PODCAST · technology
UXLx Talks
by UXLx: User Experience Lisbon
Full talks from UXLx: User Experience Lisbon, the largest European UX Training Conference, set in Lisbon, Portugal. Live since 2010.Organised by Xperienz Research and Design.
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142
DesignOps Initiatives in Practice by Peter Boersma
Every design organisation should continuously run initiatives that improve the circumstances for designers and increase the chances of good design happening. In other words: they should have a DesignOps practice.In this talk, Peter will walk attendees through examples of DesignOps initiatives and how they were executed, as well as introduce his process to maintain a DesignOps roadmap, all based on experiences at Miro, ServiceNow, IKEA, and other organisations.
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141
Design for the rest of us: Must-haves of accessible design by Devon Persing
Most of us are familiar with accessibility requirements around color, support for screen readers, and basics for content structure. But what about more nuanced issues that impact users with cognitive and motor disabilities? In this talk, Devon will discuss ways to keep users with disabilities safe and included on the modern web with clear workflows, options for reduced motion, and interfaces that are user-friendly, not user-hostile.
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140
Preparing Teams to Design Impactful AI Experiences by Mike Oren
Designing for AI in 2025 is similar to designing computer interfaces in the late 80s and early 90s, where designers need some knowledge of the medium to craft the right experiences since our tools are currently insufficient.This talk will share how Klaviyo's AI team has been crafted to balance high-data literacy with designers that have more creative inspiration that gives our customers a feeling of magic.I'll cover how I hire for and help train data literacy in the designers so they can work in close partnership with data scientists & engineers.
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139
Patterns for Faster, Cheaper, Better UX Text by Torrey Podmajersky
Sure, AI could help you write that tricky UX copy. But does it make the product work better for users?The right UX text can speed up onboarding, increase engagement, and reduce support costs.In this talk, Torrey provides practical UX text patterns to help you design faster, with better outcomes, and without spending AI tokens.
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138
Themeable Design Systems With Design Tokens by Brad Frost
Your Multi-All-The-Things organization supports multiple products, brands, platforms, and modes. Your design system unlocks desperately-needed efficiency & consistency, which is great! But each product has its own unique design needs, so how can we provide the benefits of shared systems without forcing everything to look exactly the same?The answer is design tokens! In this talk, you'll learn how design tokens help organizations strike the balance between consistency/efficiency and expression/innovation. Brad will share important design tokens concepts, architecture, and hard-earned best practices to help you successfully create and maintain a robust design token system to serve your Multi-All-The-Things organization.
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137
Designing Products Powered by AI by Katrina Alcorn
Designing for AI requires new considerations and new ways of thinking. We must focus our design talents on a new type of relationship with machines—one that is far more dynamic than ever before. What should these relationships look like? How might we take an ethical approach to create the best experiences with AI? And what role does design thinking have in helping us design for AI?
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136
Tough Talks and How to Have Them by Meghan Casey
elationships with internal stakeholders are often the key to planning, creating, and maintaining strategic content that gets results. Being able to have productive conversations, even when the topic is tricky, is a skill every content professional can and should develop.From having to tell a stakeholder their idea isn’t on-strategy, to critiquing a non-writer’s writing, to approaching a frank conversation about content that is offensive or insensitive, we’ll walk through an approach to planning for and facilitating tough talks with stakeholders.Using real-world examples from 20 years in the fields of marketing, communications, content strategy, and user experience spanning a wide variety of industries and organizations, this session will give you a framework to:Determine whether a conversation is needed.Apply methods we practice with content to plan the conversation.Facilitate challenging conversations productively.
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135
Tell, Don’t Show: the Mass Misuse of Microcopy by Relly Annett-Baker
Join me on a fast and furious tour of all the ways we screw up helping users do what they came to do. We’ll see exhibits from the following categories of UI horrors:Sticky bandageVow of silenceOvereager assistantThe only customer is youand my personal least-favouriteTo you this is a tool to get work done, to me this is artDo you want fewer leaky funnels, better user created data, and to be able to meet the needs of different user groups through one interface? We’ll then take a look at how to achieve this by building better instructions, fallbacks and reroutes into products and tools. All through the power of simple, effective, well-placed sentences.
