PODCAST · arts
Dice Exploder
by Sam Dunnewold
A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. diceexploder.com
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101
Minigames (Firebrands) with Viditya Voleti
Transcripts available at diceexploder.comFurther ReadingBand-Aids & Bullet Holes on KickstarterMobile Frame Zero: Firebrands by Meguey & Vincent BakerThe King Is Dead by Meguey & Vincent BakerStewpot: Tales from a Fantasy Tavern by Takuma OkadaSocialsViditya on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.
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100
John Wick (2014) and Genre Emulation with Sam Roberts
Transcripts available at diceexploder.comMy new game Band-Aids & Bullet Holes is still on Kickstarter! Check it out today.In honor of BABH, this month on Dice Exploder I'm covering mechanics from other games that inspired it. In keeping with this show's increasingly loose definition of "mechanic," today I'm joined by Sam Roberts (Escape from Dino Island) to tackle one of this game's greatest influences: the 2014 Keanu Reeves movie John Wick.The first half of this ep is basically a movie podcast. We go deep on what makes John Wick tick (in brief: the first 30 minutes). But the back half we get into the extremely popular concept within indie rpgs of genre emulation: making games that evoke another piece of media or genre of media. What makes genre emulation work? What do we think most people get wrong when they attempt to do it? And is it even a worthy goal?Further ReadingBack Band-Aids & Bullet Holes on Kickstarter now!John Wick (2014)Escape from Dino Island by Sam Roberts and Sam TungSocialsSam Roberts on BlueskySam Dunnewold on Bluesky and itchThe Dice Exploder blog is at diceexploder.comJoin the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta
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99
Character Nonmonogamy (Space Post) with Sidney Icarus
Transcripts available at diceexploder.comToday is the launch of Band-Aids & Bullet Holes, my melodramatic action game of bloody revenge. It's a one shot, capsule game, box set, deckbuilder rpg. Check it out.In honor of BABH, this month on Dice Exploder I'm covering mechanics from other games that inspired it, starting today with the idea of character nonmonogamy. Traditionally in rpgs each player gets one main character. This is often true regardless of whether or not there's a GM: certain characters "belong" to each player. Not so in Band-Aids & Bullet Holes.But what does that look like? And what does it do to play? There's a lot of games that have played with other models, but to kick things off today we're digging into how it works in Jason Morningstar's Space Post, a game about delivering the mail in space, where main postman and space ship characters are passed around between players.And to do that I'm joined by Sidney Icarus, game design smarty, designer of Decaying Orbit, and former host of The Hard Move aka the podcast whose format I stole for Dice Exploder. Come on, let's get into it...Further ReadingBand-Aids & Bullet Holes on KickstarterSpace Post by Jason MorningstarBluebeard's BrideBand of BladesEveryone Is JohnArs MagicaSocialsSidney’s website, YouTube channel, and BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta
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98
Calling Cards (Band-Aids & Bullet Holes) with Lady Tabletop and Seraphina
Transcripts available at diceexploder.comMy first stand-alone print game, Band-Aids & Bullet Holes, goes live on Kickstarter next week on May 5th. I have a lot to say about it, and I'm gonna say a lot of it: May's going to be all episodes about mechanics from other people's games that inspired me in this design.Today I wanted to talk about Band-Aids & Bullet Holes straight up, but I didn't want you to just take it from me all the stuff I love about it, so I'm handing the show over once again to Lady Tabletop and Seraphina Garcia Ramirez. They're gonna tell you about Band-Aids & Bullet Holes through its core mechanic: take a marker, sharpie your character's core traits onto playing cards, then shuffle those up and flip them at each other, high card wins. As Sera says, somehow adding flavor to the classic card game War makes it so much better...Further ReadingBand-Aids & Bullet Holes on KickstarterSocialsSeraphina on Bluesky and itchLady Tabletop on Tumblr and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta
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97
Keys (Lady Blackbird) with Whitney Delaglio
Transcripts available at diceexploder.comI love pregens! But why do I love pregens? I dug into this a bunch on an episode last year with Aaron Lim about the characters in Last Train to Bremen: I love being given a clear goal and baseline temperament when I sit down to play so I can get into drama as fast as possible. But the game Lady Blackbird goes a step further. Each character has "Keys" which lay out not just character traits and goals, but the central dramatic questions and stakes each character's arc is likely to concern itself with. And that, more than anything else, is probably what I want from my pregens.Whitney Delaglio joins me to talk about Lady Blackbird's Keys (originally from The Shadow of Yesterday by Clinton R. Nixon). She's got her own game coming to Backerkit next month - The Old, The Cold, The Bold - which iterates on Keys. So today we get into not just how they work but how you can make them work for you.Further ReadingLady Blackbird by John HarperThe Shadow of Yesterday by Clinton R. NixonThe Old, The Cold, The Bold by Whitney Delaglio - second edition on Backerkit soon!SocialsWhitney on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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96
Weak, Strong, and Regular Moves (Dream Askew / Dream Apart) with Austin Walker
Transcripts available at diceexploder.comAustin Walker's new game Realis is on Kickstarter now, and it's been making splashes in the indie rpg scene since last year when the ashcan came out. The game's core mechanic, Sentences, feels like the exact kind of mechanic I love covering on this show. But where did it come from? I asked Austin to come talk to me about it and bring one of his influences, and he came back with another diceless, GM-less resolution mechanic: the token economy of weak, strong, and regular moves from Dream Askew / Dream Apart. So today we're completing Dice Exploder's accidental Dream Askew / Dream Apart trilogy (paired with the episodes on lures and setting elements from the past couple months) and then digging into what makes this system work and what Realis learned from it.Further ReadingRealis is on Kickstarter now!Follow Sam’s game Band-Aids & Bullet Holes on Kickstarter!Dream Askew / Dream Apart by Avery Alder and Benjamin RosenbaumSocialsAustin on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comJoin the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta
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95
The Awards 2024 with Nico MacDougall
Transcripts available at diceexploder.comFollow Band-Aids & Bullet Holes on Kickstarter!The Awards are back! The rpg awards show with a bent towards indie games and the guaranteed worst SEO of all time is back for another around, and the current steward of The Awards - Nico MacDougall - is back on the show this week to talk through some of our favorite mechanics from the last batch of winners.If you want to get involved in The Awards, you can apply to be a judge through the end of April and you can submit your games during the month of May! This year's Awards will cover games published between June 1, 2024 and May 31, 2025.Further ReadingThe Awards 2026 - apply to be a judge today!Cloud Empress by WattBorder Riding by Stout Stoat PressThis Maze Will Be Big Enough To Call Home Someday by Anna Anne AnthropyStirring the Hornet's Nest at Het Thamsya by MunkaoSocialsNico on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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94
Lures (Heaven in the Dust) with Barclay Travis and Bee Alexander
Transcripts are available at diceexploder.comBee and Barclay are the hosts of Tabletop Book Club, a podcast that is exactly what it sounds like. It’s a show with such fun energy, and of course good design talk. Because Barclay has a new belonging outside belonging game that's just come out - Begin Again, check the link below - today I'm talking with them about lures, maybe my favorite part of the belonging outside belonging engine, and specifically how they're implemented in Heave in the Dust...Further ReadingHeaven in the Dust by Luke JordanBegin Again by Barclay TravisDream Askew / Dream Apart by Avery Alder and Benjamin RosenbaumSocialsTabletop Book Club, Bee, and Barclay on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.
