PODCAST · leisure
Dungeons & Drams - Critical Recap
by [email protected] (Co-Dungeon Master)
Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.
Episodes
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Chapter 91: The Gang Does a Resident Evil
Facing an invincible demilich and a pair of horrifying limb-monsters named Edward, the party discovers their best tactical play is having a panicked kobold aggressively crotch-grapple an ancient archwizard apos;s floating skull.
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Chapter 90: Lathandar Knows What You Did in the Dark
The gang tackles a tyrannical archmage with a polar bear in jean shorts, a tactical groin punch, and a scroll-based wet willy, only for an ancient floating skull to crash the party and violently steal their kill.
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Chapter 89: Digitally Remastered
To stop Manshoon from seizing ultimate power, the party must first survive an angry winter goddess, learn ancient Netherese from trashy barbarian romance novels, and assemble a dead lich's severed hand through the magic of operatic rap and celestial cat-fetch.
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Chapter 88: Throne for a Loop
After an elderly hostage negotiation goes sideways, the party relies on a tiny hat-wearing bird dragon to breach a lich's sanctum, only to find their cantankerous pensioner has already shanked his captor and is deeply unimpressed by their rescue time.
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Chapter 87: Lightning Strikes Twice
After getting scammed by a doppelganger and discovering an elderly kobold's terrifying knack for raining magical artillery on their enemies, the party finally unlocks the portal to the ultimate prize, only to be immediately ambushed by vengeful mercenaries.
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Chapter 86: Who Xvarted?
Amidst a chaotic battle featuring suicidal blue smurfs, weaponized allergies, and violently spicy crab stew, Doug makes the heartwarming-and immediately regrettable-decision to finally trust the party's gnome.
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Chapter 85: The Fine Print
In which a dedicated mummy librarian is literally disarmed, a kobold cooks stew with his dead friend's spices, and a sassy magical clone unleashes an army of angry blue Smurfs because the Paladin doesn't actually know how to un-summon him.
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Chapter 84: The Oath
Gravity is merely a suggestion in this chaotic library brawl as an infinitely falling paladin weaponizes a pink shag cloak to tackle a fiend, an arrogant villain gets jumped by his own magically conjured clone, and a sorcerer survives certain death thanks to a motivational pep talk from a...
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Chapter 83: Overdue
The party's raid on an ancient Netherese archive goes spectacularly off the rails as they narrowly avoid a time-loop apocalypse by simply not touching a shiny rock, accidentally knock over two millennia worth of bookshelves like giant dominoes, and fight a mobster fiend using a polar werebear in...
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Chapter 82: Please Speak Thy Master's Name After the Beep
After a sassy ancient AI recaps the apocalypse and their gnome companion is temporarily abandoned as a decorative stone statue, the heroes boldly set out to kill a librarian.
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Chapter 81: Cleric on Fire
While Delnis embraces his literal holy glow-up and Tuuki fends off sentient rifts in reality with an exploding badger bomb, Doug completely misses the apocalyptic battle because he spends it at the bottom of a shaft stubbornly trying to magically fly up a mundane rope in his indestructible jorts.
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Chapter 80: Tech Support
The party provides some aggressive fantasy tech support to a condescending magical AI by smashing its hardware to pieces while Tuuki tries to hack its admin password with "123456".
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Chapter 79: Mind Over Splatter
After turning a council of ancient Netherese brains into forbidden smoothies and surviving a magical game of Where's Waldo, the party comes face-to-face with the ultimate dungeon terror: an overly cheerful, giant magical parody of Clippy.
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Chapter 78: Noble Pursuits
After crashing an ancient, illusory high-society masquerade using terrible fake accents and denim jorts, the party accidentally shatters the magic to reveal their fancy new friends are actually just a bunch of highly offended brains in jars.
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Chapter 77: A Bigger Axe
Surviving a laser-breathing cyborg dragon requires indestructible jorts, cleaning a gas-filled room with a fireball, and handing a sentient axe to an iron golem for the ultimate robot smackdown.
