Solo RPG Actions

PODCAST · leisure

Solo RPG Actions

Join the Solo RPG Voyager as he plays roleplaying games and reviews them!

  1. 31

    The Phantom Hope Awakens

    The Voyager asks the question of "why do fascists allow people to vote" and answers it by playing a game of Rebel Scum... Only to turn it into an origin story for a Killtrooper-turned-Rebel Scum.

  2. 30

    Punches of the Old Republik

    The Voyager reads an RPG that captures a nostalgia that he wasn't even born in while observing the politically charged commentary that gives it the title of "antifascist space opera".

  3. 29

    Jack the Ripper Takes Manhattan

    The Context for How AI is Used: The game that's being played is made by AI.AKA: Five Points (of why Gangs of New York is Meh)Time for Ol' Jack to Let 'er Rip as he is tasked to retrieve a box full of rabid dogs for the Bowe Brothers, all while the Voyager makes heads and tails out of the Gangs of New York RPG.

  4. 28

    The Gangs of Robots, Slop, and New York

    The Context for How AI is Used: The game that's being played is made by AI.The Voyager enters 19th Century New York as part of figuring out if an RPG was made with artificial intelligence or not.

  5. 27

    Silent Hill 2 Judgement Day

    Kaba is sent into a dark realm known as a Malus Locus and, with the help of a lightbulb owl named Bulby, has to navigate this dark area and face his inner demon: the Judge.

  6. 26

    Watch as I NEETly Make A Silent Hill Character

    The Solo RPG Voyager goes to Silent Hill... But there's no official RPG for it!

  7. 25

    I Should Have Brought The Mighty Ducks For This Adventure

    The Ducks go onto Arendelle and find themselves exploring a world where Elsa's storm raged on. Can they find a suitable trader to impart their goods with or will they have to let it go?

  8. 24

    Dragons? Demons? Let's Get Dangerous!

    The Voyager cracks open a classic from Sweden and recruits ducks for a voyage into a universe where the Disney Villains are Victorious.

  9. 23

    Taxi Driver 2049

    After a Metrokab crashes into a tower, it's up to three Blade Runners to investigate why that was the case...

  10. 22

    Delta Green 2049

    The Voyager enters a world of android hunters as he recruits Blade Runners that seem to more meet the requirements of Delta Green than the Rep-Detect Unit.

  11. 21

    Go Go Tcho Tcho Gyo Gyo

    Morby is given an assignment to extract or take down an informant of Delta Green, but things may not be so easy, especially when a run-in with a gangster changes the whole game...

  12. 20

    Reading Delta Green's Deep Lore

    The Voyager begins a game of Delta Green, but is too distracted with the crazy timeline that makes up the lore of Delta Green.

  13. 19

    Jedi Cleaner

    Continuing the Star Wars saga, we play... Well, Star Wars Saga. Or rather, read the massive indepth D20 adaptation to the beloved franchise.

  14. 18

    You Had One Rojob

    Wanting to learn how to play the classic Star Wars RPG, the Voyager enlists the help of Rojo Barant... And finds she's kinda incompetent in fighting off the Empire

  15. 17

    Breaking into the Eerie Castle

    Tasked on a simple training mission from Mr. Badger, Dawson and Creek break into the Eerie Castle where their treacherous elders reside...

  16. 16

    The Crows Don't Wanna Wait For Their Lives To Be Ordered

    The Corvids enter the Gothic age as they are tasked to escort a badger to the high elder Crows. However, the elders have their own plans for them...

  17. 15

    Go for the Eyes, Crow

    In order to prevent a god's wrath from destroying a village, Carrie the Crow must peck out a centaur's eyes.

  18. 14

    Making A Murder (of Crows)

    The Solo RPG Voyager hatches some Corvids to take flight in a new campaign...

  19. 13

    What If Kraxian Was With Morris?

    The Solo RPG Voyager becomes the Watcher as he asks the question of what'd happen if the Sorcerer of the Abyss stuck around after he was used to scare the Fae Ring Enclave...

  20. 12

    Passed The Journal Along And Created Siren Head

    Join the Voyager as he tells a dark story of two mechanics who grew obsessed with completing an organ grinder... Even if it means grinding organs...

  21. 11

    Against The Odds, Against the Wind

    The finale of Against the Wind has arrived, and the fate of Bellhold hangs in the balance. With the mystery of the curse, the origin of the legendary swords, and the true threat of the Great Gales finally converging, Morris faces an epic conclusion where gods and mortals collide.

  22. 10

    Revelations of an Almost Human Nature

    Is this the beginning of the end for our heroes, or is the Voyager just scratching the surface of a much darker conspiracy? Join Morris and Isomor as they navigate the treacherous Crossroads Bazaar and face shocking revelations that threaten to unravel everything they thought they knew about the Great Gale.

  23. 9

    Talking Down The Fae Ring Enclave

    Morris crafts a powerful new weapon, a sword imbued with a "growth rune" from the Witch of Decay while a dangerous delve into a forgotten prison leads to an unexpected recruitment: the mysterious Warlock of the Abyss, Craxian.

  24. 8

    An Unlikely Alliance

    Trouble is brewing in the fledgling village of Spirit’s Rest as two powerful factions, the Fae Ring Enclave and the Twilight Weavers, vie for control of a secret, ancient forest. Morris and her informant companion, Isomir, struggle to safeguard their new home from those who would weaponize nature itself.

  25. 7

    This Forest Is Way Too Enchanted

    Morris navigates the mysterious settlement of Termoth, confronts the enigmatic Witch of Decay, and uncovers the haunting secrets behind the Great Gale and the tragic event known as Dawn's End. Can the legendary oasis save her people from the eternal winter, or will her search for survival lead her into a deadly trap?

  26. 6

    Beginning Against The Wind

    A new season, a new game for Solo RPG Actions! Join the Voyager as he begins the longest adventure of his life, creating a mysterious Blade Dancer who will go on a quest to save the world.

  27. 5

    The Citadel Massively Effects The Lighthouse

    In the first episode finale, we go back to when the Lighthouse was first constructed and see just how bloody and brutal a simple, wholesome game about being a Lighthouse Keeper can be.

  28. 4

    Killing Womp Rats In Zero-G Is Great Couple Bonding

    In this chaotic return to the lighthouse, the newly dubbed keepers face a meteor shower, a swarm of hungry Womp Rats, and the unexpected arrival of Force-sensitive stowaways. Will the star-crossed duo manage to keep the flame alive, or will the weight of their secrets and the harsh vacuum of space tear their burgeoning romance apart?

  29. 3

    Force Ghosts Double As Marriage Counselors

    In this episode, the Voyager dives headfirst into the bombastic world of Star Wars: Edge of the Empire as Alvin's simple life at the lighthouse is shattered by a desperate rescue mission, space battles, and unexpected Force encounters. From cozy lighthouse maintenance to high-stakes galactic warfare, witness the most chaotic turn in Solo RPG Actions yet!

  30. 2

    The Straight And Stormy Story

    The Voyager employs Alvin, whose prior life was that of a guy who went cross country on a tractor, to watch over a lighthouse on the edge of the universe. Chaos ensues.

  31. 1

    The Dreaded Pilot

    In this pilot episode of Solo RPG Actions, the Voyager has Kevin McAllister enter a spooky house that's operated by an evil robot overlord. With help from Cut Man and Bruno (who we don't talk about), can he stop this evil robot antichrist and save the town?

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ABOUT THIS SHOW

Join the Solo RPG Voyager as he plays roleplaying games and reviews them!

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Solo RPG Voyager

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