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93
Always Give Them The Clue (GUMSHOE) with Tristan Zimmerman
Transcripts available at diceexploder.comMy friend Tristan Zimmerman is currently crowdfunding Ballad Hunters, a GUMSHOE game, meaning it’s based on a core mechanic built for investigation games and gathering clues. That mechanic goes like this: “always give the players the clue.” Simple! And I think so astute as to what the actual fun part of investigation is in RPGs: it’s not “can we roll high enough to progress,” it’s “once we have all these clues, how do we put them together and what do we do with them?”Further ReadingBallad Hunters by Tristan Zimmerman, now on KickstarterGUMSHOE by Cat Tobin, a list of resources for and articles about GUMSHOEThe Rule Book: The Building Blocks of Games by Jaakko Stenros and Markus MontolaSocialsTristan on Bluesky.Molten Sulfur Blog, Nations & Cannons, and Shanty Hunters from TristanSam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.
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92
The Voice of the Text (Triangle Agency) with Seraphina Garcia Ramirez
Transcripts available at diceexploder.comI bet you’ve heard of this game Triangle Agency. Big exciting Kickstarter, super flashy product design, a game with… spoilers in the back? It’s corporate horror, it’s packed gorgeous art, it’s a game I spent 20 sessions with in 2025. And I… had a pretty frustrating time with the game. There is so much I love and admire about Triangle Agency, but also so much I struggled with, and I wanted to break it all down on the show.And I didn’t want to do that without bringing on someone who could unabashedly sing this game’s praises, because I think the game deserves that too. So today I’m joined by the general manager of my campaign, moderator of the Dice Exploder discord, my friend Seraphina Garcia Ramirez, to talk about the voice of Triangle Agency's game text and really the whole game at large.It's the longest episode of Dice Exploder ever. Let's go.Further ReadingTriangle Agency by Caleb Zane Huett and Sean IrelandSocialsSeraphina on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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91
Draw Maps, Leave Blanks (Dungeon World) with Tim Denee
Transcripts available at diceexploder.comIf the thesis of last week’s episode was “hey the fiction of your game matters a lot and can even have mechanical effects,” how do you know how deeply to define that fiction? Maybe no one in indie games has recently faced that question on quite the scale of Tim Denee with Blades ‘68, an expansion to Blades in the Dark. I wanted to have him on to talk about when you completely reinvent the setting, how do you think about what parts of the fiction are important and need to be kept vs what parts should evolve and change?And to do that, we picked an old mechanic from Dungeon World that cuts to the heart of it: draw maps, leave blanks. But how detailed of maps, and how big of blanks?Further ReadingBlades 68 on BackerkitBlades in the Dark by John HarperDungeon WorldTim’s maps of DoskvolSocialsTim on Bluesky and olddog.gamesSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.
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90
Doskvol's Lightning Barriers (Blades in the Dark) with Nova
Transcripts available at diceexploder.comIn Blades in the Dark, you play as criminals in Doskvol a haunted city where the ghosts are such a problem that they built giant lightning barriers around the whole city to keep them out. That sentence alone already makes me want to get the game to the table, and we haven’t even gotten to the rules of Blades in the Dark yet.That’s the conversation I wanted to take a crack at today: rules are important, they can radically shape play, but the fiction a game brings is just as important. Doskvol’s lightning barriers mean you can’t just run away into the wilderness after you’ve committed some crimes, and that’s just as important for ratcheting up the tension and consequences of your campaign as the mechanic of devil’s bargains...Further ReadingBlades in the Dark by John HarperMythic Bastionland by Chris McDowallApocalypse World 3e/Burned Over by Meguey & Vincent BakerWanderhome by Jay DragonVincent Baker on How Apocalypse World Is Structured (like an onion)In Praise of Legwork by Sam Sorensen1d20 Diegetic Rules, 1d20 Hypo-Diegetic Rules by Sam SorensenThe Rule Book: The Building Blocks of Games by Jaakko Stenros and Markus MontolaSocialsNova on Bluesky. Nova’s blog, Playful Void.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.