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134
Turning Conflict into Collaboration - The Content Design of Civil Discourse by David Dylan Thomas
In the current political climate, it seems like we’ve all but given up on productive, respectful discourse. However, there are simple design and content design choices we can make that encourage collaboration over conflict, even when dealing with hot-button issues.In this session we’ll look at real-world examples of how the way we phrase a question or design an interaction can have a huge impact on the quality of conversation, and the three rules they share.
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133
Scaling your Scrappy Research Process by Danielle Green
Like most aspects of product and development, research looks very different at startups compared to enterprise businesses. But how does the transition actually happen? How do you know when it is time to move from one research approach to another?This presentation will address how to determine which research practices best fit your organization and what you need to do to level up your research when the time is right.Learn how to anticipate these process changes and become an effective research powerhouse on the other side.
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132
Design System Lies by Stephen Hay
Design systems come with promises. Sometimes, though, they don't deliver. Our assumptions and expectations about such systems are partly to blame. But there is hope! By recognising design systems for what they are, we can use them more effectively.
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131
AI by Design by Dan Saffer
Most AI projects fail. Some fail quietly before launch; some fail spectacularly publicly, becoming another media horror story about AI. Why does this happen? Because the current process for designing AI products and services is broken, especially when it comes to product strategy—what projects to pursue. But a new approach to designing AI is possible, one that instills more cooperation between designers, PMs, data scientists, and engineers.This talk walks through a new method that has been developed over many years at Carnegie Mellon University's Human-Computer Interaction Institute. This method uses elements of user-centered design and technology capabilities to find situations where moderate technical performance, high value, and low risk combine to make successful AI projects.This talk looks specifically about not just how, but also where and when AI should be deployed—and why most companies are doing AI wrong.
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130
Leading Successfully, Through Leading Ourselves by Aaron Irizarry
The way organizations are approaching product development and emerging technologies are constantly changing. At the same time our practice as designers is evolving with new tools, techniques, and approaches, surfacing at a pace that can be hard to keep up with. What does this mean for us as leaders of teams (big or small)? How can we lead teams in progressive orgs going through digital transformation or orgs that are slower to adapt? By focusing on developing certain skills, disciplines, and characteristics, within ourselves as leaders, we prepare ourselves for the challenges we face when leading our teams and working with our partners. We also set ourselves up to be leaders that can coach, nurture, and elevate our teams to be best equipped for the challenges they face as they execute on their work. In this presentation, Aaron will share insights, tools, and techniques (from personal success and failures) for growing his own leadership skills, overcoming leadership challenges, and successfully developing teams.
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129
Guiding UX with Behavioural Signals and Settings by Lauren Alys Kelly
In the ever-evolving world of technology and user needs, staying ahead to craft superior user experiences is the challenge of our time for UX designers. The question isn't just how to meet the demands of today but how to remain flexible for the unknowns of tomorrow.Understanding the significant impact of the external environment on user experiences, coupled with the dynamic nature of user evolution, lies at the heart of forward-thinking design. But how exactly can we leverage these behavioural insights for more impactful experiences?
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128
From Design Thinking to Creative Confidence with Tom Kelley
Individuals and organizations all over the world are experimenting with design thinking as a methodology for helping them create innovative user experiences. In this presentation, IDEO Partner Tom Kelley will describe the opportunity to go beyond understanding the toolset of design thinking and embrace a mindset of creative confidence. Drawing on his research from the New York Times bestseller this topic, Tom will highlight strategies for nurturing continuous innovation, such as: Practicing curiosity and careful observation Painting a picture of the world with your idea in it Daring to offer fewer features but more simplicity Reinforcing a culture of ideas and learning Making big change via small experiments Throughout his presentation, Tom will illustrate his ideas using real-life examples from thirty years of working in the field of design and innovation.
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127
The Only One of Your Kind in the Room with Farai Madzima
We are solving the challenges of building and maintaining diverse teams. Slowly. As a result we find people from minority groups being the only ones of their kind in a team, project, or company. For some this is an opportunity to stand out and excel. Yet for others, particularly from under-represented minorities, it is a position of vulnerability. Being "one of a kind" stops them from bringing their whole authentic selves to work. "I'm the only ______ person here, if I say it, they won't understand." "If I say the wrong thing will they think it's because I'm a ______ person." "They only invited me because I'm a ______ person." In this talk, Farai traces his career journey from contributor to lead, during most of which he was the only one of his kind in the room. He also shares insights from interviews he's conducted with tech contributors and leaders around the world. The result is a session filled with tactics that leaders can use immediately to better understand, mentor, and sponsor the "one of a kind" folks in their teams to their full potential.
