as the dominion of young, single men, but when you look at the data, older women are the fastest growing demographic. Add to that the original cohort of young gamers coming up on middle age and there's a swell of demand for a new kind of video game experience. How Games Will Change The response from game designers is fascinating. From dealing with a family member’s cancer to managing depression, new games are exploring real-world phenomena like emotional loss, existential doubt, and a simple quest for beauty. They cultivate deeper connections between players, and even among players and their families.  “Our fundamental feeling is that as the audience of game players grows up, there’s a huge opportunity to make things that grow with us,” says Robin Hunicke the cofounder and CEO of Funomena, a game studio in San Francisco. Mentioned in the show Here's what the guys of Dude Mountain look like. Joey is the one in the hat.  Joey McDaniel and Dan Lawrence. (Casey Miner)   What Luna looks like, the next game from Robin Hunicke: Luna (Funomena) Subscribe to New Tech City If you liked this episode, or this topic, do us a favor and send it two elder gaming friends, or post it on your Facebook wall and tag them. You can subscribe to the New Tech City podcast — it is different than what you hear on WNYC on Wednesday mornings — iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed.

The first crop of video gamers are facing middle age with no plans to put down the controller. So the games have to grow up too. Expect less blood splatter, more reflection. (This is part 1 of 2 about new kinds of video gamers. Listen to part 2 here.)

Enter the Elder Gamers

At 61 years old, Dena Watson-Lamprey is a fierce Street Fighter competitor. Probably because she's been playing the one-on-one combat game for decades. And also because she hates to lose. "I’m not happy with low scores. So I work at it a little bit," she says with a charming laugh in this week's episode. Though she plays Street Fighter, she dreams of a new kind of game that speaks to her stage in life. A game that doesn't exist yet, but soon will. 

'Kid in a basement;' 'Dude in a man cave;' '#Gamergate flame wars;' All of the stereotypes of video gaming paint it as the dominion of young, single men, but when you look at the data, older women are the fastest growing demographic. Add to that the original cohort of young gamers coming up on middle age and there's a swell of demand for a new kind of video game experience.

How Games Will Change

The response from game designers is fascinating. From dealing with a family member’s cancer to managing depression, new games are exploring real-world phenomena like emotional loss, existential doubt, and a simple quest for beauty. They cultivate deeper connections between players, and even among players and their families. 

“Our fundamental feeling is that as the audience of game players grows up, there’s a huge opportunity to make things that grow with us,” says Robin Hunicke the cofounder and CEO of Funomena, a game studio in San Francisco.

Mentioned in the show Here's what the guys of Dude Mountain look like. Joey is the one in the hat. 

Joey McDaniel and Dan Lawrence. (Casey Miner)

 

What Luna looks like, the next game from Robin Hunicke:

Luna
(Funomena)

Subscribe to New Tech City

If you liked this episode, or this topic, do us a favor and send it two elder gaming friends, or post it on your Facebook wall and tag them. You can subscribe to the New Tech City podcast — it is different than what you hear on WNYC on Wednesday mornings — iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed.

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Note To Self Sam Burnette Self Awareness: sharing life experiences on the path of finding ourselves Note To Self Note To Self The pep talk you need is here. The reminder that you aren’t going through things alone & you will prosper is here. Pep talks, epiphanies, lessons learnt the hard and easy way, self discoveries & conversation to pump a little love and encouragement into your day 💖 Support this podcast: https://podcasters.spotify.com/pod/show/kim-of-diamonds/support The Anna B Show Podcast Anna The Anna B Show is here to provide you a variety of topics from self care to spiritual health! You will enjoy two series under the Anna B Show.“Note To Self Reflections”- a daily does of motivation, inspiration, encouragement and reminders to keep us focused on areas of our lives we should improve upon or celebrate well!“Conversations With Others”- This episode was created for just that conversations with other women and men who share their wisdom, their stories, services, talents, and so much more. av3c av3c Hi, i make my tracks and remix only for Fun, don't have a label and i like all kind of dance and electronic music (trance, dance, club, hardstyle, edm, house...). If you have 2 minutes please post a feedback on my tracks and if you like my music follow me, i follow you too. If you search a collaboration for a new track (only for fun) contact me. Thanks to Everyone!!!!!Note: Every Track is made with only one instrument or software. I like to express my self with the max that i can made with one hardware or software. I like to experiment with different platform, synth, DAW etc. My song/remix are all "ONE SONG - ONE SOFT"
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