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Setting Elements (Dream Askew / Dream Apart) with Kodi Gonzaga
Transcripts available at diceexploder.comThere's many ways to decide who has authority over what in an RPG. Traditional games have a bunch of players with one PC each and a GM responsible for everything else, while Dreams Askew / Dream Apart by Avery Alder and Ben Rosenbaum takes a very different approach: divide that "everything else" up into flavorful pieces, like "gossip & reputation" and "the wild forest" and give everyone a piece. That choice has become one of the backbones of Belonging Outside Belonging games (hacks of Dream Askew / Dream Apart), and today I'm joined by my good friend Kodi Gonzaga, a designer making just such a game, to break down exactly how it works at the table.Kodi's game Extra Ordinary is on Kickstarter now. Check it out!Further ReadingDream Askew / Dream Apart by Avery Alder and Benjamin RosenbaumSocialsExtra Ordinary on Kickstarter!Kodi on Bluesky.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comJoin the Dice Exploder Discord to talk about the show!Dice Exploder on PatreonCreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.
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88
Afterimage: The Experimental Role-Playing Laboratory
Dice Exploder: Afterimage is alternative show format, a cross between play report and personal memoir.The Experimental Role-Playing Laboratory, or ERPL, was a thrice a year mini convention put on by students at my college back in the 00s and 10s and onward to this day. It's how I got into indie games. I still think about it, and the people I met there, to this day. They still mean something to me. What might I still mean to them?Written, edited, and performed by Sam DunnewoldTristan Zimmerman at the Molten Sulfur blogSteven’s newsletter and novels. Try Black Velvet to start.Transcript available at www.diceexploder.comMusic by Blue Dot Sessions: https://app.sessions.blue/My games: sdunnewold.itch.ioFollow me on Bluesky: https://bsky.app/profile/diceexploder.com
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87
2025 Year End Bonanza
Transcripts available at diceexploder.comIt's the Dice Exploder 2025 year end bonanza! This year I'm joined by Lin Codega and Diogo Nogueira to go over a whole bunch of game mechanics that we think represent where rpgs were at in 2025 and where they might be going in the future.Further ReadingMythic Bastionland by Chris McDowallPraise the Hawkmoth King by Sage the AnagogueI want to fight my friends in the back of a moving truck by Seraphina Garcia RamirezTraffic Lights Are Communication Tools by Meguey BakerDaggerheartDraw SteelThe One Ring starter setSam Sorensen’s overview of Over/Under and one of Lin’s pieces on the aftermathApocalypse World 3e Kickstarter (now finished)SocialsRascal.newsWeird Games and Weirder PeopleLin and Diogo on Bluesky.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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86
Inventory Tetris (Mausritter) with Quinns
Transcripts available at diceexploder.comMausritter is an old school dungeon crawling game where instead of playing as elves fighting dragons, you play as mice fleeing from owls. It’s not unlike any number of other old school games like Cairn or Into the Odd, but its inventory system is the only inventory system I’ve ever actually liked. Does it work differently than other games? At a raw numbers level, not really! But instead of a bunch of paper bookkeeping, Mausritter turns items into little cardboard squares like board game pieces that you put in a grid on your character sheet. That physicality makes all the difference.Further ReadingMausritter by Isaac WilliamsThe Lonely Oak by Victor LaneCairn by Yochai GalBlades in the Dark by John HarperQuinns Quest on youtube and patreon.SocialsQuinns on Bluesky.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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85
The Brainer VS The Brain-Picker (Apocalypse World 2e/3e) with the Bakers
Transcripts available at diceexploder.comApocalypse World 3rd edition is on Kickstarter right now. In many ways, it hasn’t changed much. In many ways, it's a whole new apocalypse. So I thought it'd be fun to have on the Bakers and go through a playbook - the Brainer in 2e vs its equivalent the Brain-Picker in 3e - and ask them about every single change on the sheet, from updating the basic moves all the way down to a single name on a single picklist.Further ReadingApocalypse World: Burned Over 3e on Kickstarter and a preview of The Brain-PickerApocalypse World 2e handouts, including the BrainerDesigning a seduce or manipulate replacement on the Dice Exploder PatreonPreview the Bakers’ seduce or manipulate replacement on their PatreonSocialsMeguey and Vincent on Bluesky.The Baker House BlogSam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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84
Actual Play: Void 1680 AM Community Broadcasts with Ken Lowery
Transcripts available at diceexploder.comTo close out this miniseries on actual play, I wanted to feature a game that I think uses actual play as a game mechanic. Hear me out. Void 1680 AM is a solo playlist-building game in which you create a fictional radio broadcast. Except when you're done, you can send it to the game's creator (this week's cohost Ken Lowery), and he'll broadcast it out onto the real radio via the AM antenna in his garage (and on YouTube).Obviously it feels different to play the game knowing it's going to go out on air. But I think it feels different even just knowing that it could go out on air. And while most actual play feels first and foremost like an act of performance, Ken's broadcasts feel more like an extension of gameplay and an act of community building. How's it feel to be inside all that? Come take a listen.Further ReadingVoid 1680 AM by Ken LoweryVoid 1680 AM Community Broadcasts archives on YouTubeSam’s Void Community BroadcastChinese larp of Void on InstagramCharacters Without Stories featuring SamSocialsKen on Bluesky and itch. You can purchase physical copies from his imprint Bannerless Games.Sam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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83
Actual Play: 4AM at a Diner (Last Train to Brooklyn) with Linnie Schell