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126
Escaping the Stagnation Sandpit with Kate Rutter
For a business to thrive, it must find and retain strong UX talent that creates customer-centered products and services. Most professionals don't have time to continually expand their knowledge of new technologies and tools, but their work relies on this currency. How can we stay up-to-date in a world constantly in flux? This talk explores techniques to build a culture of continuous learning in the workplace for new and seasoned professionals who want to stay current on emerging tools and avoid stagnation. Learn techniques that UX teams can use to be agile and resilient in the face of ever-evolving technologies.
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125
Taking "Participatory" Seriously with Marc Rettig
In the world and work of "social design," participatory methods and strategic approaches have been deepening and maturing. Since all work is social to some degree, our teams and organizations can learn from those approaches. How do we listen to the system that surrounds our work? How can we craft invitations that bring people together as co-creators? What does it look like to involve the people who will "live the change" as full participants in the creative process? Through examples, method snapshots, and long-term cases, this talk offers a glimpse into the methods of participatory emergence.
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124
Next-Gen Empathy in the Age of Automation with Pamela Pavliscak
Is technology killing empathy? Studies suggest that empathy is on the wane and technology might be partly to blame. From self-care to selfies, fail videos to filter bubbles, existential loneliness to righteous outrage, we are confronting the possibility that human-centered practice hasn't created human-centered technology.As if we needed more proof, technologists are now trying to solve the "empathy problem" with emotional AI, VR, and chatbots. One thing is clear, empathy is more than a step in the design process or a new feature to add on. In this talk, we'll consider what it might mean to design technology for cultivating a cohesive society where fellow feeling flourishes.
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123
Peace is Waged with Sticky Notes with Jim Kalbach
Can design have a greater impact beyond commercial settings? That's what Jim Kalbach, author of Mapping Experiences, pondered when a global counter-terrorism organization approached him to facilitate a workshop in Abu Dhabi. Earlier this year, Jim applied mapping techniques to help understand the experience of former violent extremists.In this talk, Jim will discuss the details of his inspiring project and reflect on some of the experiences he had working with ex-hate group members. He'll then show his approach in applying principles of experience mapping and design thinking techniques to a non-commercial setting. In the end, our skills and methods can have an impact on the broader social good.
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122
Making Magic with Cross-Disciplinary Collaboration with Becki Hyde
Technology moves fast. To keep up, we must be flexible and collaborative. While specialization is valuable for perfecting your craft, magic happens when cross-disciplinary teams come together to solve problems. In this session, Becki Hyde shows how product designers, software engineers and product managers can work closely together to deliver human-centered software in a world of ambiguity. Learn how the three disciplines can learn from one another, contribute to each others' work and grow their careers all at the same time.
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121
Systems of Systems: How Many One-Sources-of-Truth are Enough? with Nathan Curtis
As large organizations embed design systems, they'll often find they have multiple systems. A search for the "one source of truth" collides with another truth: change and coordination across business units is hard, alignment is costly and effortful, and sometimes there's good reasons for having many systems loosely coupled. In this conversation, we'll explore the nature of systems of systems, tiered for participation at many levels across an organization.
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120
Using Embodied Cognition to Create Novel Interaction Design Patterns with Jessica Outlaw
Embodied cognition is the study of how a person's physical body can play a role in the cognitive processing of information. For example, scientists have found that humans perform better on memory tasks when we offload storage to our bodies and our environments. Now, as Virtual and Augmented Reality technology becomes increasing common, there are new possibilities for designers to apply years of research on embodied cognition. Come learn how immersive technology allows for real-time feedback based on how the user is moving and where their gaze is directed. And how you can create novel interaction design patterns that improve a user's attention and memory and influence their decision-making and problem-solving.
