PODCAST · leisure
City of Veridia
by The DnD Void
Welcome to The D&D Void. A live play Dungeons and Dragons show built like a shared world TV series, with rotating DM's, one shot missions, and every session pushing the timeline forward, usually by one in game day.Our setting is Veridia, a rain slick city of brass, smoke, and old magic where industry grinds against corruption and every favour has a price. Expect noir investigations, heists, street level chaos, and consequences that stick. Roll in for sharp role-play, hard choices, and the kind of trouble that follows you home.
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City of Veridia: How to Plan a Heist?
In the City of Veridia, truth is never safe for long. Back at the Clockwork Cadaver, the crew are pulled into a job where timing, trust, and discretion matter more than brute force. With Lillian watching from behind the bar and the Lanternwrights’ reach stretching across the city, plans begin to form, bad ideas become serious options, and the streets themselves start to feel like part of the trap.Steam, secrets, rooftops, memory lamps, and one deeply questionable heist plan. Welcome back to Veridia.
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City of Veridia - Filed Under: Forgotten
The Clockwork Cadaver opens its doors… and immediately steps into something far bigger than a tavern.A drow fixer with too many connections.A constable asking the wrong questions.And a city where the lamps don’t just light the streets — they watch them.What begins as a simple job turns into a discovery:records of things that shouldn’t exist… and something beneath the city that refuses to stay buried.Some problems can be solved.Others are better left alone.The party makes their choice.
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City of Veridia - The First Bell Doesn’t Lie
Welcome to Veridia — a city that doesn’t greet you, it judges you.In The First Bell Doesn’t Lie, Session One drops you straight into a rain-soaked, steam-choked metropolis where truth is currency and everyone is in debt. Beneath the hiss of pipes and the glow of caged streetlamps, five strangers collide in the chaos of the Steam Post hiring halls, chasing coin, purpose, or something darker.A single bell toll sets everything in motion.A missing body.A sealed coffin disturbed from below.A job that pays too well to ask clean questions.From the industrial grind of the docks to the eerie stillness of the Palapala Mortuary, the crew is pulled into a city-wide web of quiet tensions—between law and leverage, grief and profit, truth and the stories people need to survive.What starts as a simple recovery job quickly reveals something far more dangerous: in Veridia, even the dead don’t stay where they’re meant to… and someone is making sure of it.This is a noir-steampunk tale of pressure, politics, and buried secrets—where every faction has something to hide, and every answer comes with a cost. If you’re looking for clean heroes and clear truths, you’re in the wrong city.But if you want a story where every choice matters…Step inside.
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City of Veridia - Session 0
City of Veridia: City of Truth begins with a chaotic Session Zero that introduces the players, the rotating DM format, and the smoke-soaked city they are about to navigate. This opening lays out the tone of the campaign: tense, urban, suspicious, and layered with corruption, hidden factions, civic lies, and the promise of a shared establishment that will pull the party into the heart of Veridia’s trouble.
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City of Veridia Introduction
Descriptive Audio for the upcoming D&D Campaign, "City of Veridia"
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ABOUT THIS SHOW
Welcome to The D&D Void. A live play Dungeons and Dragons show built like a shared world TV series, with rotating DM's, one shot missions, and every session pushing the timeline forward, usually by one in game day.Our setting is Veridia, a rain slick city of brass, smoke, and old magic where industry grinds against corruption and every favour has a price. Expect noir investigations, heists, street level chaos, and consequences that stick. Roll in for sharp role-play, hard choices, and the kind of trouble that follows you home.
HOSTED BY
The DnD Void
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