Transcripts available at diceexploder.comLast Train to Brooklyn is an actual play from Twice Rolled Tales where they play Last Train to Bremen on a New York City subway car. It's also probably my favorite actual play full stop. Why? I think because it leans into what I'm most excited about this medium: treating capturing the act of play more like a documentary than a means towards fiction. It's excited at least as much about its nonfiction story as its fictional one.Today I've invited Linnie Schell, one of the main creatives behind Last Train to Bremen, to come give me a beat by beat director's commentary on everything that went into it, all building to the moment I really wanted to highlight: its ending.Further ReadingTwice Rolled TalesThe RuPaul videos Linnie mentionsComedy Book by Jesse David FoxLast Train to Bremen by Caro AsercionSocialsMaia on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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82
Actual Play: An Uncomfortable Offer (Maia's Game Room: The Electric State) with Maia Wilson
Transcripts available at diceexploder.comOne of my favorite parts about these episodes where I'm highlighting a single moment from an actual play is how many practical lessons I can bring back to my own table by going beat by beat through a significant moment in play. And today, Maia Wilson has brought a particularly significant moment from her show Maia's Game Room in which one character, in desperate straights, is pressured by an NPC to pay for his help with sex.It's an intense moment. It may not be for you (and this episode may not be, either). But I think there's no better way to learn about how to establish good communication and try to keep people safe at the table than by breaking down a specific example. Plus, when you get this right like I think Maia and her table do, the results can be cathartic and compelling. Let's get into it.Further ReadingMaia's Game Room: Electric State, episode 5The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity by Jonaya KemperThe Electric State rpgThe Electric State art bookSocialsMaia on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Actual Play: A Tree Shanty (My First Dungeon: The Wildsea) with Brian Flaherty and Elliot Davis
Transcripts available at diceexploder.comIn The Wildsea, you play as sailors on a sea of trees in a climate post-apocalypse where the climate won. And in the My First Dungeon mini series of this game, today's co-cohost Brian Flaherty took it on himself - along with co-player J Strautman - to write an original song, a “tree shanty,” that played on each episode.Today Brian and I, along with his Talk of the Table cohost and Wildsea GM Elliot Davis, break down one of those tree shanties: how it came to be, and how this moment blends together preproduction, production at the table, and post production in a bunch of compelling ways. We also get to see some lessons on display about how to pace a campaign and how when you know you can trust your fellow players, you can take more risky creative swings. Take a listen!Further ReadingThe Wildsea by Felix IsaacsMy First Dungeon: The Wildsea episode 5Talk of the Table podcastSocialsBrian on BlueskyElliot on Bluesky and his gamesSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Actual Play: The First 30 Minutes (My First Dungeon: Orbital Blues) with Rowan Zeoli
Transcripts available at diceexploder.comIt's a new series on Dice Exploder all about actual play. For five episodes, instead of breaking down one mechanic, we're going to break down one moment from one actual play show. And to kick things off, I'm joined by actual play critic and all-around-writer Rowan Zeoli of Rascal and Polygon. We cover an overview of actual play as a medium and the current state of the scene, we dig deep into the fine line this medium walks between fiction and nonfiction, and then we get to our moment: the very beginning of My First Dungeon's six episode miniseries on Orbital Blues. How can you make the most of those precious opening moments when there's so much to establish?Further ReadingOrbital Blues by Sam Sleney, Joshua Clark, and Zachary CoxMy First Dungeon: Orbital Blues episode 1Em Friedman on PatreonSocialsRowan on Bluesky and Rascal NewsSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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You Will Die In This Place with Merrilee Bufkin and Jay Dragon
Transcripts available at diceexploder.comLast summer a hot new game hit the indie rpg scene: You Will Die In This Place, a surreal and experimental... dungeon crawler? Technically? ...that seems to have more in common with House of Leaves than it does many roleplaying games. And for a couple weeks I saw so many discussions about this game that I eventually broke down and was like, do I need to do an emergency podcast about this?No. I did not. I was busy with a hundred other things. But past cohosts Merrilee Bufkin and Jay Dragon did. So I invited the two of them to take over the show for a special bonus episode where they talk all things, or at least some things, You Will Die In This Place. It’s a dense text. They get into House of Leaves, gender, autism, misogyny, the state of the games industry, and a ton more. Take a listen.Further ReadingYou Will Die In This Place by Elizabeth LittleYWDITP on GamefoundSocialsJay on Bluesky and Possum Creek Games on itch and Warehouse 23Merrilee on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on PatreonAP season "reading" list:My First Dungeon: Orbital Blues, session 1My First Dungeon: Wildsea, episode 5Maia's Game Room: Electric State, episode 5 - CW: sexual coercionLast Train to BrooklynVoid 1680 AM broadcasts
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Love, Sex, and Romance: The War (Will That Be All?) with Kim Lam
Transcripts available at diceexploder.comToday we’re wrapping up the Dice Exploder series on love, sex, and romance with Will That Be All? by Graham Walmsley, a game about the social relationships between the downstairs staff at Melton Hall, a fictional British estate, over the course of about a decade between the first and second world wars.It’s a lovely game about finding solace and community even as the world outside feel deeply uncertain - and that’s what Kim wanted to talk about: how setting, and in this case the spectre of war, can encourage and affect how not just romance but relationships of all kinds can play out in a game.Further ReadingWill That Be All? by Graham WhalmsleyBreaking the Ice, and The Romance Trilogy, by Emily Care BossRosenstrasse by Jessica Hammer and Moyra TurkingtonDownton AbbeySocialsK Lam on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Love, Sex, and Romance: Big Chunky Prompts with Tasha Robinson