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119
The Future of Design: Computation and Complexity with Stephen Anderson
We need a new kind of designer, focused on problems of scale and the algorithms that can help - or exacerbate - matters. Historically, designers have improved the world through the thoughtful design of products and experiences. But these delightful moments mean little if we fail to design for the complex, dynamic, and increasingly tech-driven systems in which we now live. As designers, we need to start seeing ourselves as change agents. What new skills are required to design in this future?
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118
The Dance of The Possible with Scott Berkun
In our jobs and our design projects we work with ideas all day long - but what do we really know about how ideas work? This entertaining and provocative talk will teach you timeless patterns and useful insights pulled from the history of great projects from the past, ones that can help you be more productive and raise the quality of the ideas you work with. From the surprising origins of the Eiffel tower, to insights from Amazon’s predecessor by more than 100 years, when this talk is over you’ll improve your creative and decision making confidence, and rethink how you think about thinking itself.
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117
Talk Design and The Importance of Imaginaries with Dan Lockton
How we think about the world affects what we do. The imaginaries we have—the stories we tell ourselves and each other, the language and framings and metaphors we use, the associations and mental imagery that come to mind when we think about concepts—make a difference to the way we approach the issues that affect us, from the personal decisions of everyday life right up to global challenges such as climate change and the rise of extreme populism. "How do we understand?" is becoming increasingly important as we become enmeshed in complex systems of nature, technology and society, from ecosystems to AI to big data to our own health. Design research—techniques and methods developed by designers for use in developing new products and services—can offer new perspectives on exploring these imaginaries and their consequences for human behavior, complementing social and cognitive sciences with an experiential layer. Design can also help us go beyond characterising what we have already, and actively develop and propose new ways to understand, and new ways to live, supporting people’s imagining and helping them conceive of new perspectives. In this talk, I'll explore these areas through practical examples drawing on my work, with colleagues, in Europe and the US tackling topics including energy, local government, design for behavior change, and creating new metaphors.
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116
IA Lenses: A New Tool for Designing Digital Structures with Dan Brown
t’s been 20+ years since the advent of IA, isn’t it about time we had more tools for our work? Enter IA Lenses, a new tool to help IAs evaluate and interrogate their concepts by looking at them from unique perspectives. Information architecture remains the hardest part of the design process because it deals with abstractions. Even if you’re designing a navigation system, that part of the UI reveals only a small part of the underlying structure. Since design thrives on critique, and it’s difficult to critique something that’s abstract, designers need better tools for making decisions about a product’s information architecture. After designing navigation websites and frameworks for digital products for 20 years, I realized that on every project I asked myself the same set of questions about the underlying structural decisions. These questions are the very critique that helps me move the design process forward. Each question is a lens, through which I examine the structure. I choose a label for a category and ask myself, “What’s missing from the implied contents of this label?” I nest one category in another and I ask myself, “Even though this belongs here, does it bury an important concept?” I develop a set of top-level categories and ask myself, “What story does this tell about the organization?” The purpose of these lenses isn’t so much to determine correctness, but more to look at my decision from all angles. They let me dig deeper into my decisions to make sure my thought process is robust. In this session, I’ll share some of the lenses, how they’re used, and how you might apply them to different IA challenges. As a consequence of articulating these lenses, I’ve also come to some realizations about the practice of information architecture itself.
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115
UX In Service by Cyd Harrell
So many designers go into UX to make the world better. While making delightful commercial products can fulfill this ambition, there’s also an important role for UX in the work of public institutions. In this inspiring talk, Cyd will discuss how UX practitioners can partner with public servants to shape institutional experiences that honor people’s time and human dignity. She will talk about the best ways to approach and foster trust with public sector partners new to UX, as well as sharing stories of frustration and success from her 6 years designing with governments. She'll invite all practitioners to make service a part of their career, and show how to realize that goal.
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114
Talk Shaping Behavior, By Design with Chris Risdon
Technology has allowed services to have a more pervasive role in people's lives, influencing their everyday behaviors. And we are swimming in a sea of academic insights on how people make decisions and what levers influence their behavior. But what does it mean to apply these insights practically in the design of our products and services? How do we leverage new behavior change methods into our existing design workflow? How can we understand and harness machine learning and agentive technology for positive behavior change? Whether prompting a single action, or designing a whole behavior change system, what are the methods and techniques that help us design for behavior change?