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Chapter 76: Ground Control to Major Tomes
Doug fights a funky rhythm curse in his jorts while the party escapes a flamethrower siege, only to face a cyborg dragon that gives a whole new meaning to heavy metal.
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Chapter 75: There's a Starsong Waiting in the Sky
Armed with golden jorts and a penguin with a flintlock, the party's dungeon retail therapy is cut short by a dragon-riding bard belting out David Bowie lyrics.
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Chapter 74: Eye for an Eye
He-Rax discovers that ancient telescopes charge a literal entry fee of one eyeball, forcing an emergency transplant with a slimy spare, while a shapeshifter makes off with the party's tactical allergy medication.
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Chapter 73: Wrecking Ball
Tuuki channels his inner pop star to obliterate a zombie horde with a giant sun sphere, while the rest of the party celebrates by looting magical toast and trying on the dead villain's dress.
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Chapter 6: Eye to Eye
After a severed toe swap turns a noblewoman into literal building supplies, the group must rely on a questionable repairman disguise to survive the gaze of Waterdeep's most paranoid crime boss.
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Chapter 7: Escape from Xanathar
Doug's lackluster creme brule fails to impress a gourmet kobold chef, sparking a chaotic retreat that involves a halfling meat shield, exploding barrels, and a furious Mind Flayer.
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Chapter 8: Last Call
Between staging an awkward intervention and binge-watching ancient history on a magic rock, the crew learns that their spectral bartender takes "Last Call" very seriously when assassins come knocking.
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Chapter 9: Closing Time
Between Doug's strategic window defenestration and Urstul's explosive decapitation, the party manages to loot a beer coupon and a pair of cursed boots that force the wearer to scream "Parkour!" during every jump.
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Chapter 60: Hammer Time
The adventurers rely on a pantomiming battle-cat for warnings and an ancient flashback about wizard podiatry to defeat a terrifying construct by severing its big toe.
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Chapter 61: A Familiar Puzzle
Sandy's Gang enjoys a luxurious feast before spending the rest of the evening repeatedly dropping into a pit of tentacles until a pitying devil has to help them solve a matching puzzle.
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Chapter 62: Tears for Spears and Spheres
Doug bends the rules of language to summon an Acid Orc, Tuuki treats a death trap like a playground slide, and a terrifying devil is sent back to hell screaming about bees.
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Chapter 63: Hide and Zeke
After bribing a chicken-obsessed horror named Zeke to reveal an invisible stalker, the party watches their celestial battlecat successfully bluff his way into a job as the head librarian.
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Chapter 64 Fully Booked
A library dispute over a nervous penguin turns chaotic when the party battles a fiendish fox and Tuuki discovers that getting literally "fully booked" into a magical tome is far worse than any late fee.
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Chapter 65 Shhh!! Quiet in the Library
Amidst profound treatises on reality-altering magic and the history of flying cities, the gang discovers that the ancient archmages of Ythryn were mostly just interested in checking out bad reptilian erotica.
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Chapter 66 The Oldest Trick in the Book
The gang interrogates a useless penguin and nearly tears a hole in the Astral Plane trying to steal a library book before deciding to just rob a sleeping tree instead.
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Chapter 67 That Rug Really Tied the Room Together
After helping a polite brain in a jar and a love-struck lich, the party learns that the decor in the Tower of Enchantment doesn't just tie the room together-it tries to tie the guests into bite-sized knots.
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Chapter 68 Borrowed Time
After battling aggressive interior decorating, the party faces a memory-eating blob of jelly that steals Doug's dance moves and briefly convinces the gnome that treason is a solid plan.
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Chapter 69: Shock and Ooze
The party trades dignity for ancient athletic jerseys in a deadly arena where the ice rink is actually carnivorous jelly, lightning makes the monsters multiply, and the only way to win the crowd is with a makeshift t-shirt cannon.