Transcripts available at diceexploder.comI’m back! Alex and Sharang have done an amazing job talking love, sex, and romance over the past month but I have plenty to say on the subject myself. In particular, I wanted to approach the conversation Alex and Sharang started about the quantification of romance from the perspective of how I feel when I’m actually at the table playing these games. Because that quantification makes me feel kinda weird… but what do I want instead?Because freeform romance is tough for me. Romance is scary! I want some help, some guidelines, some dare-I-say rules and mechanics for it. But if not quantification... then what? What else might help alleviate my fear and awkwardness? Or is that awkwardness part of the fun and charm of romance, and really we should leave it in?Today, Tasha Robinson returns to the show to talk it all through with me.Further ReadingSteal My Heart by Sam DunnewoldThe King Is Dead by Meguey and Vincent BakerSocialsTasha on BlueskyThe Next Picture Show podcastSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Love, Sex, and Romance: Physical Touch with Alex & Sharang
Transcripts available at diceexploder.comIn this final episode hosted by Sharang and Alex, perhaps their climactic episode, they are turning up the heat on sex mechanics all the way to physical contact, both as a way to simulate sex acts through other kinds of physical touch... and through actual sex acts being used as game mechanics.This stuff is fascinating, I think much more broadly applicable than you might believe at first blush, and I think also very obviously under discussed in the way that all things sex and sexuality are under discussed. Let's get into it.Further ReadingThe Sleepover by Kat Jones & Julia B. EllingboeThis interview by Lizzie Stark with Emma Wieslander, who created Ars Amandi for the 2001 larp Between Heaven and SeaA Place to Fuck Each Other by Avery AlderKirigami Dominatrix Display Simulator by Aura BellePraise the Hawkmoth King by sage the anagogueVice & Violence by ScalliORKFUCK by SympatheticSapphicSapphicworld by Darling Demon GamesSocialsAlex on Bluesky and carrdSharang on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Love, Sex, and Romance: The Phallus with Alex & Sharang
Transcripts available at diceexploder.comOur series on game mechanics centered around sex and romance continues with returning champions Alex Roberts and Sharang Biswas, and today they are talking about dicks. “The phallus.” Or more generally, physical objects. I did some episodes on physicality earlier this year and how the physicality of a game undeniably affects how it feels to play it. But Alex and Sharang go a step further, talking about how in a game you can use an object as almost a vessel for player emotions. Take a listen.Further ReadingTales of the Fisherman’s Wife by Julia Bond EllingboeThe Beast by Aleksandra SontowskaJust a Little Lovin’ by Tor Kjetil Edland and Hanne GrasmoBetween Men: English Literature and Male Homosocial DesireLet These Mermaids Touch Your Dick Maybe by Riverhouse GamesSocialsAlex on Bluesky and carrdSharang on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Love, Sex, and Romance: Roll to Seduce with Alex & Sharang
Transcripts available at diceexploder.comAlex Roberts and Sharang Biswas are back for round two, this time with “roll to seduce,” that classic action so many people try and even succeed at taking across any number of games. If I roll high enough on my persuasion check, surely the dragon will fuck me instead of killing us, right? In some games, yes! Right indeed!This is such a weird dynamic, but clearly so appealing to so many people, and today Alex and Sharang get into the why and how of it all. That leads to all kinds of places, but in particular the seductive choice to quantify sex and romance, but put a number to all these ephemeral and scary ideas about sex and romance, presumably so we might better understand them or be able to avoid dealing with how potentially embarrassing and messy they can be.Further ReadingThe Book of Erotic Fantasy by Gwendolyn F.M. Kestrel and Duncan ScottLove and Sex in the 9th World by by Shanna GermainStrixhaven: A Curriculum of ChaosAlex Roberts on Dice Exploder discussing KagematsuFog of Love by Jacob JaskovBluebeard’s Bride by Whitney “Strix” Beltran, Marissa Kelly, & Sarah DoomSocialsAlex on Bluesky and carrdSharang on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Love, Sex, and Romance: Sex Moves (Apocalypse World) with Alex & Sharang
Transcripts available at diceexploder.comLove, sex, and romance: huge human topics, wildly under-discussed in roleplaying games. At least in my opinion. So today on Dice Exploder we’re kicking off a new miniseries on the subject hosted by NOT ME. Instead, for the next four episodes, Alex Roberts (Star Crossed, For the Queen) and Sharang Biswas (editor of Honey and Hot Wax) are taking over the show to bring you all things love and sex.And today they’re kicking off with an episode on sex moves from Apocalypse World and Monsterhearts, classic PBTA moves that trigger when two characters have sex. Let’s get into it!Further ReadingApocalypse World by Meguey & Vincent BakerMonsterhearts 2 by Avery AlderMy Girl’s Sparrow by Troels Ken PedersenHow Do Aliens Do “It”? by Kieron GillenPop! by Alex Roberts, found in Honey and Hot Wax, edited by Sharang Biswas and L. KahnSocialsAlex on Bluesky and carrdSharang on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Rolling the Dice... On Camera! (The Die Guys) with Moira Joy Smith
Transcripts available at diceexploder.comMoira Joy "MJ" Smith is the Dungeon Master for the Try Guys D&D actual play show "The Die Guys". She created the show in 2024 along with the Try Guys, and I was her right-hand dude during production and the show's video editor.Today, ahead of a whole series I have planned later this fall on actual play, MJ and I sit down to talk about how we made The Die Guys. We start with a bunch of background - how shows get made for YouTube at large, how the Try Guys specifically make shows, and how this show came about - but we get granular to, all the way down to how I made choices in the edit about whether to leave in or cut individual jokes.Further ReadingThe Try Guys streaming service, where you can find The Die Guys season 2The Die Guys episode 1 on YouTubeSocialsSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Support Dice Exploder on Patreon!