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113
Talk The Values are the Experience with Kim Goodwin
When you think of an organization with a terrible user experience, what comes to mind? Is it their inconsistent styling and awkward onboarding? Or is it their terrible customer support, buggy software, and conflicted revenue model? We claim the grandiose label of “user experience” designers, but most of what makes a user experience good or bad has nothing to do with pixels, content, or CSS. It may not even be about the workflow. In reality, the experience is created by hundreds or thousands of employees who decide where to invest, what to measure, and what the business policies are. As designers, coders, or product managers, we may feel powerless to fix it…and we are, as long as we believe software is our design medium. Kim will make the case for focusing on values: how to recognize them, apply them to advocate for users, and when necessary, how to begin changing them.
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112
Speaking CEO: Business Fluency For Designers with Jess McMullin
The UXLX audience knows the power and the barriers of language—speaking the same language as someone else provides a deep and meaningful connection. It lets you build empathy, share insights, and collaborate productively.Designers need to understand the language of business for the same reasons—we need to learn to speak CEO to be our most effective. Successful designs live in the real world of business, organizational politics, and executives who approve your budget. Business fluency helps you navigate that world to build business empathy and be a more effective advocate for better experiences.This talk will share simple but powerful business fluency frameworks to understand business priorities, manage zoom levels between execution and executives, and to translate from business direction to a clear design hypothesis. Designers don’t just need more methods to create solutions or work with users. We need better methods to work with business, and that starts with the power of language. It starts with speaking CEO. How designers are particularly suited for business conversations (if we can avoid some common traps). The formula for empathic advocacy 3 simple frameworks for thinking, speaking, and prioritizing like an executive. Key patterns for connecting design and business value. By growing our business fluency, we will expand our influence with executives, shape direction and strategy for our product and our organizations, and help design to have a greater impact in the world.
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111
Talk From UX Strategy to Digital Transformation with Jaime Levy
UX strategy is the intersection of UX design and business strategy. It’s a series of techniques that help product makers and stakeholders to derisk their product vision before it is released into the marketplace. But what of you aren’t working for some hip tech company but instead at a traditional enterprise with legacy systems, outdated processes and a siloed corporate structure? Using a healthcare industry business case, Jaime will walk us through how she applied digital transformation strategy to drive innovative software development and an organizational culture shift to support it.
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110
Augmented Reality – Wait, What? (Or, Pokémon Gone) with Boon Sheridan
July 6th, 2016 Pokémon Go launches and no one knows what’s about to happen. Weeks later people are swarming over fences, fields, and across cities trying to catch ‘em all. The game heralds the public introduction of augmented reality. The promise of AR seemed endless. A year and a half later, Pokémon Go is still around but it’s lost the luster it once had. Even more, augmented reality has lost steam. What happened to the promise of AR? Let’s look at what we thought AR was going to be, and where it’s gone since that fateful weekend.
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109
Confusion, Stupidity and Shame with Richard Banfield
Your project just failed. Well congratulations. If you're not stumbling and messing up from time to time you're not learning. Doing things that make us embarrassed and expose our fallibility can be the best lessons for all of us. If you allow them, these moments of failure and vulnerability are a portal to new knowledge. In this talk we'll look at how teams can use failure to increase their personal and collective emotional intelligence and business.
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108
This Is the Way the World Ends with Brenda Laurel
Science is a dialogue with nature. In the United States as well as in much of Europe, science has lost value in the public mind in recent years. Climate change denial is a leading force in this shift. In past years I have been extremely hopeful that humanity would engage in slowing or stopping climate change.But many of our efforts have been thwarted, not only by the growth of nationalism, but also by the relentless erosion of our relationship with nature.Our situation now requires deeper engagement by activists, progressives, scientists and designers. This talk will begin with a review historical highlights of “end of the world” moments and how humanity has addressed them. Then we will turn our attention to today’s “end of the world” problems and explore strategies for designing interventions. How might we as designers and engineers impact human attitudes and actions in this chaotic and threatening time?