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Chapter 70: Talk to the Hands (Because the Portrait Won't Shut Up)
The party faces a slap-happy showdown against giant magical appendages and a roasting from a rapping portrait, proving that High Evoker Zadulus took the phrase "talk to the hand" disturbingly literally.
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Chapter 71: An Owl, an Ambush, and an Eyeball Collection
With intel from a bird named Owl Pacino, the party launches a tactical feline airstrike on a rival wizard, only to have the battle crashed by a horde of starving eyeball collectors.
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Chapter 72: Some Assembly Required
Tuuki engages in some extreme recycling by jamming a street lamp onto a headless iron giant, while the rest of the party plays a high-stakes game of whack-a-mole with illusionary wizards.
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Chapter 1: The Floon Blagmaar Affair
Join the party as they take a fantasy Uber to the slums and impersonate a bald gangster named Jeff, a flawless plan that leads to a warehouse brawl with bird-men and the immediate death of their new friend Steve.
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Chapter 2: Trollskull Alley
After accepting a haunted tavern from a broke author, the group swaps swordplay for spectral negotiations and learns that the true enemy is actually the renovation costs at Fantasy Home Depot.
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Chapter 3: Fireball
Gabbage learns that easy money usually involves explosions, while the staff of Sandy's discovers that the only thing faster than a fleeing assassin shouting "par-kur" is a guard failing a charisma save against a Zone of Truth.
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Chapter 4: Gralhund Villa
The hunt for the Stone of Golorr leads the gang to Gralhund Villa, where Gabbage grills the horses for tactical advice and Doug learns the hard way that "doing the robot" is not a valid stealth mechanic.
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Chapter 5: No More Horse'n Around
The party learns that smiling like a human while disguised as a long-dead golden retriever is the quickest way to turn a stealth mission into a flaming inferno.
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Chapter 10: In Search of the Treasure
After attempting to convince the City Watch that their tavern is doubling as a morgue to explain the pile of bodies outside, the party bribes the officers with fantasy donuts and sets sail to finally locate the underwater treasure.
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Chapter 11: Would You Like a Fresco?
Come for the casual admission of patricide, but stay to watch a raccoon get roasted by laser eyes and Doug get into a fistfight with some wall art.
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Chapter 12: The Vault of Dragons
After blindly walking into an acidic ooze and failing to trap a dragon with a maze, Doug discovers that his best survival skill is unexpectedly speaking fluent reptile while on fire.
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Chapter 13: The Return
Just as the party manages to restrain a dragon with the improbable name of "Ferrari Red Rage," Delnis decides to escalate the situation by accidentally releasing an ancient tentacled abomination from a magic rock.
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Chapter 14: Dragon Heist
After high-fiving a dragon and accidentally flooding the vault, the party gets knocked unconscious by a stylish drow pirate who steals a legendary staff but graciously leaves a seventy-four thousand gold tip.
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Chapter 15: Dinner and Drinks
The party strikes a deal with a flamboyant drow lord, but the real highlight involves karaoke, suspicious green liquor, and using a magical summoning whistle to assassinate an expired breakfast burrito.
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Chapter 16: Back to School
Armed with stolen robes, late-night flapjacks, and a wizard disguised as a dean in denim shorts, the party proves that the best way to infiltrate a sinister orchard is with absolute confidence and zero fashion sense.
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Chapter 17: I Never Drink Wine
An impromptu wine tasting goes off the rails when the sommelier turns out to be a vampire and the druid attempts to end the battle by scurrying up his pant leg.
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Chapter 18: Shelf Defense
Doug proves that bad grammar can save lives when he accidentally recruits a bookcase to body-slam a steroid-fueled gnome, giving a whole new meaning to home improvement.
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ABOUT THIS SHOW
Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.
HOSTED BY
[email protected] (Co-Dungeon Master)
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