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Afterimage: City of Winter
Dice Exploder: Afterimage is a new show format I'm trying, a mashup of This American Life with a play report.I have a box full of memories that lives in my closet, a pair of drumsticks, a half smoked cigar, a thimble full of sand from a beach I've never been to. If I passed away and you were cleaning out my closet, you would look at this box and you would know it was important, but you wouldn't know why. You wouldn't know whose funeral I played at with those drumsticks, or on which rooftop in my hometown, I smoked that half a cigar. But you would feel their weight all the same...Written, edited, and performed by Sam DunnewoldTranscript available at www.diceexploder.comCity of Winter at Heart of the DeernicornMusic by Blue Dot Sessions: https://app.sessions.blue/My games: sdunnewold.itch.ioFollow me on Bluesky: https://bsky.app/profile/diceexploder.com
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Afterimage: Yazeba's Bed & Breakfast
Dice Exploder: Afterimage is a new show format I'm trying, a mashup of This American Life with a play report.When I was in the third grade, there was this cartoon that aired while I was coming home from school, so I could only ever watch the second half of episodes. The name of that show was Yazeba's Bed & Breakfast... or was that the name of a tabletop roleplaying game?Written, edited, and performed by Sam DunnewoldTranscript available at www.diceexploder.comMusic by Blue Dot Sessions: https://app.sessions.blue/My games: sdunnewold.itch.ioFollow me on Bluesky: https://bsky.app/profile/diceexploder.com
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Party by the Apocalypse preview: an Apocalypse World sex scene
Hello and welcome to Party by the Apocalypse, an actual play miniseries where we play Apocalypse World while breaking down how it works and the choices we're making as players so you can learn how to better play it.Party by the Apocalypse is Dice Exploder’s first foray into actual play, and the whole thing is out right now wherever you get your podcasts.In the full show, we over any number of mechanics and how they play out at the table: character creation, violence and combat, player vs player, prep, and more. But today on the Dice Exploder main feed I wanted to bring you a taste of the show featuring a part of Apocalypse World I find people are often intimidated by: the sex moves. What does the conversation look like around a sex scene in Apocalypse World, both mechanically and just as people? For one answer, come take a listen.Party by the Apocalypse is:Sam Dunnewold of Dice Exploder, a podcast about rpg designAaron King of RTFM, an rpg book club podcastKeganEXE of PlusOneEXP, a publisher of rpgsEssay of Three of Hearts, an actual play podcastTheme music: Phantasm by Purely Grey
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Announcement: Dice Exploder joins the Many Sided Network
Today the folks over at Many Sided Media, the production house behind My First Dungeon and Talk of the Table, are launching a new podcast network... and Dice Exploder is a part of it!Nothing on the show should change much, but today I wanted to sit down with Brian Flaherty, a co-founder of Many Sided Media, to talk about what this network is going to look like.
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Clarity (Changeling: the Lost 1e) with MintRabbit
Transcripts available at diceexploder.comIn the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character's ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today's cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that's what makes today's episode interesting.Ad LinksSpectacula by Jeremy MelloulKiss Me If You Can by me, Sam DunnewoldFurther ReadingChangeling the Lost 1e by White Wolf GamesChangelings, Trauma & Gaming by Mint RabbitA second post from Mint about ChangelingDice Exploder on safety toolsSocialsMint on Tumblr, Bluesky, itch, dice.camp, and ko-fiSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Support Dice Exploder on Patreon!
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Question Oracle (Stoneburner) and rolling the dice again with Ray Chou
Transcripts available at diceexploder.comFor the two year anniversary of Dice Exploder, my first ever cohost Ray Chou returns for what starts off as a brand new episode about Stoneburner by Fari RPGs and that game’s oracle mechanic: a way to use dice, random tables, and the careful framing of stakes to adapt the game for solo play.But at some point the conversation morphs into a deserving sequel episode to our first go around on rolling the dice in idie rpgs more broadly. When do you roll dice? Are partial successes good? And how does all of this change for solo and GM-less play? We didn’t ask all these questions last time, and we didn’t have great answers to the ones we did. So let’s check in on the state of rolling the dice!Further ReadingStoneburner by Fari RPGsApocalypse World by Meguey and Vincent BakerBlades in the Dark by John HarperSocialsMythworks homepageMythworks on BlueksySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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10 Candles (10 Candles) with Jay Dragon
Transcripts available at diceexploder.comThis is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (Wanderhome, Yazeba’s Bed & Breakfast).When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from 10 Candles. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings…Ad LinksSpectacula by Jeremy MelloulMake a Scene festivalFurther Reading10 Candles by Cavalry GamesYazeba’s Bed & Breakfast by Possum Creek GamesWanderhome by Possum Creek GamesGame Design Study Buddies on Addiction By Design: Machine Gambling in Las Vegas by Natasha Dow SchüllDice Exploder on Ribbon Drive by Avery AlderA Dozen Fragments On Playground Theory by Jay DragonSocialsJay on Bluesky and Possum Creek Games on itch and Warehouse 23Sam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Experience Design with Caro Murphy
Transcripts available at diceexploder.comHere near the end of Dice Exploder's larp series, I wanted to have on Caro Murphy (Galactic Starcruiser) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?And Caro delivered so much more: we get into bleed and empathy and how Caro sees games as an inherently educational medium. Let's get into it!Ad LinksVesta Mandate by Story Games ChicagoSign up for the Spectacula pre-release newsletter from Jeremy MelloulFurther readingMeghan Gardner at Guard Up AdventuresClub DrosselmeyerCaro on Imaginary Worlds and then AgainGalactic Starcruiser on WikipediaSocialsCaro’s websiteSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Safety Tools, and Players Are More Important Than The Game, with Sarah Lynne Bowman