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107
Designing our Futures with Erik Dahl
Design is increasingly gaining influence in the companies we work in and the world at large, which means our actions as designers have an increasing influence on shaping the world around us. All of our individual choices, collectively form our manufactured world. Do you know where the choices you are making are leading, not just on the scale of your project, but on a larger scale? Are you making choices that matter or choices that lead to desirable outcomes? Are you designing mindfully for our larger collective futures or are you just “checking a box” or blindly chasing the latest design craze or “silver bullet” process? The success of good design isn’t new and relies on a core set of first principles that if followed lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future.
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106
Thud: Why it’s not failure you should be afraid of with Jeff Patton
“Thud” is the sound a bowling ball makes when dropped onto damp earth. But it’s also the sound that most of our software makes when it hits the market. We’re great at celebrating our wild successes, and finding people to blame for catastrophic failures. This talk is about how we spend most of our work trying to figure out which we have on our hands: a success or a failure. Jeff will share stories of how we use discovery work to identify when we’ve got a “thud” on our hands. And, how the hardest thing to do is recognize and let go of our thuds.
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105
Anticipatory design & the invisible interface with Sarah Doody
Technology is inundating us with access to more information than ever before. We face decision fatigue on a daily basis and we have to consider, how is all this information benefiting our lives. To deal with this overwhelm, we see a lot of products giving users more control. Users are given all the information and can filter and sort it to suit them best. However, this creates a lot of work for users. To minimize this burden on users, we’re seeing more products try and anticipate what users want to see and sometimes automatically make decisions on their behalf. Anticipation and automation are becoming critical components of creating a great user experience. When used correctly they can help people find what they’re looking for and accomplish tasks with ease. However, there are draw backs to anticipation and automation — draw backs that impact not only how people gauge your product experience, but also, the quality of their lives and those around them.
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104
Sex, Drugs and Infinite Scroll with Richard Banfield
Experience designers, product makers and marketers could be blamed for being master manipulators. After all, the digital products they create are so much part of our lives they often end up going to bed with us at night and are the first things we wake up with. In this talk, we'll explore how your biology predicts which products will be successful at engaging us and why we should avoid the dark arts of making our work addictive. By the end of the talk you'll know how and why your physiology interacts with digital products and what how you can use this in positive ways to improve your UX and design work.
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103
Articulating Design Decisions with Tom Greever
Every designer has had to justify their designs to a non-designer, yet most lack the ability to convince people they’re right. The ability to effectively articulate your decisions is critical to the success of a project, because the most articulate person usually wins.In this session, you’ll learn practical tips for talking about your designs to executives, managers, developers, and other designers with the goal of winning them over and creating the best user experience.
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102
Design for Bad with Katy Mogal and Michael Winnick
As designers, we optimize for the happy path. The applicant gets the job. The girl gets the boy. The service works flawlessly. But of course in many product experiences, the typical path is not necessarily a happy one: bad things happen. We are left-swiped. We fail to get off the couch. We send cover letters and applications into the silent void. These moments can leave us with unhappy users who may choose not to stick around for more frustration and rejection. As product leaders, Facebook's Katy Mogal and dscout’s Michael Winnick both influence product experiences that risk leaving users feeling rejected or demotivated — even when the overall intent of the service or product is to deliver positive outcomes. As researchers, they decided to work together to see what might be done to create a better, bad experience. They will share a set of principles and stories drawn from their own experiences, primary research conducted on this topic, and interviews with designers in relevant fields from dating to venture capital. They'll uncover the reality of less-than-ideal product experiences, and identify ways to make them less painful and more useful.
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101
Practical Jobs To Be Done: A Way Of Seeing with Jim Kalbach
The concept of jobs to be done provides a lens for understanding value creation. It’s straightforward principle: people “hire” products to fulfill a need. For instance, you might hire a new suit to make you look good at a job interview. Or, you hire Facebook to stay in touch with friends. You could also hire a chocolate bar to relieve stress. Viewing customers in this way – as goal-driven actors in a given context – shifts focus from the psycho-demographic aspects to needs and motivations. Although the theory of JTBD is rich and has a long history, practical approaches to applying the approach are largely missing. In this presentation, I will highlight concrete ways to apply the jobs to be done in your work. This will not only help you design better solutions, but also enable you to contribute to broader strategic conversations.