Transcripts available at diceexploder.comSafety in RPGs and larp is a huge topic, one I’ve wanted to cover on Dice Exploder for a long time, but one I’ve avoided it because it feels hard to approach inside the “pick one mechanic” format of this show. Even more than most mechanics I cover on Dice Exploder, I feel like most safety mechanics are in conversation with each other in both logistical ways—how they compliment each other—but also in the philosophy behind their existence in the first place, how including these mechanics at the table is ideally a statement about how we’d like to treat each other both at the table and away from it. So today we’re gonna name that underlying philosophy and call that our mechanic: “players are more important than the game” is something I hear in conversations around safety all the time, and that’s this episode.To break it down, I’m joined by Sarah Lynne Bowman. She studies all this professionally, and she has so much to say and to share about how safety tools work in theory and in practice, how no tool can ever guarantee your safety (even if we should still definitely use them), and how building good communities around our games is at least as important to safer play as any individual tool.Finally, content warning in this episode for mention of sexual assault and emotional abuse in rpg communities. We don’t get deep into any specifics, but they come up.Further ReadingYour Larp’s Only As Safe As It’s Play Culture by Troels Ken PedersenDice Exploder on accessibility in game designCreating a Culture of Trust through Safety and Calibration Larp Mechanics by Maury BrownLarp Design, the bookBibliography from Sarah Lynne BowmanKoljonen, Johanna. 2019. “Opt-out and Playstyle Calibration Mechanics.” In Larp Design: Creating Role-play Experiences, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen, 235-237. Copenhagen, Denmark: Landsforeningen Bifrost. 3 pages.Koljonen, Johanna. 2020. “Larp Safety Design Fundamentals.” JARPS: Japanese Journal of Analog Role-Playing Game Studies 1: Emotional and Psychological Safety in TRPGs and Larp (September 21): 3e-19e.Hugaas, Kjell Hedgard. 2024. “Bleed and Identity: A Conceptual Model of Bleed and How Bleed-Out from Role-Playing Games Can Affect a Player’s Sense of Self.” International Journal of Role-Playing 15 (June): 9-35. https://doi.org/10.33063/ijrp.vi15.323Bowman, Sarah Lynne. 2015. “Bleed: The Spillover Between Player and Character.” Nordiclarp.org, March 2.Bowman, Sarah Bowman. 2022. “Safety in Role-playing Games I: Introduction -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.Bowman, Sarah Bowman. 2022. “Safety in Role playing Games II: Before the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part III: During the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part IV: After the Game --- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part V: Cultivating Safer Communities -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.SocialsSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Beats (Heart: the City Beneath) with Aaron Voigt
Transcripts available at diceexploder.comLast week, indie rpg YouTube essayist Aaron Voigt and I delved into Heart: the City Beneath, a surreal and maximalist dungeon crawler with lots to love. But when I ran the game, I had some trouble with it from a mechanic that by all accounts I should love: beats, little nuggets of story, little goals your character takes on that they advance by achieving. I’ve always found it strange I didn’t love beats in practice, and I today I wanted to break down how and why they left me overwhelmed and unsatisfied. I think there’s at least as much to learn from looking at what doesn’t work in games as what does, especially in games and other art that feels so close to exactly for you…Further ReadingHeart: the City Beneath by Rowan, Rook and DecardSpire: the City Must Fall by Rowan, Rook and DecardSocialsAaron on Bluesky, itch, YouTube, and PatreonSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Support Dice Exploder on Patreon!
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Zenith Abilities (Heart: the City Beneath) with Aaron Voigt
Transcripts available at diceexploder.comHeart: the City Beneath. It’s a surreal and bloody dungeon crawler full of so much to love… plus some bits that drive me up the wall. This week and next I’m devoting TWO episodes to it. Today, it’s everything I love about Heart as seen through the lens of zenith abilities: epic things that let players take control of the game and do something gigantic and fucking cool… before killing their character.I’m joined by ardent Heart-lover Aaron Voigt, aka the guy who makes the indie rpg video essays on YouTube. We get into Heart’s spectacular setting, the act of handing story agency over to players, and the joys of playing to lose. Then come back next week for part two with more Heart and more Aaron!AdsRust Never Sleeps, a solo blackjack mecha rpgFurther ReadingHeart: the City Beneath by Rowan, Rook and DecardSpire: the City Must Fall by Rowan, Rook and DecardSanfielle by Friends At The TableAgon 2e by Sean Nittner and John HarperSocialsAaron on Bluesky, itch, YouTube, and PatreonSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Support Dice Exploder on Patreon!
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Elf Motors with Chris Duffy
Transcripts available at diceexploder.comOver on the Dice Exploder discord, we welcome new members by asking them what their favorite mechanic is. It’s a great tradition, kicks off a lot of great conversations, but I have largely avoided having it turned my way. So today I thought let’s just get it out there in an episode: what is my favorite mechanic and what do I think about it?Further ReadingElf MotorsSocialsChris’s podcast How to Be a Better HumanSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Fateplay Scenes (House of Craving) with Sharang Biswas
Transcripts available at diceexploder.comLast week was a show about how it might work to frame a scene when you get to decide whatever you want that scene to look like. But this week, we're looking at the reverse: what happens when you're given a very detailed scene and must figure out how to incorporate it into your story?This episode brings together a bunch of threads I’ve been building up throughout this larp series: immersion, the separation or lack thereof between player and character, safer play, and more. I couldn't ask for a better cohost for that than Sharang Biswas.AdsExtra Ordinary on Kickstarter now!Preorder Sharang’s book The Iron Below RemembersFurther ReadingHouse of Craving by Tor Kjetil Edland, Danny Wilson & Bjarke PedersenLumberjills by Moyra TurkingtonI Say A Little Prayer by Tor Kjetil EdlandJust a Little Lovin’ by Tor Kjetil Edland and Hanne GrasmoUncertainty in Games by Greg CostikyanRules of Play by Katie Salen & Eric Zimmerman The Self Reflexive Tabletop Role Playing Game by Evan Torner The World is Born from Zero by Cameron KunzelmanSocialsSharang on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Spotlight Scenes with Moyra Turkington
Transcripts available at diceexploder.comWhen you’re playing roleplay-heavy D&D, what does a scene look like? Since the game doesn’t give you much in the way of tools for doing so, are you framing scenes intentionally or just kind of letting them happen? And if the latter, is that serving you well?You very well might be, but I’ve become obsessed lately with how we frame scenes in roleplaying games, and today I want to talk about a mechanic that does so very firmly: spotlight scenes, a procedure in which each player in the game gets a turn to say what they want the next scene to be.To do that, I’m joined by Mo Turkington, designer of many great structured freeform larps including the well-lauded Rosenstrasse and her latest release Lumberjills. We get into the history of spotlight scenes, the pros and cons of including rules for framing and ending scenes in your game, and how even a mechanic like this one that feels so structural and procedural, when used int he right context, can have a beautiful, thematically resonant message in it about agency and self-actualization.Ad LinksSong of the Scryptwyrm by Almost Bedtime TheaterFurther ReadingLumberjills by Moyra TurkingtonI Say A Little Prayer by Tor Kjetil EdlandJust a Little Lovin’ by Tor Kjetil Edland and Hanne GrasmoRosenstrasse by Moyra Turkington and Jessica HammerMontsegur 1244 by Frederik J. JensenRed Carnations on a Black Grave by Catherine Ramen and Juan OchoaSocialsMoyra’s games on itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Shadows with Elin Dalstål
Transcripts available at diceexploder.comShadows are a metatechnique in larp where you have players in the role of something other than a traditional larp or rpg player character. Maybe they’re stagehands turning out the lights because there’s ghosts in this house. Maybe they’re the characters’ worst fears who wander around and whisper into players’ ears to egg them on into terrible actions and choices. They’re special effects, or ghosts, or whatever else you want them to be. Let's talk about them!Ad LinksExtra Ordinary on Kickstarter now!SocialsElin on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon
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Workshops with Marc Majcher
Transcripts available at diceexploder.comThere's this period of time between when we've all agreed we're going to play a game now and when we start "actually playing." We've got to learn the rules, learn the setting, maybe go over safety or characters. Maybe we order the pizza in here, too.This part of a game is just as much something that can be intentionally designed as gameplay itself, but I don't see much of that in ttrpgs. Meanwhile in larp, workshops to set up a game are standard practice. What do they look like, and what can we learn from them?Ad LinksExtra Ordinary launches on Kickstarter March 10th!Further ReadingThe Art of Gathering by Priya ParkerBleed on the Nordic Larp wikiPlaying to Lift, Not Just to Lose by Susanne VejdemoThe Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity by Jonaya KemperSpace Train Space Heist by Sam DunnewoldVeins of Corruption, Marc's itchfunding mega-zungeonSocialsMarc on Bluesky and itch and actual plays on youtubeSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Chris Greenbriar.Join the Dice Exploder Discord to talk about the showSupport Dice Exploder on Patreon!
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Dice Exploder is on Patreon, plus Yazeba's Bed & Breakfast
Transcripts available at diceexploder.comThe show is on Patreon! There's not going to be a lot behind the paywall, but there is right now a pilot episode for a new podcast that's part play report, part games criticism, and part personal memoir. This pilot is about the excellent game Yazeba's Bed & Breakfast, and you can listen to it now on the brand new Dice Exploder patreon.https://www.patreon.com/DiceExploder
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Embodiment with Kate Hill
Transcripts available at diceexploder.comIn a lot of tabletop rpgs, to do something in the fictional world, we engage with abstraction: to pick someone’s pocket, we describe picking their pocket, or we roll a die to see how well we pick it. But in larp, sometimes the action is the action. I pick your pocket... by picking your pocket.This embodiment of play, where my real life actions equal my fictional character's actions, might be what many people understand as the core difference between larp and tabletop games. Today, Kate Hill and I get into the good, the bad, the ugly, and the beautiful of embodied play.Further ReadingPlaying to Lift, Not Just to Lose by Susanne VejdemoBluebeard’s BrideNew World MagischolaChasing Bleed – An American Fantasy Larper at Wizard School by Tara M. ClapperGolden Cobra ChallengeFind Larp Shack on Facebook!Two Hand Path and the Dice Exploder episode about itAd LinksWe Three Shall Meet Again by Sam DunnewoldSocialsKate on Bluesky.Kate’s actual play Path of Glory on twitch.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!
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53
Just Read the Card (Ghost Court) with Randy Lubin
Transcripts are available at diceexploder.comLarp! It’s that thing where you dress up like wizards, go into the woods, and hit each other with sticks. Right? Well.. yeah! Except no, because it’s a million other things, too.Today I'm gonna introduce you to the world of larp. If you've ever been intimidated by it, this is a place to start. Because I think tabletop designers have so much we could learn from larp, so much that this is the start of a big series on larp.And where better to start than with a mechanic that makes getting into larp easier than ever: just pick up a card and read what it says.Further ReadingGhost Court by Jason MorningstarWe Are Roommates Now by Wendy GormanSpace Larps by Jason MorningstarWelcome Guests by Jason MorningstarThe Climb by Jason MorningstarSo Mom I Made This Sex Tape by Susanne VejdemoBehind the Magic by Randy LubinThe Hench Union Larp by Sam DunnewoldSocialsRandy onBlueskyRandy’s foresight games are at leveragedplay.comRandy’s consumer games are at diegeticgames.comRandy’s online games platformStorySynthSam onBluesky anditchThe Dice Exploder blog is atdiceexploder.comOur logo was designed bysporgory, our ad music is Lilypads by Travis Tessmer, and our theme song isSunset Bridge by Purely Grey.Join theDice Exploder Discord to talk about the show!
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52
Mule (Last Train to Bremen) and Pregenerated Characters with Aaron Lim
Transcripts available at diceexploder.comPregens! They're not just a tool to get started playing quicker, they're also a way for a designer to take you by the hand and guide you to a very specific place, and they're a shared language across every table that picks up your game. Today, Aaron Lim and I break down all the joys and beauty of pregens, up to and including Aaron's meme charts.Aaron’s KickstarterIthaca in the Cards: Second Expedition and What Should We Have Tomorrow? Full CourseAd LinksA Perfect Rock Growing Thylacine: A Pamphlet Zine TTRPGFurther ReadingLast Train to Bremen by Caro AsercionCaro Asercion on Dice ExploderYazeba’s Bed & Breakfast by Possum Creek GamesLady Blackbird by John HarperLarp Design and the chapter BASICS OF CHARACTER DESIGN by Juhana PetterssonSocialsAaron onBluesky anditch.Sam onBluesky anditch.The Dice Exploder blog is atdiceexploder.comOur logo was designed bysporgory, our ad music is Lilypads by Travis Tessmer, and our theme song isSunset Bridge by Purely Grey.This episode was edited by Chris Greenbriar and Sam Dunnewold.Join theDice Exploder Discord to talk about the show!
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