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100
An Opposite Truth with Dan Klyn
Among the first principles of UX design, the most sacred tenet can be stated as follows: you are not your user. User-centricity is a fat thumb on the scale of “doing it right” in our field. To such an extent, that other measures of value and virtue are either subordinated, or precluded from consideration altogether. The Danish physicist Nils Bohr is reported to have said that while the opposite of a fact is plainly falsehood, the opposite of one profound truth may very well be another profound truth. In this talk, based on research he conducted in Japan, England and the United States, Dan Klyn will make the case – based in the work of Christopher Alexander – for an opposite truth: wherein the human self of the maker provides the primary basis for all deciding in the process of making.
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99
Becoming Superhumans with Jody Medich
Have you ever dreamed of being a superhero and having superpowers? When Jody was a kid, she wanted the Jedi mind trick. And then to be like Jean Grey from the X-men. Where she would spend hours upon hours just focusing on objects, trying to move them with her mind. With many of the newest technologies just like VR we’re able to do that. In her talk Jody shares mind blowing insights of what the future holds for us. What is your superpower?
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98
Ranch Stories: What I’ve Learned About Design and Technology From Life on a Farm with Alan Cooper
Five years ago, I sold my suburban home in Silicon Valley and moved to an old farm deep in agricultural country. Everything was new to me, but I was most surprised to discover how the new lessons of farming paralleled the important lessons of interaction design. This talk will give you some useful insight into your work by reflecting on the farmer’s job.
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97
Interaction Designers vs Algorithms with Giles Colborne
In this talk we’ll look what algorithms are good for, and where they fall down. It’ll discuss what it means to design a service using algorithms and the skills you’ll need to develop and adapt if you’re to thrive in the next era of experience design.
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96
Designing to Learn with Melissa Perri
Over the past few years there’s been a push in the product development world to “make products that people love”. A great User Experience is now essential to creating a successful product. While many companies focus on having the best design and the greatest experience, they are still missing the most important step in product development - learning about their customers. With Agile and Lean gaining popularity in more companies, we talk about techniques to get things out to users faster. At the core of this has been the Minimum Viable Product. Unfortunately, many people still do not understand the MVP. Some see it as a way to release a product faster. Others are scared of it, viewing it as a way to put broken code on your site and ruin products. The sole purpose of Minimum Viable Product is to learn about your customers. This step that has been so overlooked and yet it is the most essential part to creating a product your customers will love. The more information you can uncover through experimentation, the more certainty there is about building the right thing. In this talk, Melissa will go over how to design the most effective product experimentations and Minimum Viable Products. She’ll explain how to get the rest of the organization on board with this method of testing, and how to incorporate it into overall Product Strategy.
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95
The Emerging Global Web with Stephanie Rieger
In this presentation we explore some of the fascinating and innovative services that are re-shaping the internet at the hands of consumers in emerging economies. Driven by mobile, the power of personal relationships, and the breakneck pace of globalisation, these services provide a glimpse into the business models, opportunities, and challenges, we will face when growing a truly global web.
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94
See What I Mean with Brad Nunnally
As designers, we are lucky enough to get to interact with many different types of people during the course of our work. We observe people using technology and proposed design solutions. While working on our projects, we collaborate directly with our team, clients, and stakeholders to bring a solution to life. All of this interaction exposes us to lots of body language. The language of the body offers up many hints and insights into what people are thinking and feeling. It's been said that our bodies tell us what is really on our minds, and it’s important to know not only what others might be telling you but what you could be telling them. It's important for designers to have a fundamental understanding of body language and what are key signs to look for when interacting with users or project teams. There are key patterns that, when observed correctly, can tell you if someone is supportive of your idea, hiding their true feelings, or simply sitting back and daydreaming the meeting away.
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Calm Technology and Wearable Computing with Amber Case
In this presentation, Geoloqi co-founder Amber Case will take you on a journey through the history of calm technology, wearable computing, and how developers and designers can make apps “ambient” and inspire delight instead of constant interaction. This talk will focus on trends in wearable computing starting from the 1970’s-2010’s and how mobile interfaces should take advantage of location, proximity and haptics to help improve our lives instead of get in the way.
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ABOUT THIS SHOW
Full talks from UXLx: User Experience Lisbon, the largest European UX Training Conference, set in Lisbon, Portugal. Live since 2010.Organised by Xperienz Research and Design.
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UXLx: User Experience Lisbon
CATEGORIES
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